[Sun] 23 October 2011

How we died
Post Reply
User avatar
fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

[Sun] 23 October 2011

Post by fer »

Missions:
  • Cacheola Adv
  • Technicality
  • Flask
  • Finale LE
Tense house-to-house fighting against humans in Zargabad, Bodge finding God in the desert, Shilkas in a Ribena bottle and a final tidal-wave of tanks. That was the session that was, comrades. Thank you to all who came along. Please post your AARs if you can bear the trauma of recalling your experience and typing. That's what I plan to do on the 0710 Metropolitan Line train to the city tomorrow morning. Because nothing says 'crazy' like man in a suit and tie furiously tapping "... and then I fired my RPG-7..." on an iPad2.

:psyduck:

User avatar
harakka
Posts: 365
Joined: Fri Jul 29, 2011 3:35 pm
Location: Finland

Re: [Sun] 23 October 2011

Post by harakka »

Very tense stuff today, especially trying to outrun tracers for half a minute on Technicality, and fighting at hug range in pitch black forest in Flask.
Here's a hastily brightened and uploaded video of tanks rolling in and Zyrden doing his thing, on Finale LE.
No, I had nothing better to do there than stand slack-jawed staring at tanks at 20 meters. No, I don't have a better resolution version :(
Me and him, we're from different ancient tribes. Now we're both almost extinct. Sometimes you gotta stick with the ancient ways, the old school ways. I know you understand me.

User avatar
Joseph-Sulphur
Posts: 47
Joined: Sun May 01, 2011 12:12 pm

Re: [Sun] 23 October 2011

Post by Joseph-Sulphur »

adv Cacheola
Role: A2 Fireteam leader

Thanks to the awesome turnout we were able to play adversarial Cacheola with quite a few people. Astutecat came up with a simple but effective plan, to assault the area of Zargabad containing the caches from the east along the main roads. Xenu was my SAW gunner, with Egg as his AAR and head carrying the M136. We reached our staging point and I dismounted everyone but Egg, leaving him to solo in the humvee. We leapfrogged along the road, but were lagging slightly behind the other elements to out south. As the command element reached the Mosque, I saw a head pop up on one of the buildings across the road from the mosque's outer wall. I marked him with my IR laser, popped off a few rounds and got Egg to suppress him. .50 cal impacts got his head down and I popped a 40mm round over the wall, killing him and starting BLUFOR's tally for the evening.
With Egg covering in the .50, I took head and Xenu and flanked the building from the right, reasoning that since the enemy were defending it must contain a cache. As we rounded a corner both Head and I spotted hostiles, dropping them in short order and executing them as they writhed on the ground. I located the cache in a courtyard and blew it up. Astutecat ordered us to move south and support A3, so we swung around and moved into a possible cache location from the rear, linking up with A3.
It turned out to be clear, so we went our seperate ways. Our Humvee took a hit from an RPG or IED, taking out its wheels, so Egg bailed out and joined us on foot. We continued clearing empty cache locations, until the command element came under fire and Fer informed me that I was now in charge. I basically told A3 to crack on with what they were doing, clearing the South-Western cache area. We came under from a window and Head put an M136 into the building, wrecking it. Xenu eliminated a hostile from a rooftop, and Unaco detonated his massive network of IEDs. We continued clearing the compound, hearing him and Drakkon faintly mewling "Allahu-akbar". I executed Drakkon with extreme prejudice and found the cache. The two remaining IEDs weren't enough to destroy it (Unaco had taken pretty much everything) and so I sent Head jogging off to the humvees to get some satchels.
Seconds later a burst of AK fire rang out and Egg became incapacitated, and then executed. Iceraiser was on the prowl. I moved towards the source of the fire and came face to face with Ice as he walked through a gate. I filled him with lead, securing BLUFOR the win and myself bragging rights.

Technicality
MAT 2 gunner
I was the gunner on an SPG-9 technical driven by Xenu. We followed behind the main column as we took out a few patrols and Comrade Bodge worked out his masterplan. Suddenly I spotted the very top of a BRDM-2s turret, and called out the target. Xenu relocated us, and I took it out as it drove out from behind a sand dune. From this point on we were rushed by a veritable menangerie of armoured vehicles, and as we raced up a hillside to take out yet another APC our land rover was obliterated by cannon fire just as I was drawing a bead on the contact. Much credit to Bodge for getting us slightly closer to completing this mission than usual, and his entertaining epiphany in the desert at the end.

