Search found 777 matches
- Wed Oct 14, 2015 4:35 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c25_JollyBlueXL
- Replies: 13
- Views: 13370
Re: fa3_c25_JollyBlueXL
New version without any CSAR team is on the server again. Uses ORBAT 2015 with up to two CTRG teams.
- Wed Oct 14, 2015 9:05 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c25_JollyBlueXL
- Replies: 13
- Views: 13370
Re: fa3_c30_JollyBlueXL
Redoing this for current standards. I think I'll drop the idea of using a CSAR-team. With ORBAT 2015 the survivors can be up to 2 full fireteams + squad lead element. That scales nicely with player numbers and the available rescue options (with only one fireteam + squad lead use the ghosthawk, with ...
- Tue Oct 13, 2015 8:42 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a83_the_shrine
- Replies: 3
- Views: 4956
Re: fa3_a83_the_shrine
Launchers have NVGs btw. As do Rangefinders should they still be in.
- Tue Oct 13, 2015 8:41 am
- Forum: Finished ArmA 3 Missions
- Topic: Cratesistance
- Replies: 8
- Views: 8817
Re: Cratesistance
Wolf: The system you have for DeliveryDenied, teleport of a motorised squad, is very cool, maybe that could be ported here. That's just the regular F3 teleport :P It takes being inside a vehicle into account. Having 2 attacking orbats is only a headache for the host I would say. So just make sure t...
- Tue Oct 13, 2015 8:37 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_HSLD
- Replies: 13
- Views: 14938
Re: fa3_c34_HSLD
All fair points Wolf. Nice to see you back playing to point out all the flaws :P I can't just allow it that people make fun and worst of all winnable missions. Its really only meant to be run with maybe two birds, 3 max, and not meant to be run with full numbers as it has been. Removing Bravo is th...
- Mon Oct 12, 2015 11:05 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_HSLD
- Replies: 13
- Views: 14938
Re: fa3_c34_HSLD
I was CO in this yesterday. The briefing talks about "plenty of 5.56" when in fact we had no incoming fire whatsoever from the compounds. Judging by the briefing I was expecting them to be full of EI. 5.56 isn't exactly a non-threatening caliber to a LB, maybe up number of EI but give them 9mm weapo...
- Mon Oct 12, 2015 10:15 am
- Forum: Finished ArmA 3 Missions
- Topic: Cratesistance
- Replies: 8
- Views: 8817
Re: Cratesistance
I'm in the process of updating this one to ORBAT 2015. There are some things to consider before going final: Due to the tendency lately of vehicles exploderizing I'm thinking of replacing the spawn with a INTER-style teleport. Downside is that this way the kinda neat randomization factor would disap...
- Mon Oct 05, 2015 10:31 am
- Forum: Finished Scripts & Guides
- Topic: [Snippet] Deleting a vehicle + crew on waypoint activation
- Replies: 3
- Views: 13991
Re: [Snippet] Deleting a vehicle + crew on waypoint activati
It works but that way you have to assign a unique name to each vehicle and modify each waypoint. First variant allows simple copy-paste.
- Wed Sep 09, 2015 1:14 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Enhanced flares
- Replies: 5
- Views: 8849
Re: Enhanced flares
1. You can filter nearestObjects for specific types, saves you from iterating through the results and ignoring the non-flares. If that doesn't work try filtering nearestObjects with isKindOf. 2. You prob. want to use createVehicleLocal for the lightpoint, otherwise you create it globally every time ...
- Sun Sep 06, 2015 9:03 pm
- Forum: ArmA 3: Discussion
- Topic: Mission ideas?
- Replies: 8
- Views: 10651
Re: Mission ideas?
The mission editor allows exporting/importing the mission.sqm (i.e. the placed objects etc.). So people could just create a "mission" with nothing but the base objects, then you can import it into your other missions.