Search found 24 matches

by Lynche
Mon Oct 13, 2014 11:33 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Need a hand with some triggers
Replies: 11
Views: 13962

Re: Need a hand with some triggers

I've dropboxed it, I'll PM you a link
by Lynche
Mon Oct 13, 2014 9:49 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Need a hand with some triggers
Replies: 11
Views: 13962

Re: Need a hand with some triggers

v3-1-2. I double checked, there are none in the tubes and nobody spawns with backpacks
by Lynche
Sun Oct 12, 2014 9:23 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Need a hand with some triggers
Replies: 11
Views: 13962

Re: Need a hand with some triggers

I worked it out, I forgot to delete some of the //, so the group being counted wasn't defined. I think that's all the triggers fixed now. One problem I did notice, is that the squad ATs didn't have any ammo for their PCMLs. Is that something I need to fix or is that something the Host would do durin...
by Lynche
Sun Oct 12, 2014 3:33 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Need a hand with some triggers
Replies: 11
Views: 13962

Re: Need a hand with some triggers

I still am not 100% sure of what I'm doing with triggers so I'm trying to keep them simple, mission ending things. End 1 is a cas-cap End 2 triggers if all of 4 specific people die End 3 triggers if all surviving members of the above group make it to an extract point I seem to have 2 and 3 working n...
by Lynche
Sun Oct 12, 2014 2:32 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Need a hand with some triggers
Replies: 11
Views: 13962

Re: Need a hand with some triggers

Make the "die" trigger cover the entire map? Thanks Aqarius, that simplified a fair bit of what I was trying to do. I've just got to test a few possible outcomes now, but it's looking close to finished! Use the F3 cas-cap and E&E check components. You can use them with specific groups. Check the F3...
by Lynche
Sun Oct 12, 2014 10:30 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Need a hand with some triggers
Replies: 11
Views: 13962

Need a hand with some triggers

I'm trying to make a rescue mission right now and I'm having a bit of trouble with some triggers. I want a loss trigger if the survivors die and a win trigger if they successfully extract from the area. Am I right in saying the game treats dying the same as leaving an area? How do I differentiate be...
by Lynche
Mon Sep 08, 2014 5:13 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 07 Sep 2014 (Are we recording?)
Replies: 5
Views: 6634

Re: [Tue] 07 Sep 2014 (Are we recording?)

I gotta say, I really enjoyed this session. Working with Fer in the mortar team was pretty cool. I'm not sure how many kills I got in the end, but from the reports during the mission I imagine it was pretty high. Of course, I wouldn't have had any if not for Fer's excellent spotting! Overrun was gre...
by Lynche
Sat Jun 28, 2014 2:22 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 24 Jun (Resisted by Crateresistance)
Replies: 8
Views: 9056

Re: [Tue] 24 Jun (Resisted by Crateresistance)

Just remembered to post a bug with the medical system, from Crateresistance. I found upon being revived that I had no hud and my inventory had been stripped down to just the items I had equipped. Despite this, I struggled on and managed to spray bullets in the direction of enemies before dying! Othe...
by Lynche
Thu Jun 19, 2014 6:01 pm
Forum: ArmA 3: Discussion
Topic: Folk ARPS patches!
Replies: 55
Views: 75265

Re: Folk ARPS patches!

Got mine! :D
I'll post a few pictures if I'm able to steal a camera off someone
by Lynche
Tue Jun 17, 2014 7:15 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Mission Making Workshop?
Replies: 8
Views: 11643

Re: Mission Making Workshop?

I may be interested. I work until 1pm on Saturdays, but I imagine I wouldn't need to be in right from the start?