Flask
Commander
I clicked on the Shilka commander slot I'd been hovering over far too soon, and as such was designated commander by the glorious general secretary. After quelling dissent from a few ideologically unreliable comrades I outlined my simple plan, which was to have to two shilkas, accompanied by one infantry squad, push down the road at a walking pace, with an infantry fireteam on each flanking ridgeline. The column was followed by Dr. Goodtime (Unaco) providing rousing battle melodies over direct communication. Spurred on by my inspiring words of optimism the force advanced steadily, with the shilkas taking out a T-55 and dispatching a few squads of infantry on the ridges. I headed up onto the hill and spotted a squad of infantry just down the road. I told Nulkigan's Bravo squad to move up, and got Kelron's Alpha squad and Fer's Charlie squad into position on the ridgelines to support each other.
When everyone was in place the Shilkas moved up the hill and proceeded to blast everything in sight, including a technical and tank. From then on we pushed slowly but surely into the village, mopping up hostile resistance. We eventually mopped up the built up area, and I decided to send the shilkas, supported by Alpha and Bravo, down the valley towards the final objective with Charlie giving overwatch from a hill. We inched forward, taking out small groups of enemies, and Charlie destroyed a technical.
Unfortunately I was pushing the squad leaders to be a bit too swift in their advance, and Bravo and Alpha took losses from hostiles hidden in dark, impenetrable forests, as well as one Shilka being destroyed. I sent the remnants of Bravo and the last shilka down the valley to trigger the ending as Unaco and I floundered about in a pitch black wood trying to find the wounded, and Fer called it as the mission was clearly over.

FinaleLE
Gong 1 gunner
Bodge drove us to what I thought was a pretty decent concealed position, but we got blown up near instantly by T-72s that I couldn't even see through heavy foliage. Oh well, it was good fun spectating the inevitable massacre that ensued.

Great session everyone, I hope I'll have a mission all polished up for us to play next Sunday.

User avatar
harakka
Posts: 365
Joined: Fri Jul 29, 2011 3:35 pm
Location: Finland

Re: [Sun] 23 October 2011

Post by harakka »

In the darkness of Takistan, everyone can hear gunshots but no-one knows who's shooting.
Me and him, we're from different ancient tribes. Now we're both almost extinct. Sometimes you gotta stick with the ancient ways, the old school ways. I know you understand me.

User avatar
fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: [Sun] 23 October 2011

Post by fer »

Cacheola (adversarial)

A1 FTL (CO): AstuteCat
|- AR: Suicide Perkies
|- AT: Fer

With three fireteams AstuteCat didn't have the luxury of a grand plan, so he opted for something simple: approach the city from the west and make the mosque the first objective, with one fireteam each dominating the east-west avenues north and south of the compound, and the third (his own, A1) acting as the mobile reserve in the centre.

As it happened, A1 was able to enter the mosque compound unopposed. I was driving the hummer and brought it to a stop in the eastern gate. For a few moments we hovered there, AstuteCat dismounting to find a safe position and co-ordinate the next phase, Suicide Perkies traversing the M2 to cover the street ahead. I heard voices over VON and then spotted a head in an upper storey window across the street. Too late I shouted the warning - the vehicle was hit by something (mercifully not an RPG), and I was running back into the compound before turning to see if I could fire off some shots in return. Near the hummer, Suicide Perkies was dragging AstuteCat, and to our north and south we heard the crackle of rifle fire as the other fireteams engaged targets across the eastern street. Grenades were coming in towards my broken vehicle, but TBH I was grinning at this creation of a frontline (you hope it will happen when writing such a mission).

The initial engagement subsided, though it was deliciously indecisive. We crossed to the next block and continued the fight, trading sporadic shots with unseen aggressors. Encouragingly, over radio we could hear that comrade Sulphur's fireteam had found a cache and there soon followed the reassuring explosion of it being neutralised. We moved across a courtyard and got up high in the far buildings, but in this movement I became separated from my comrades. It was no more than the next rooftop, but instead of returning I mistakenly held station and began to act semi-independently. It was a stupid error because it deprived my comrades of vital situational awareness, and probably led to all our deaths.

Comrade Sulphur's team had shifted again to support the third fireteam, and were engaged. Separated, AstuteCat, Suicide Perkies and myself were attempting to move southwards and regroup, but we were being hunted. AstuteCat died first, alone on the ground. Suicide Perkies was shot and incapacitated on the rooftop above, and as I climbed to the rooftop of a building across the street (to see if I could get the jump on his attacker), I walked into the sights of (enemy) comrade IceRaiser.

Though we had all died in A1, the survivors found a second cache and set to work destroying it. Amusingly, their efforts were less than optimal and the wretched thing wouldn't explode - giving then hunter IceRaiser vital moments to close in on them. Alas for him, there were just too many BLUFOR guns left active, and the mission was won by attrition.

