Search found 183 matches

by Eagle_Eye
Tue Dec 08, 2015 9:50 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 08 Dec 2015 (Teleporting to the wrong floor)
Replies: 4
Views: 5886

[Tue] 08 Dec 2015 (Teleporting to the wrong floor)

Tonight we numbered 31 in the fight against rebels, soldiers and aliens. The party participated in the following operations: Into the Woods Uneasy Partners Out of this world Night of the Honking Dead Shipping Problems Helicopters Helicopters + 120mm Cannons Salt Riders Salt Riders + AT Bees [Modifie...
by Eagle_Eye
Mon Dec 07, 2015 9:56 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c50_counter_espionage
Replies: 6
Views: 7695

fa3_c50_counter_espionage

Comments here pls.
by Eagle_Eye
Sat Nov 28, 2015 4:38 pm
Forum: ArmA 3: Discussion
Topic: Folk ARPS patches, v2!
Replies: 29
Views: 82157

Re: Folk ARPS patches, v2!

Im down for this
by Eagle_Eye
Sat Nov 21, 2015 9:11 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Beware ordnance modules
Replies: 1
Views: 12600

Re: Beware ordnance modules

Nice one.

I have a funny feeling that we saw similar problems with an old run of "hold the line", including a massive drop in sfps.
I just remade that one from scratch, so I never figured out the problem.
by Eagle_Eye
Fri Nov 20, 2015 3:00 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c52_bees
Replies: 16
Views: 16328

Re: fa3_c52_bees

IntelGamer: This can be attributed to zeus I think. There are no SAMs in the mission by default. We upped the difficulty with zeus during the last runthrough.
by Eagle_Eye
Wed Nov 18, 2015 11:48 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: My mission doesn't work plus some questions
Replies: 10
Views: 20020

Re: My mission doesn't work plus some questions

Yo, So most of your questions seem to have been answered, but just to clear up on the admin powers for server stuff. Usually on a server the mission will not start (that is leave the slotting phase) until everyone is "ready". When the admin is logged in, this does not happen, and instead they can st...
by Eagle_Eye
Wed Nov 18, 2015 12:21 pm
Forum: ArmA 3: After Action Reports
Topic: [Tues] 17 Nov 2015 (Rogue T100)
Replies: 12
Views: 13123

Re: [Tues] 17 Nov 2015 (Rogue T100)

Seems like a few people were having fps issues, even on some extremely simple maps.

When I checked the server fps, it was at a nice steady 50, but I will keep an eye out for similar odd behaviour in the future.
by Eagle_Eye
Tue Nov 17, 2015 11:02 pm
Forum: ArmA 3: After Action Reports
Topic: [Tues] 17 Nov 2015 (Rogue T100)
Replies: 12
Views: 13123

[Tues] 17 Nov 2015 (Rogue T100)

A healthy sized platton of 29 folks joined in on the fun tonight. Playlist: Tea Time [Co-op] Winter Invasion Part 2 [Co-op] Petrofied[Adv] Rebel Alliance Part 9 [Co-op] HELICOPTERS[Afterparty] Shipping Problems[Afterparty] As always, comments are most welcome below, especially with regards to new mi...
by Eagle_Eye
Tue Nov 10, 2015 1:53 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 08 Nov 2015 (Memory Leak)
Replies: 20
Views: 21554

Re: [Sun] 08 Nov 2015 (Memory Leak)

This one - was just not a good run This is an unfortunate byproduct of playing a game with terrible bugs and then trying to play/manage 49 others. It makes the great times better, but sometimes things just dont go your way. That is when I go play League of Legends and be happy that at least we don'...
by Eagle_Eye
Wed Nov 04, 2015 7:40 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_sandwiched
Replies: 10
Views: 11155

Re: fa3_c48_sandwiched

Im talking about lets say you have 3 trucks full of guys. You want one truck to leave after the hold. The next to leave 60 seconds later and then the third 120. You set them all to "switch" the hold waypoint on the trigger activation, but 2 of the trucks get move waypoints like 5 feet in front of th...