Jailbreak
Bravo FTL: Grizzly
|-- AR: Fer
Comrade Ansob is a traitor. I just want to put that out there.
Anyway, comrade Ansob's plan for the 'rescuing' forces was to send each team to separate parts of the frontline and see who could breach first (the plan being that the successful team would then outflank whatever forces were blocking the unsuccessful team). Bravo, in the Stryker, was sent up the eastern road from the fuel station in the desert to the south-east. Alpha, with it's Bradley, was to go up the centre.
Near the frontline, our gunner spotted infantry contacts ahead and we dismounted. Slowly, we advanced up the road, relying mostly on the M2 of our Stryker to eliminate targets up ahead. It wasn't always easy (as an infantryman) to understand what we faced, but the progress was good up to the actual frontline, where we spotted a stationary BTR-60. Our SMAW-gunner came up to the point position (where I was at) and hit the enemy IFV with his first shot. It cooked-up instantly, and Grizzly ordered us forward to that position. We were doing well, and then--
One, then a second RPG came screaming over head from further up the road, and at least one hit the Stryker. Frantically we pushed up to get as many guns forward as possible. I don't know what we faced precisely, only that as I scrambled to get my SAW into a good firing position I took a round to the face. Instant death.
Fuel Raid
OPFOR CO: Fer
|-- Medic: Cat
I really like this mission, but I'm going to suggest that we add a one-time group teleport feature to the OPFOR side, so that the attack can begin within 5 minutes of the mission start. Apologies to the defenders, who had to wait around for quite some time whilst we got into position.
My plan was very simple: our two firteams would move together through the open countryside and infiltrate the two car graveyards to the north of the fuel station. For the assault, one fireteam would suppress the buildings as the other moved to take them. This is the great thing about human opposition - it cowers under fire where AI will stand its ground (literally) and keep firing back. So, with Alpha (Draakon) on my left and Bravo (AstuteCat) to my right, we set off on a long-ish journey across the map, moving in an arc that eventually brought us into the target graveyards.
Bravo was the first to get eyes on the buildings, so I ordered them to begin firing on windows and likely hiding places - but not too fast, because ammo is at a premium (though I asked them to toss a grenade or two for good measure). Alpha moved up and was about ready to assault when Bravo started taking fire from the rear. Hastily, I ordered everyone to move towards a little patch of elevated ground by the junction of the northern and main (east-west) road. I took a round and had to be patched up, but the troops rallied and soon Alpha was vigorously suppressing the big building whilst Bravo crossed into it. Not long after we were all in or around the building, and the mission was essentially won.
Reach Zone (abandoned, broken)
Not everyone had a parachute. The problem was, they only discovered it after stepping out of a C-130 at 6,000m. As some wag observed over TS3, these military spending cuts are brutal. Apologies, but we'll get this fixed.
Highway to Jahannam (abandoned, broken)
Comrade Mort created a splendid convoy which drove down the road until it encountered a humble roadblock featuring a tractor and some angry locals. We were massacred, but then - strangely - comrade Mort (who survived) was surrounded by enemies that seemed very reluctant to shoot him. Clearly suffering from shock, comrade Mort acted as if they were friendlies, ordering them to get into vehicles and himself mounting up as if ready to leave the scene. From death I noticed that this scene was very wrong, and stopped the mission. Comrade Wolfenswan will doubtless fix the mission, but I don't know what our psychiatric doctors will be able to do for comrade Mort.
Strife Valley LE
DC: Fer
|-- Medic: AstuteCat
Comrade Wolfenswan's plan put Alpha and Bravo in the vanguard, with Charlie acting as rapid with two mobile gun platforms, and our support elements (MAT and MMG) up on the high ground to our north. Together, we would sweep across the valley from west to east, before turning and engaging the final target area. And that's exactly how it played out.
We took the first target, the artillery, with some losses to our infantry fireteams; but satchels were duly set and the grads burned. After regrouping and dealing with some incoming enemy technicals, we pushed on eastward: Alpha/Bravo once more at the fore whilst our surviving gun truck advanced up the road, pounding the buildings near the radar station. Again, it was no cakewalk, but agression and pressure won out and soon we had destroyed the second objective. Lastly, we wheeled south and lined up as a platoon. And charged.
Not everyone made it (I took a round to the head shortly after exorting people to stop firing and keep running); but enough did. Victory to close off the session.