Search found 777 matches

by wolfenswan
Mon May 14, 2012 10:14 am
Forum: ArmA 2: After Action Reports
Topic: [Sun] 13 May 2012 (night of BLUFOR)
Replies: 5
Views: 6647

Re: [Sun] 13 May 2012 (night of BLUFOR)

Huzzah As part of the SF team we were supposed to blow up a few tanks which worked like a charm. Unfortunately when we were about to make our way back to the frontlines, we met a BMP and a T-34 that seemed a bit angry about us blowing up their friends. I lay between rocks in the riverbed as I heard ...
by wolfenswan
Sat May 12, 2012 10:47 am
Forum: ArmA 2: Mission Making & F2 Development
Topic: Missions on the server
Replies: 196
Views: 300453

Re: Missions on the server

fkco_co40_feruzablues
Map: Takistan
JIP: No
Scripts: F2 OA Folk, Upsmon
Description: Clear Feruz Abad and it's mine of enemies, rescue UN hostages. Features US stuff and a british Squad with a Jackal HMG.
by wolfenswan
Mon Apr 16, 2012 6:07 pm
Forum: ArmA 2: Mission Making & F2 Development
Topic: Missions on the server
Replies: 196
Views: 300453

Re: Missions on the server

fkco_co28_lightsout Map : Chernarus JIP: No Scripts: F2 OA Folk, Upsmon Description: Spetsnatz destroy power generators in Elektro. to darken the city. Using the cover of the night and their silenced weapons they proceed to take out as many shilkas as they can, until the CO decides it's time to ret...
by wolfenswan
Wed Mar 21, 2012 5:47 pm
Forum: ArmA 2: Mission Making & F2 Development
Topic: Radio trigger
Replies: 3
Views: 5510

Re: Radio trigger

create an array with all the USMC units/units in the village, make them all setcaptive true and reverse that to {_x setcaptive false} forEach usmc_unit on trigger fire. http://community.bistudio.com/wiki/setCaptive If the units in the village are AI setting them to captive will not prevent them from...
by wolfenswan
Sat Mar 17, 2012 7:19 pm
Forum: ArmA 2: Mission Making & F2 Development
Topic: Missions on the server
Replies: 196
Views: 300453

Re: Missions on the server

fkco_co46_OfNeedlesAndHaystacks Map : Takistan JIP: Yes Scripts: F2 OA Folk, Wolfenswan's dynamic building search Description: A US platoon has to raid several towns in Zargabad, looking for evidence files. They have an assortment of vehicles available (HMMWs,Little Birds, one Chinook) to choose fr...
by wolfenswan
Wed Mar 14, 2012 3:56 pm
Forum: ArmA 2: Mission Making & F2 Development
Topic: Missions on the server
Replies: 196
Views: 300453

Re: Missions on the server

fkco_co28_TheFallOfAziz Map : Zargabad JIP: No Scripts: F2 OA Folk, Wolfenswan's civilian assassins Description: Aziz and his royal guard have to fight their way through Zargabad to escape in his personal AN-2. Besides hostile insurgents there's a script at work that gives every civilian created by...
by wolfenswan
Mon Mar 12, 2012 2:59 pm
Forum: ArmA 2: Mission Making & F2 Development
Topic: Missions on the server
Replies: 196
Views: 300453

Re: Missions on the server

fkco_adv46_UNpopularGuests (sorry for that pun) Map: Zargabad JIP: No Scripts: F2 OA Folk Description: Basically a reverse "the takedown". BLUFOR start with one to two UN Officials in the Mosque and have to RV with either a wildcat, a Jackal or - if nothing goes to plan - get to an AN-2 on the airf...
by wolfenswan
Mon Feb 20, 2012 3:33 pm
Forum: ArmA 2: After Action Reports
Topic: [Sun] 19 February 2012
Replies: 3
Views: 4503

Re: [Sun] 19 February 2012

Downed I was in Nullkigan's squad (Alpha) and scouted ahead on my motorbike. As we realized they were heading south i sped up, intending to do imitation runs around them till the bulk of the forces arrive. Unfortunately my bike decided to get stuck about 1km away from them and I had to begin the lo...
by wolfenswan
Mon Jan 30, 2012 1:23 pm
Forum: ArmA 2: After Action Reports
Topic: [Sun] 29 January 2012 (with LDDK and CiA)
Replies: 13
Views: 16567

Re: [Sun] 29 January 2012 (with LDDK and CiA)

First FOLK/ARPS Squad AAR. Wolfenswan, Squad leader Our initial plan was to take positions a bit further south of the airfield to overlook the approach from Krasznostav and ignore the bunkers for now. Unfortunately the enemies were upon much sooner than expected and closing in on my MAT and sniper w...