Search found 439 matches

by Ferrard Carson
Thu Dec 15, 2016 6:19 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 13 Dec 2016 (Tuesday Legion)
Replies: 6
Views: 8190

Re: [Tue] 13 Dec 2016 (Tuesday Legion)

Rebel Alliance 6 Deployed as Bravo Squad Leader After a fair bit of cross-country driving, we arrived at our dismount marker. Quickly ascending our target hill, Bravo split our attention, with Bravo 2 and its oversized machine-gun element raining fire down into the target compound while Bravo 1 cle...
by Ferrard Carson
Tue Nov 01, 2016 4:05 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 30 Oct 2016 (it's 3quiet)
Replies: 3
Views: 5882

Re: [Sun] 30 Oct 2016 (it's 3quiet)

Nightlight Deployed as Alpha Squad Leader Okay, we've been assigned to work the high ground on the south of the valley. A1, you're going to take the building itself, A2 will spread out downslope to screen against anyone assaulting us from below. We'll bound to the next hilltop once Bravo is securel...
by Ferrard Carson
Fri Jul 15, 2016 9:08 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c60_landfall
Replies: 0
Views: 2731

fa3_c60_landfall

FIA lands on Tanoa, steals cars from Syndikat, then moves inland through CSAT patrols to make contact with Captain Miller in the interior of the island.

Feedback to commence after our first runthrough!

~ Ferrard
by Ferrard Carson
Fri Jul 15, 2016 4:49 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a94_its_a_trap
Replies: 0
Views: 2664

fa3_a94_its_a_trap

Basically, Admiral Ackbar, the mission. NATO Light Infantry have ambushed a convoy and laid a trap for the expected CSAT response. CSAT Mech. Infantry know that the pass is a trap, but have to punch through and secure the convoy in 45 minutes or less anyways. Feedback to commence after the first run...
by Ferrard Carson
Sun Jun 19, 2016 10:34 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 19 Jun 2016 (Be A King)
Replies: 3
Views: 5807

[Sun] 19 Jun 2016 (Be A King)

Main Session: Crateresistance Bay HSLD Weekend Warriors Overrun Afterparty HELICOPTERS A glorious 39 comrades dashed themselves into bloody bits against the impenetrable walls of chaos as we spread across Altis like an infection! First, a more mobile and more numerous CSAT overwhelmed FIA's beleagu...
by Ferrard Carson
Tue Oct 06, 2015 6:59 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c60_quds_radio_hour
Replies: 16
Views: 16973

Re: fa3_c60_quds_radio_hour

That's an absolute negatory, sorry. I do my damnest to avoid mixing transport options, and that means keeping Orcas or shifting everyone to Tarus. Switching the platoon to unarmed helos is a non-starter, as the cooperation between armed helos and the light infantry they transport is pretty much the ...
by Ferrard Carson
Fri Sep 25, 2015 12:11 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c40_ghosthawkdown
Replies: 8
Views: 9370

Re: fa3_c40_ghosthawkdown

This mission already has three different transport methods as it is. A fourth would make logistics even worse.

~ Ferrard
by Ferrard Carson
Mon Sep 14, 2015 12:04 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_cz61_altistan_d1p2
Replies: 9
Views: 10293

Re: fa3_cz61_altistan_d1p2

Good corridor mission, and chopping off the third objective would probably cut the timeframe down to the ideal 45-60 minutes. The second phase of the mission is basically Helljumpers-Redux , but without the tanks, so you may consider doing something that spices up Objective #2. The city-base was eer...
by Ferrard Carson
Thu Sep 10, 2015 1:25 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_spoopy_swamp
Replies: 10
Views: 11655

Re: fa3_c53_spoopy_swamp

Sounds awesome - looking forward to another run! Thanks for taking all our suggestions in stride and so quickly!

~ Ferrard
by Ferrard Carson
Mon Sep 07, 2015 5:08 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_spoopy_swamp
Replies: 10
Views: 11655

Re: fa3_c53_spoopy_swamp

This mission has some major issues that I feel need to be resolved. As a model, I strongly suggest you look at Idiots II, which is basically this mission, but much more playable. So, in no particular order: Enemy UGLs - When grenades are landing on us every half-second, then you've got far too many ...