ArmA 2 isn't just an amazing game, it's a platform for a huge variety of experiences. Survive the zombie apocalypse in DayZ, fight as part of an established MilSim community using realism mods ACE and ACRE, re-visit WWII actions with the Invasion 1944 mod, or play popular missions like Domination and blow things up with your friends - just a few of the many ways to enjoy this game, even before you open up the editor and start making your own; but all the best experiences start with a great community.
Our regular ArmA2 sessions, played at 20:20 CET on Tuesdays and Sundays, offer tactical gameplay for 40-60 players with consistent in-game organisation and chain-of-command, multi-layered comms, and a mix of 100+ coop and adversarial missions developed by us (most without respawn or revive). However, we're not MilSim: you won't find ranks or mandatory training - just friendly people.
Everyone is welcome.
You won't need any mods, just the latest non-beta versions of ArmA 2: Combined Operations and TeamSpeak 3. You don't need to apply, pass a test or join anything. We ask only that you take a moment to read these threads:
- Getting started with ArmA 2 and Folk ARPS
- Getting started with TeamSpeak 3 (for ArmA 2)
- What is the Folk ARPS Platoon?
There's a lot more to Folk ARPS - we run other sessions with mods and play other games too. To find out more, visit our forums, where you'll find 2+ years of 'after action reviews', or watch one of our YouTube channels or our 2012 highlights:
To get in touch, email us, register on our forums, or join our Skype perma-chat. Wherever you end up playing, we hope you'll enjoy ArmA 2 as much as we do.
