Search found 55 matches

by AmishStrikeForce
Wed Dec 09, 2015 1:34 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c58_outofthisworld
Replies: 6
Views: 7047

Re: fa3_c58_outofthisworld

Pros: Really awesome premise, doesn't take itself too seriously, game length was "just right" (though we all died...if we'd lived the length might have dragged on, not sure though) , good use of alternate textures for the enemy (were they CSAT with VR textures or VR guys with CSAT weapons?) . All o...
by AmishStrikeForce
Wed Dec 09, 2015 1:20 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c54_into_the_woods
Replies: 3
Views: 4616

Re: fa3_c54_into_the_woods_v1

I had fun. It seemed like a good, solid mission from my perspective. No bugs that I noticed. The only room-for-improvement I can think of might be that I would have liked a little more urgency at the end, as if the enemy had figured out that we were fleeing with the data and sent out a wave of enemi...
by AmishStrikeForce
Wed Dec 09, 2015 1:09 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 08 Dec 2015 (Teleporting to the wrong floor)
Replies: 4
Views: 5918

Re: [Tue] 08 Dec 2015 (Teleporting to the wrong floor)

Unrelated Note: I can't view these forum youtube links using firefox. :-/ Into the Woods I spawned in as a UAV operator, entrusted with a high tech rotocopter. Within seconds of take-off, my little robotic friend was the victim of an unprovoked and violent assault from a capitalist, technology-hati...
by AmishStrikeForce
Wed Dec 09, 2015 2:10 am
Forum: ArmA 3: Discussion
Topic: Christmas Challenge 2015
Replies: 20
Views: 52890

Christmas Challenge 2015

In many parts of the world, this time of year is associated with degenerate capitalist gift-giving. Naturally, here in glorious agrarian utopia we shun these obscene imperialist traditions and embrace communal poverty contests which bring us all together (just like the quarterly execution picnics th...
by AmishStrikeForce
Mon Dec 07, 2015 9:07 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c69_chain_lightning
Replies: 29
Views: 27823

Re: fa3_c69_chain_lightning

I found the camps to be underpopulated. This was my impression as well. The "camp #X is cleared" hints were a nice touch. I think it has potential, but it seemed a tad long, probably a perception due to being light on enemies. I understand that length should probably have been mitigated by troops "...
by AmishStrikeForce
Wed Dec 02, 2015 1:54 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 01 Dec 2015 (Safety Stuck On)
Replies: 3
Views: 4862

Re: [Tue] 01 Dec 2015 (Safety Stuck On)

Bugs were to be expected, given the same day patch and all. Don't fret overly about over-Zeusing MSR Delfinaki, shit happens. Also, the rules were a bit confusing. It's my firm belief that a mission shouldn't have rules. The mission itself should be self-enforcing. All that said... Puddle Jumpers = ...
by AmishStrikeForce
Mon Nov 30, 2015 1:51 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 29 Nov 2015 (MoraCon 2015: IFVee Will Rocket You)
Replies: 5
Views: 7114

Re: [Sun] 29 Nov 2015 (MoraCon 2015: IFVee Will Rocket You)

Lots of fun as always. The highlight of the night for me was "a brilliant strategy that failed immediately and succeeded gloriously." Aka, the session of Inter IV with Fer as our lead (7 attackers vs 4 defenders, I believe). He split our forces into two fire teams coming from different directions. T...
by AmishStrikeForce
Wed Nov 25, 2015 2:10 am
Forum: ArmA 3: After Action Reports
Topic: [Tues] 24 Nov 2015 (Infanterrifying Encounters)
Replies: 8
Views: 8622

Re: [Tues] 24 Nov 2015 (Infanterrifying Encounters)

"A Box in a Box" saw me getting that promotion I'd always wanted when Madrak's blood erupted in a glorious fountain befitting the death of a true soldier. :hist101: Tragically, having been elevated to the lofty heights of FTL, I had no clue what to do, as I never pay attention during the "here's wha...
by AmishStrikeForce
Mon Nov 23, 2015 3:58 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Can mission makers use DLC content?
Replies: 3
Views: 15258

Re: Can mission makers use DLC content?

Thanks Pooter. Just a follow-up to make sure I understand this: so if I start a player in the "driver" slot of a DLC helicopter/kart or armed with a DLC weapon, then they can fly/drive/shoot just as if they owned the DLC. However, if they get out of the helicopter/kart or drop their weapon, then the...
by AmishStrikeForce
Mon Nov 23, 2015 3:14 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Can mission makers use DLC content?
Replies: 3
Views: 15258

Can mission makers use DLC content?

Pretty much what it says in the title. I didn't see this addressed in the forum anywhere. Can mission makers use DLC-specific content? Or are missions expected to be 100% base game only?

Thanks!