Internicine OE - Indfor Alpha FTL with Spitnam, Bojangles and Disenchanted
Given that Opfor took a while to get started, I guess that their plan was something along the lines of flank east using the cover to get close. Well, lo and behold I was right! I ate a bullet early on spotting enemies, but my fireteam held out and picked off the attackers one by one.
Black Folk Down - Bravo 2 AR with Gaius, Croc and Spitnam
**Video to Come**
Fun times, with plenty of bullets to go around, most of them aimed at us. The whole check targets to see if they're civvies went out of the window early on, and I had an M60 to play with. Good times.
Highway - CO with Dancemoox as medic
"It's only an ambush, how hard can it be?"
Well, this deserves some explanation. The plan was to set up an L-Shaped ambush, with Delta as an outlier. It should have gone kind of like this:
Alpha and Bravo would initiate the ambush, Foxtrot would cut off the tail, MMG could rake dismounts with bullets and everyone else could kill the targets stuck in the kill box. Delta and Echo were lookouts who could move in if needed, then we get the hell out.
Unfortunately it didn't go so well.
Something, possibly an ND, alerted the convoy, who piled out in front of Echo and swept through the valley like a death tornado. I got hit before I could really co-ordinate an effective response, and it all started coming apart as the APC's overran our positions and wiped us out piecemeal.
I think concentrating forces a bit closer together would have helped, along with AI drivers who react to ambushes in any tactic other than full ramming speed at the nearest group of heavily armed men with RPG's. Still, it would be nice to try the plan again without getting detected before we could spring the trap.
Church of Kerry - Blufor A1 FTL with Alethron, Tink and Spitnam
A1's job was to keep our glorious leader secure from AAF dogs. I put my AT team in the construction site to watch for a sneaky northern flank, while me and Spitnam went looking for the enemy. We found them on the east side of town, marked and pulled back for A2 to deal with. Our search for safe spots to hold up the enemy went through half the house in town, none of which had east facing windows. We held out our ring of steel for 15 minutes allowing Kerry to hightail it out of town, just as AAF made it to the chapel. Instead of Kerry, they found me and I gunned down a pair of them before we claimed victory.
Burn- A3 FTL with Toppo, Spitnam and Ardyvee
After nobody wanted to lead A3, I dropped out of A2's AAR to take the lead. Our helo had to wave off at the LZ, but our alternate dropoff let us get great eyes on the rest of the team, and Toppo got to have a field day with the AR as the enemy crested into the rest of Alpha's position.
After that we got to play overwatch element where we pissed of a GMG Strider. I did wonder who puts a GMG MRAP in a mission that only issues 1 AT launcher per sqaud, and then I remembered this was a Ferrard mission...
We died shortly after.
Compound - Underpantsfor AR with Toppo, IceRaiser and Fake Alex
Well, my position up on the balcony of our building was lost when I clipped through the wall and fell to the ground from the top floor. Somehow I lived, tried to flank and fell victim to the mostly bulletproof stairs. Indfor mopped us up and Moox plaza fell to the invaders.