Search found 777 matches

by wolfenswan
Sun Jul 17, 2016 11:41 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Tools, Tutorials and Addons for mission makers
Replies: 10
Views: 35292

Re: Tools, Tutorials and Addons for mission makers

Removed 101editor as it was causing addon dependencies.
by wolfenswan
Sun Jul 17, 2016 5:45 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Brainstorming a Simple Spawn System
Replies: 1
Views: 12549

Brainstorming a Simple Spawn System

I'd be interested to hear your opinion on a spawn system I've finally gotten around to work on. My goal is to create a system for spawning AI, aimed at two types of mission makers: * Beginner mission makers who are not yet comfortable with SQF and prefer to mostly use the in-game editor. * Intermedi...
by wolfenswan
Sun Jul 17, 2016 1:39 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Questions: Custom Gear/Platoons, General Scripting
Replies: 3
Views: 15539

Re: Questions: Custom Gear/Platoons, General Scripting

For context, I'm looking to create scripted Gendarmerie loadouts. I've got some uses in mind for that faction and would like to expand the number of classes before using them in more scenarios. For the time-being, I've created loadouts in the Virtual Arsenal, loaded them on to some seed units, and ...
by wolfenswan
Fri Jul 15, 2016 4:54 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: F3 FA Missionstub: X-Eola Adversarial
Replies: 16
Views: 37430

Re: F3 FA Missionstub: X-Eola Adversarial

15/07/2016

Minor update: Marker size can now be set dynamically and the script will adapt.
by wolfenswan
Fri Jul 15, 2016 4:47 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a89_Templeola
Replies: 1
Views: 3860

fa3_a89_Templeola

Cache-Hunt adversarial with slight randomization. CSAT in LSVs attempts to raid Syndikat's smuggling operation. Centerpiece of the mission are the south-western temple ruins. Based on the X-Eola missionstub . Playthrough will have to show if the AO is too large given the terrain and if the temple co...
by wolfenswan
Fri Jul 15, 2016 3:27 pm
Forum: Finished Scripts & Guides
Topic: [Snippet] NATO Woodland & CSAT Russian uniform textures
Replies: 3
Views: 14860

[Snippet] NATO Woodland & CSAT Russian uniform textures

ARMA3 includes two "hidden" uniforms which were never finished. However, as they are still included in the game files they can fairly easily be applied. Add the code at the end of init.sqf to make the magic happen. The textures will cause minor to severe clipping issues on uniforms they aren't inten...
by wolfenswan
Fri Jul 15, 2016 3:09 pm
Forum: Finished Scripts & Guides
Topic: Wolfenswan's function library
Replies: 22
Views: 44067

Re: Wolfenswan's function library

Update 14/07/2016: Modified how the function selects the classes to spawn. Should be more intuitive to tweak which units spawn for which sides now. New code: // NATO _garrisonWest = ["B_Soldier_lite_F","B_Soldier_F"]; // CSAT _garrisonEast = ["O_Soldier_lite_F","O_Soldier_F"]; // AAF _garrisonIndp =...
by wolfenswan
Fri Jul 15, 2016 3:06 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)
Replies: 25
Views: 60130

Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template

The FA mission template has received a minor update. The update fixes some minor gear assignment issue and tweaks ease-of-use of ws_fnc_createGarrison (functionality remains the same). Do I need to update old missions? Unless your mission depends on vehicle cargo using "standard" loadouts: No. How d...
by wolfenswan
Thu Jul 14, 2016 3:19 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: F3 FA Missionstub: X-Eola Adversarial
Replies: 16
Views: 37430

Re: F3 FA Missionstub: X-Eola Adversarial

14/07/2016

Update to the latest FA Template (F3 3-4-0 & ws_fnc).

Improvements over old setup system.
by wolfenswan
Thu Jul 14, 2016 1:19 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a88_cratesistance_Tanoa
Replies: 2
Views: 3757

fa3_a88_cratesistance_Tanoa

Removed motorized attackers, HSLD all the way. Defenders are now Syndikat.

Reduced the overall distance between caches.

Will need some playthroughs to see if the randomization needs further tweaking.