Search found 30 matches

by Raptoer
Mon Jul 27, 2015 7:33 pm
Forum: Finished ArmA 3 Missions
Topic: c48_corporate_synergy
Replies: 13
Views: 13591

Re: c48_corporate_synergy

I need to check tape, but I don't remember anyone in Alpha 1 opening up; I just remember 6.5 fire incoming all of a sudden and half the squad dropping off the channel... I remember seeing the map triggers fire, then we started shooting, then the AI started shooting. What is supposed to happen is th...
by Raptoer
Mon Jul 27, 2015 12:19 am
Forum: Finished ArmA 3 Missions
Topic: c48_corporate_synergy
Replies: 13
Views: 13591

Re: c48_corporate_synergy

Changes: removed every AI not in a building or patrolling a road. Made the triggers smaller than the restricted area triggers (5-8m smaller) Removed the southern compound Removed the reinforcing speedboats Refined the trigger for the shrine's death Delayed reinforcing helicopters by another 2 minute...
by Raptoer
Tue Jul 21, 2015 5:59 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 19 Jul 2015 (Getting harder)
Replies: 48
Views: 41487

Re: [Sun] 19 Jul (Getting harder)

I think that 1.48 broke the wound system script a little. In Landing I got into a state where I could move and shoot, but not interact and moved very slowly. In Dabbo's video you can see me very slowly walking back behind that building, then a second later I'm flopped over dead because I bled out.
by Raptoer
Wed Jun 24, 2015 8:07 pm
Forum: Finished ArmA 3 Missions
Topic: c36_budget_issues
Replies: 12
Views: 14020

Re: Budget Issues

I think a JTAC position with some mortar flares would be a great addition (Playing the campaign recently made me realize how good they are). I know it may not sync up with the intended goal of the mission, but sometimes you need to veer away from that for more fun. I tried to do this for v2, but I ...
by Raptoer
Mon Jun 22, 2015 7:28 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 21 Jun 2015 (Kefirz, I love you)
Replies: 22
Views: 20488

Re: [Sun] 21 Jun 2015 (Kefirz, I love you)

Budget Issues I really need to figure out how to up the difficulty on this one... As A1 FTL I managed to deal with the west side until my AR and I got shot. I blame whoever threw chem lights on us thinking that it didn't matter because the AI had NVGs (they didn't). Any suggestions as to how to up ...
by Raptoer
Mon Jun 15, 2015 1:51 am
Forum: Finished ArmA 3 Missions
Topic: c48_corporate_synergy
Replies: 13
Views: 13591

Re: c48_corporate_synergy

To your questions Sparks: 1. It's all or nothing. I achieved this effect by marking us as captive, instead of manipulating the AI. I might be able to achieve a similar effect by disabling parts of the AI, but I thought this was more foolproof. By the way there is a small delay between engagement sta...
by Raptoer
Mon Jun 15, 2015 1:41 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 14 Jun 2015 (The Perils of Leadership)
Replies: 7
Views: 7813

Re: [Sun] 14 June 2015 (The Perils of Leadership)

Die Rebel Scum Was driver in tank, destroyed two vehicles, then went down death road and exploded. One thing I hate about vehicles is that you really do get no warning against a static AT launcher hidden in a bunker 500 meters away. Land's End A1 distraction section best section. As NATO A1 SCL I b...
by Raptoer
Sat Jun 13, 2015 1:33 am
Forum: Finished ArmA 3 Missions
Topic: c48_corporate_synergy
Replies: 13
Views: 13591

c48_corporate_synergy

I did not make this before now because I didn't know that this mission was played on Tuesday (Without me :() After watching what happened on Tuesday (Thanks Ralian) I have edited the locations of some of the AI, made a slight modification to the briefing, removed the MXs from the vehicles and correc...
by Raptoer
Tue Jun 02, 2015 4:37 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 31 May 2015 (Still Alive)
Replies: 11
Views: 12053

Re: [Sun] 31 May (Still Alive)

Kefirz wrote:Or.. you could, you know.... learn to drive :D
I wish I could learn to launch a vehicle 3 meters into the air and do three quarters of a roll, all while moving up a hill at 5kph. It was inexplicable Arma 3 physics at its best.
by Raptoer
Tue Jun 02, 2015 8:01 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Using event handlers to cause AI to counter attack
Replies: 1
Views: 4256

Using event handlers to cause AI to counter attack

Have any of the other mission makers used event handlers on units (who then die) to give other AI waypoints? I have a mission set up to do this, a set of units get a killed event handler that call in another set of groups that respond (sweep units). Each unit that dies calls in the next group in the...