Search found 28 matches
- Sun Feb 02, 2014 10:12 am
- Forum: ArmA 3: Discussion
- Topic: Dynamic Universal War System - A Campaign
- Replies: 13
- Views: 16159
Re: Dynamic Universal War System - A Campaign
Good suggestion Brie, but there are two ways of thinking about this: 1) The commander represents our fail state, if he dies then we lose. The enemy will attempt to raid our base in order to kill him, and we will (eventually) try to do the same for them. Disabling this fail state removes any sense of...
- Sun Feb 02, 2014 12:41 am
- Forum: ArmA 3: Discussion
- Topic: Dynamic Universal War System - A Campaign
- Replies: 13
- Views: 16159
Dynamic Universal War System - A Campaign
On Saturday, a few of us chaps played some unorganised A3 and were trying out a few missions in the workshop. In this session, I discovered a scenario on the workshop called 'Dynamic Universal War System' ( http://steamcommunity.com/sharedfiles/filedetails/?id=167274881 ), in which you must build up...
- Sun Nov 24, 2013 12:50 am
- Forum: Other Games
- Topic: Artemis Bridge Simulator
- Replies: 26
- Views: 39381
Re: Artemis Bridge Simulator
You have my, um, nobility?
I'd like to go to comms please.
I'd like to go to comms please.
- Mon May 13, 2013 10:10 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 12 May 2013 (Not much of a launcher, Tigershark)
- Replies: 18
- Views: 19278
Re: [Sun] 12 May 2013 (Not much of a launcher, Tigershark)
Workshop A3 FTL Fer held a very tight workshop, especially when we were unexpectedly attacked by AI. Once we'd cleared them out, it was back to some good old bounding and vehicle loading practice. I'd also like to give a commendation out to my squad here who successfully executed "operation badass ...
- Wed Mar 13, 2013 11:03 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [SP / Performance Testing] Capture of Agia Marina v1.1
- Replies: 1
- Views: 3835
Re: [SP / Performance Testing] Capture of Agia Marina v1.1
Bearing in mind that I'm running on ultra, and I can usually manage a fps of approximately 50, this mission dropped it down to a max of 25; although I think this is an alpha issue, it doesn't seem to like lots of units on the map at the moment. As a side note, this mission was a bit easy. I had a pl...
- Sun Mar 10, 2013 11:02 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [SP / Testing required] Revenge v 0.2
- Replies: 6
- Views: 7723
Re: [SP / Testing required] Revenge v 0.2
Ah, well that would explain why they aren't shooting me. BLUFOR and OPFOR working together? What kind of sick future is this?! Seriously though, it's an original idea; and you're right to make the mission first and background second, don't mind me I'm just pointing out all that I can. :D Also, holst...
- Sun Mar 10, 2013 8:08 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [SP / Testing required] Revenge v 0.2
- Replies: 6
- Views: 7723
Re: [SP / Testing required] Revenge v 0.2
Been doing some bug hunting and this is what I've found so far: SERGEANT HATES MY HAIRSTYLE - In task 2 ( put gear in 'locker' ) sergeant will turn hostile towards, but not pursue, PC as soon as objective is met; i.e. when vest and helmet are removed. This does not occur if the PC already discards g...
- Fri Dec 21, 2012 1:19 pm
- Forum: ArmA 3: Folk ARPS Workshops
- Topic: Folk Workshops
- Replies: 68
- Views: 105249
Re: Folk Workshops
Is it too late to express an interest in attending? Because I'd like to