Search found 777 matches
- Sun Mar 27, 2016 9:00 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c52_mutineers
- Replies: 7
- Views: 7873
Re: fa3_c52_mutineers
The Panther vehicle crews were slotted in the wrong positions (at least for BRAVO); so CO was in driver seat etc. Driver didn't have a GPS but that might be due to ARMA's quirky vehicle UI - possibly the UI is more user-friendly in the "LAVs" (allowing driver to turn out, binoc use from turned out ...
- Sun Nov 15, 2015 11:38 pm
- Forum: ArmA 3: Folk ARPS Workshops
- Topic: Vehicle Quick Reference
- Replies: 3
- Views: 21310
Re: Vehicle Quick Reference
Well this exists:
https://community.bistudio.com/wiki/Arma_3_Assets
But it isn't that intuitive to browse and usually only shows the class name, not the in-game designation.
https://community.bistudio.com/wiki/Arma_3_Assets
But it isn't that intuitive to browse and usually only shows the class name, not the in-game designation.
- Wed Nov 11, 2015 8:05 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: F3 revive scripts
- Replies: 3
- Views: 7088
Re: F3 revive scripts
You obviously weren't around before we had SWSAmishStrikeForce wrote:I would suggest that FA consider fixing this. I have noticed in FA missions that folks do seem to be a tad fragile.
- Sun Nov 08, 2015 10:13 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a43_Manhunt
- Replies: 13
- Views: 13223
Re: fa3_a43_Manhunt
Observations/changes after playing this on SUN 08.11.2015: Briefing will be clarified to discourage OPFOR from rushing into town. They should utilize their mobility and better firepower properly. The BLUFOR AI are too numerous for a head on assault. Likewise the BLUFOR briefing will be clarified fro...
- Thu Nov 05, 2015 12:54 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 03 Nov 2015 (The one where Reppy is a ninja)
- Replies: 8
- Views: 9121
Re: [Tue] 03 Nov 2015 (The one where Reppy is a ninja)
This is so much fun. I really feel like I found my jam! On a side note. How many are running sound mods? like J.S.R.S ? Hey Anders, glad you're enjoying it. Regarding mods: We're only whitelisting (i.e. allowing) a certain list of addons (which can be found here ). We're not whitelisting JSRS due t...
- Wed Nov 04, 2015 11:24 am
- Forum: Finished ArmA 3 Missions
- Topic: fa_c36_winter_invasion_part_I
- Replies: 6
- Views: 7425
Re: fa_c36_winter_invasion_part_I
The problem with AI snipers is that they don't work like snipers should (unless you do some scripting). They are just a rifleman with a longer range rifle + scope.
- Wed Oct 28, 2015 11:29 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c25_JollyBlueXL
- Replies: 13
- Views: 13452
Re: fa3_c25_JollyBlueXL
I am very tempted to remove the "destroy wreck" objective as it tends to glue the players to the crash, when in fact they should be fleeing from the initial enemy assault. However, I also want to cement the rule of "no comms between helo & ground forces until X has happened" as otherwise the mission...
- Wed Oct 28, 2015 11:25 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Tools, Tutorials and Addons for mission makers
- Replies: 10
- Views: 40361
Re: Tools, Tutorials and Addons for mission makers
Thanks, fixed.
- Tue Oct 20, 2015 1:24 pm
- Forum: ArmA 3: Discussion
- Topic: Helmet Mounted Dislays mod - Suggested for whitelisting
- Replies: 9
- Views: 11862
Re: Helmet Mounted Dislays mod - Suggested for whitelisting
The mod you linked changes the weapon loadouts on some of the helicopters and adds new objects, so unless it's enforced for all players it is going to be incompatible :/
- Wed Oct 14, 2015 10:35 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Zone restriction + friendly fire = ???
- Replies: 4
- Views: 7884
Re: Zone restriction + friendly fire = ???
Turning traitor adds you to a special side which is neither blufor or opfor. That's why the trigger fires.