Search found 34 matches

by Mr-Link
Fri Dec 26, 2014 6:57 pm
Forum: ArmA 3: Discussion
Topic: Possible perfomance loss with (new) NVIDIA Driver 344.48
Replies: 3
Views: 5638

Re: Possible perfomance loss with (new) NVIDIA Driver 344.48

Yeah I rolled back the driver and now I am back to normal.

Funny enough though, My system rolled me back to 344.48 of all things but it seems to be working fine with me. Much better than 347.09 at least.
by Mr-Link
Thu Dec 25, 2014 8:54 pm
Forum: ArmA 3: Discussion
Topic: Possible perfomance loss with (new) NVIDIA Driver 344.48
Replies: 3
Views: 5638

Re: Possible perfomance loss with (new) NVIDIA Driver 344.48

Hi, are people still having performance issues with the newer drivers? I have not played ArmA 3 since September, and when I tried it today my performance was borderline unplayable. I used to have smooth performance at all times, and I am on the 347.09 driver now. Just trying to narrow down the poten...
by Mr-Link
Thu Sep 04, 2014 10:54 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] Aug 30 [V+] (The Best & The Last)
Replies: 13
Views: 80005

Re: [Sat] Aug 30 [V+] (The Best & The Last)

There is not much else to be said....the last session was amazing. Taking on t-80s with our adorable little M60 was wonderful.

Dancemoox, Satire, you guys are the best. Thanks for all your work. I fully expect to be having V+ withdrawal syndromes this Saturday.

Till the next time.
by Mr-Link
Tue Jul 01, 2014 9:12 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 29 Jun (For us, ze war is starting)
Replies: 5
Views: 29373

Re: [Sat] 29 June (For us, ze war is starting)

Since I was ..erm... promoted .... to be a CO on Tundra Tussle I would appreciate any feedback, suggestions, insults..etc. I tried to keep thing simple and not micromanage at all especially as both ASL and Tank were pretty comfortable with what they were doing. I think it was all going well until I ...
by Mr-Link
Wed Jun 11, 2014 3:25 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 10 Jun 2014 (Tactical Trucks of Boom!)
Replies: 12
Views: 13650

Re: [Tue] 10 Jun 2014 (Tactical Trucks of Boom!)

Foxhunt. I took INDFOR A2 FTL. I had stff and Mr-Link as my AR and Rifleman, and all was golden. Fidel joined us a short time into the mission. We cleared two compounds, taking some effective fire but keeping everybody up as we pushed through. The terrain was very exposed, but we continued to push ...
by Mr-Link
Sun Jun 08, 2014 4:03 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 07 Jun [V+] (Good Doggies)
Replies: 3
Views: 25544

Re: [Sat] 07 June [V+] (Good Doggies)

That's it. FA is gone to the dogs. Really nice mission Dogface. As disorganized as we were, I still enjoyed it. I was thinking that maybe you should add a mechanic were the magic dogie sensor can either lead to a cache or an IED instead (dogs can't tell which is which), and maybe we have a limited t...
by Mr-Link
Sun Apr 27, 2014 4:42 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 26 Apr 2014 [V+] (Milsim Bipod)
Replies: 4
Views: 27403

Re: Sat 26 April [V+] (Milsim Bipod)

Feedback stuff: Spring Sweep I went back to the server today for some alone time, just to make sure that I was not hallucinating last night. I hate to admit it, but it turns out our tacticool "Milsim Bipod" are behind the infinite ammo bug that I experienced last night. At least for the Marksman cla...
by Mr-Link
Thu Apr 10, 2014 3:20 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 06 Apr 2014 [V+] (Testing, testing)
Replies: 14
Views: 51407

Re: [Sat] 6 April [V+] Testing, testing

Thanks Satire and the rest of the crew for working on this. It was a great fun despite some hickups! Tundra Tussle A2 AAR That was an intense start for the new mod pack! You can see from Wrathz video how confused we were from that initial contact. It didn't help that there were some people who repor...
by Mr-Link
Fri Mar 14, 2014 4:49 am
Forum: Finished ArmA 3 Missions
Topic: A friend in Need
Replies: 12
Views: 14397

Re: A friend in Need

I never played 3-way adversarial before this mission. So in order to distinguish it form all the typical 2-way games that we play, I vote on making it a straight 3-way adversarial even if the numbers are off a bit. Although, I think there is another interesting option. Make it a two way adversarial ...