Search found 777 matches
- Sun Jul 17, 2016 11:41 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Tools, Tutorials and Addons for mission makers
- Replies: 10
- Views: 40505
Re: Tools, Tutorials and Addons for mission makers
Removed 101editor as it was causing addon dependencies.
- Sun Jul 17, 2016 5:45 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Brainstorming a Simple Spawn System
- Replies: 1
- Views: 14781
Brainstorming a Simple Spawn System
I'd be interested to hear your opinion on a spawn system I've finally gotten around to work on. My goal is to create a system for spawning AI, aimed at two types of mission makers: * Beginner mission makers who are not yet comfortable with SQF and prefer to mostly use the in-game editor. * Intermedi...
- Sun Jul 17, 2016 1:39 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Questions: Custom Gear/Platoons, General Scripting
- Replies: 3
- Views: 18005
Re: Questions: Custom Gear/Platoons, General Scripting
For context, I'm looking to create scripted Gendarmerie loadouts. I've got some uses in mind for that faction and would like to expand the number of classes before using them in more scenarios. For the time-being, I've created loadouts in the Virtual Arsenal, loaded them on to some seed units, and ...
- Fri Jul 15, 2016 4:54 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: F3 FA Missionstub: X-Eola Adversarial
- Replies: 16
- Views: 41439
Re: F3 FA Missionstub: X-Eola Adversarial
15/07/2016
Minor update: Marker size can now be set dynamically and the script will adapt.
Minor update: Marker size can now be set dynamically and the script will adapt.
- Fri Jul 15, 2016 4:47 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a89_Templeola
- Replies: 1
- Views: 4038
fa3_a89_Templeola
Cache-Hunt adversarial with slight randomization. CSAT in LSVs attempts to raid Syndikat's smuggling operation. Centerpiece of the mission are the south-western temple ruins. Based on the X-Eola missionstub . Playthrough will have to show if the AO is too large given the terrain and if the temple co...
- Fri Jul 15, 2016 3:27 pm
- Forum: Finished Scripts & Guides
- Topic: [Snippet] NATO Woodland & CSAT Russian uniform textures
- Replies: 3
- Views: 16928
[Snippet] NATO Woodland & CSAT Russian uniform textures
ARMA3 includes two "hidden" uniforms which were never finished. However, as they are still included in the game files they can fairly easily be applied. Add the code at the end of init.sqf to make the magic happen. The textures will cause minor to severe clipping issues on uniforms they aren't inten...
- Fri Jul 15, 2016 3:09 pm
- Forum: Finished Scripts & Guides
- Topic: Wolfenswan's function library
- Replies: 22
- Views: 47982
Re: Wolfenswan's function library
Update 14/07/2016: Modified how the function selects the classes to spawn. Should be more intuitive to tweak which units spawn for which sides now. New code: // NATO _garrisonWest = ["B_Soldier_lite_F","B_Soldier_F"]; // CSAT _garrisonEast = ["O_Soldier_lite_F","O_Soldier_F"]; // AAF _garrisonIndp =...
- Fri Jul 15, 2016 3:06 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)
- Replies: 25
- Views: 66360
Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template
The FA mission template has received a minor update. The update fixes some minor gear assignment issue and tweaks ease-of-use of ws_fnc_createGarrison (functionality remains the same). Do I need to update old missions? Unless your mission depends on vehicle cargo using "standard" loadouts: No. How d...
- Thu Jul 14, 2016 3:19 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: F3 FA Missionstub: X-Eola Adversarial
- Replies: 16
- Views: 41439
Re: F3 FA Missionstub: X-Eola Adversarial
14/07/2016
Update to the latest FA Template (F3 3-4-0 & ws_fnc).
Improvements over old setup system.
Update to the latest FA Template (F3 3-4-0 & ws_fnc).
Improvements over old setup system.
- Thu Jul 14, 2016 1:19 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a88_cratesistance_Tanoa
- Replies: 2
- Views: 3795
fa3_a88_cratesistance_Tanoa
Removed motorized attackers, HSLD all the way. Defenders are now Syndikat.
Reduced the overall distance between caches.
Will need some playthroughs to see if the randomization needs further tweaking.
Reduced the overall distance between caches.
Will need some playthroughs to see if the randomization needs further tweaking.