We're playing this game again from time to time.
If you need an introduction to the game, this video makes some excellent all around points:
Search found 777 matches
- Sun Sep 06, 2015 6:12 pm
- Forum: Other Games
- Topic: Wargame: Red Dragon
- Replies: 30
- Views: 95097
- Wed Jun 10, 2015 1:22 pm
- Forum: ArmA 3: Discussion
- Topic: Headsets!
- Replies: 12
- Views: 14519
Re: Headsets!
I've been using a Steel Series Siberia v2 for a good while now. Can recommend it. The black ones appear to go for the same price as the (reduced) HyperX atm on amazon.co.uk
- Tue May 19, 2015 2:51 pm
- Forum: ArmA 3: Discussion
- Topic: Swifty - Recommended mod updater
- Replies: 8
- Views: 35997
Re: [Alpha Testing] Swifty - Mod updater & PWS alternative
Repository has been updated to new standard. Swifty should now auto-connect you to the FA server.
- Mon May 18, 2015 11:55 am
- Forum: Finished ArmA 3 Missions
- Topic: Delivery Denied
- Replies: 2
- Views: 4381
Re: Delivery Denied
Strange about the lack of guns. Maybe a typo in the gear script. The notification trigger can prob. be fixed by limiting it to a certain z level.
Feel free to update/fix/overhaul the mission (linked in OP).
Feel free to update/fix/overhaul the mission (linked in OP).
- Mon May 11, 2015 10:45 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 10 May 2015 (We're not in Kansas anymore)
- Replies: 23
- Views: 22265
Re: [Sun] 10 May 2015 (We're not in Kansas anymore)
Why is there an excessive film grain-ish effect in Folk ARPS missions? It may be my own settings, though I don't find it so severe when I'm playing single player, or in the editor...anyway: This is an effect that occasionally sticks after the "end mission" cinematic triggers. Try pressing ESC once ...
- Mon May 04, 2015 1:55 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c40_ghosthawkdown
- Replies: 8
- Views: 9457
Re: fa3_c40_ghosthawkdown
I have to admit my ignorance of the difference between the "Orca" and the "Orca (Black and White)" seems to have caused some frustration for people. I have flown the orca multiple times, and I would have bet money that every time it had an unguided rocket pod. It doesn't seem to be mentioned anywhe...
- Sat May 02, 2015 8:25 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: What are the implications of having 'disabledAI = 1'?
- Replies: 2
- Views: 4615
Re: What are the implications of having 'disabledAI = 1'?
We keep AI enabled as by default our missions don't allow respawn or JIP. That means we can directly control which slots should be taken and which are locked for the duration of the mission by toggling the playable AI in the mission lobby. If we want to allow some sort of JIP we can just leave the A...
- Thu Apr 30, 2015 12:57 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)
- Replies: 25
- Views: 62674
Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template
The FA mission template has been updated to F3 3-3-0 and WS Fnc (20/04/2015) :eng101: Download The update from RC2 to 3-3-0 is mostly optical. An update of missions made with 3-3-0RCx is not required. For older missions it is recommended to do a clean update by copying the mission.sqm and f/briefin...
- Tue Apr 28, 2015 2:13 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa_c40_holdtheline
- Replies: 15
- Views: 14510
Re: fa_c40_holdtheline
In case it helps any, yours is not the first mission I've seen that spectator bug in, I've seen it in lightning strike as well, but also in a few other missions. I die, I wind up in the default ARMA spectator mode, not our spectator script. It seems to happen randomly for me. That helps indeed as t...
- Mon Apr 27, 2015 11:08 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: using setHit on a T100 (or other MBT)
- Replies: 1
- Views: 3738