Search found 20 matches

by EsotericReverie
Mon Nov 04, 2013 6:51 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Campaign editing woes
Replies: 4
Views: 6866

Re: Campaign editing woes

Ok, thanks for the reply anyway!
by EsotericReverie
Mon Nov 04, 2013 3:06 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Campaign editing woes
Replies: 4
Views: 6866

Re: Campaign editing woes

Shall I take it that none of you fine gents have tried making campaigns?
by EsotericReverie
Fri Nov 01, 2013 10:37 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Campaign editing woes
Replies: 4
Views: 6866

Re: Campaign editing woes

And another thing, if anyone knows: Is it possible to have the campaign structure in place and have the missions be editable somehow? I can make the campaign visible under Play > Campaigns, but I cannot for the life of me figure out if I can make it so that the campaign code can be intact (with CfgI...
by EsotericReverie
Fri Nov 01, 2013 6:20 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Campaign editing woes
Replies: 4
Views: 6866

Campaign editing woes

I have some trouble with overviewPictures in the campaign description.ext for the campaign we are working on. It keeps saying that the file "overview_ca.paa" file was not found, although it is clearly sitting right beside the description.ext, and has the recommended dimensions of 1024x512. Is anyone...
by EsotericReverie
Fri Nov 01, 2013 12:03 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: A3 gear, weights, capacities spreadsheet
Replies: 17
Views: 42854

Re: A3 gear, weights, capacities spreadsheet

Cheers! A massively useful resource, I'd say! I suppose it would be possible to do the same with slightly different selection criteria to get, say, a list of all buildings or vehicles or unit types?
by EsotericReverie
Sun Oct 27, 2013 7:25 pm
Forum: ArmA 3: Discussion
Topic: BI Announces First Campaign
Replies: 7
Views: 8741

Re: BI Announces First Campaign

As a budding mission editor, I'm primarily interested in the new content they're talking of. Does anyone know if there's anything useful?
by EsotericReverie
Sun Oct 13, 2013 3:50 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: [script] Enemies detecting players only within some range
Replies: 12
Views: 15707

Re: [script] Enemies detecting players only within some rang

try a while {alive car} loop that constantly does doTarget car doFire car sleep 1 Sounds like a plan! Will doFire pick a suitable weapon for the target, such as switching to an AT weapon if they have one? Just shooting the car with small arms will take a while. Another hacky way would be to check i...
by EsotericReverie
Sun Oct 13, 2013 1:29 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: [script] Enemies detecting players only within some range
Replies: 12
Views: 15707

Re: [script] Enemies detecting players only within some rang

A follow-up question: Can I get the AI to destroy a civilian vehicle without passengers and without having them be hostile to CIV? "Destroy" waypoints only work on enemy targets, apparently, but I want the AI to try to destroy the pickup truck with the improvised bomb on the back, whether or not the...
by EsotericReverie
Sat Oct 12, 2013 10:49 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: spawning in one of several locations in a list
Replies: 1
Views: 4173

Re: spawning in one of several locations in a list

Something like this on group leader init, maybe? And put all members "In formation"?

Code: Select all

locations = [marker1, marker2,...];
location = locations select random (count locations);
this setPos getMarkerPos location;
by EsotericReverie
Sat Oct 12, 2013 10:43 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: [script] Enemies detecting players only within some range
Replies: 12
Views: 15707

Re: [script] Enemies detecting players only within some rang

Thanks for the feedback! 'PV', though? Not familiar with that term. Edit: oh: public variables, of course! What I want to make sure is that all players get the alert signal, hence the two triggers, one to set the flag and publish it to all clients, one to trigger the alert. If that is not necessary ...