Congratulations to AstuteCat (for a nice, simple plan) and Sulphur for carrying the day. Comrade IceRaiser is a stone cold killer.

Technicality

BSL: Fer
|- AR: Headspace
|- AAR: AstuteCat
|- RPG: SvDvorak (sp?)

Comrade Bodge did a lot right with his plan: organising us like some naval squadron in the sand, he created a line of PK technicals to our front, supported by a second line of specialists: the HMG and MAT trucks. Through careful wheeling and dressing of the formation, we methodically brought our full fire to bear on a succession of infantry formations in the open desert, and for the first 10 minutes I think we dominated all comers without any return fires. This would change.

We had stayed out in the desert to the east, pushing southwards to some high ground to the south (about a third of the way down the map). At the foot of the low ridge my fireteam was the westernmost element, and after dismounting I spotted a lone BMP2 weaving its way towards us from the town. Comrade Bodge ordered a MAT team to bring up its SPG-9 truck and soon the enemy IFV was knocked out, its crew cut down mid-escape by our machine-guns. However, the cover afforded us by the ground to our south had worked for the enemy too. As we reached the low summit we realised to our collective horror that the enemy was upon us.

At close range, first a BRDM, then a BMP2 with dismounted infantry, inflicted devastating losses on our formation. Our anti-armour trucks were too cumbersome to use quickly, and soon another BMP2 was closing in across the open ground to the south-west, spitting lime green tracers. My fireteam's technical exploded and only Headspace survived with me as we had been dismounted at the time.

What followed was a ragged retreat to the west, as comrade Bodge attempted to rally the survivors near some storage silos. The enemy had closed in behind us as well, and anyone who stayed on the original hill perished there. I made it to the rally point alone, just in time to witness two fireteams (I think including comrade Bodge's command element) prepare to cross the main road in the face of a BRDM-accompanied enemy patrol. I fired the last of my rounds at the patrol as our survivors moved out, then found myself marooned and without ammunition. I turned, thinking to fall back into the desert but instead saw the enemy atop the high ground where my technical burned. I paused for a moment too long in open ground and was shot dead.

From death I watched comrade Bodge's almost solitary progress to the airfield, where the strangest thing happened. A voice claiming to be God contacted him, and advised him to walk, unarmed, up the main road. An enemy soldier executed him.

Congratulations to comrade Bodge, because that was quite easily the furthest we've gone in that mission.

Flask

CSL: Fer
|- AR: Headspace
|- AAR: AstuteCat
|- RPG: Harrakka

It was purple and dark and ultimately quite scary, but comrade Sulphur had boundless confidence in his own plan, and that made the difference. The plan was elegantly simple: the Shilkas would push up the road with a small infantry screen, whilst a fireteam would walk the high ground on each side of the valley. Charlie was tasked with the right flank.

We drove a truck up the first slope, dismounting near the top to begin our long walk. Keeping on line with the heavier units on the valley road, we swept along the axis of advance slowly, methodically identifying and engaging targets, sometimes shooting flares into the night sky to illuminate the battlefield. It was all long-range fire, and we mostly dictated our own pace.

In the town below the rest of the platoon was doing well, and by the time we announced the right flank area completely clear, comrade Sulphur was already forming up the rest of the platoon to attack along the final valley (to the south-east, on the other flank relative to us). Charlie was ordered to occupy high ground overlooking the final assault area, and upon reaching our waypoint immediately spotted a distant techical. We were also able to spot and mark a formation of enemy infantry that was moving quickly to flank our eastern-most units. Comrade Sulphur called for all fire to rain down upon the technical, so my AR and RPG men obliged. 

The technical was knocked out and the main force advanced. We thought the enemy had been defeated, but we were mistaken. From the woods below out position, and more on the other side of the valley, rockets flew against the Shilkas. I don't know if any of our crews were killed at this point, just that instantly my fireteam was running down the slope and into the trees.

The enemy was there also, and in scenes like those from a bad Vietnam film, it was chaotic, close-range stuff. I saw the two we killed, but not the one that killed me. I'm told that in the confusion I ram past him and was shot in the back. It didn't matter: comrade Sulphur was victorious. Congratulations to all.

Finale SE

CO: Fer

Let's just say the my perfect plan to draw the enemy over the bridge and smash them in a kill zone centred on the road took a blow when Gong-1 was exploded with the first shot of the mission. Thereafter we all died as the wave of enemy tanks crashed over our lines.

Post Reply