[Sun] 17 Feb 2013 (Carson, get down!)

How we died
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fer
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Location: Emotional wreck

[Sun] 17 Feb 2013 (Carson, get down!)

Post by fer »

Missions:
  • Crash Site
  • Shilkas of Nur
  • Cholo Episode 2
  • The Generals
Tantalisingly close to the magic 50 mark, 49 comrades continued the fight for a socialist agrarian utopia; these healthy numbers helped us field well over a platoon in the major coop of the night, Shilkas of Nur, and play several meaty adversarial missions. Huge thanks to all comrades who came along tonight!

Crash Site, a brand new (and dynamic) adversarial from comrade Kalelovil, saw two small platoons of helibourne infantry zeroing in on a downed C-130 in the wooded hills of Chernarus. Advancing through the trees, I watched two air cows smash into each other, then fall to the ground as a single fireball. You can't script that stuff! Shilkas of Nur, a Folk-era classic that's been revamped to the FA ORBAT, proved to be a 90-minute meat grinder that we almost completed. Then comrade Zitron's sequel to Cholo, Cholo Episode 2, proved to be far more tactical than all of our previous battles over precinct 13. Being part of an assault that managed to successfully use covering fire to dominate the rooftops and allow friendlies to ascend the ladders was very cool. The adversarial theme then continued with The Generals.

As ever, please post your thoughts, feedback, screenshots and video here (PM any of the hosts for details of FA YouTube channel) - and remember there the a new video ident by comrade YouTube Hero SuperU. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

:v:

Halop
Posts: 36
Joined: Sun Jul 01, 2012 10:58 pm

Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Halop »

Crash Site
Blufor CO


Our objective was to find a crashed C-130 in a designated radius, secure the cargo it was carrying and pull out. I had 3 Mi-8 choppers at my disposal and 2 squads. One chopper was carrying Alpha, the second Bravo, and the third was recon chopper. I had the transport helis hovering away from the battlefield, while recon chopper flew around the circle and found the C-130.

I was in the recon chopper acting as a spotter. We quickly spotted the C-130, in the center-north of the circle. I planned out an LZ and sent the squads there. Alpha was to advance on the crash site and secure it, while bravo provided overwatch from the hill to the west. Macaco the pilot was doing fly-arounds of the crash site, then we spotted some guys moving around it. I thought that Opfor got there faster than we did, but later I found out that they were an independent AI squad.

Anyway, we trying to do a head-count of the enemies down there, and then we crashed into a friendly chopper that was trying to evade fire from an enemy chopper. It came at us from the bottom, both choppers crashed and burned. Later on, in spectator script I was watching as our third chopper also exploded in some trees.

Mission comments and suggestions:
Very fun mission, I really liked the fact that the location of the crash site is random, and recon is needed to find it, also on the fly planning is needed (sorry for pun) as you have no idea where your objective lies.
Some suggestions - maybe I missed it, but I don't think I saw anywhere in the briefing pointed out that there are enemy AI around the crash-site, if I missed it then my bad.
And maybe limit the amount of ammunition on the choppers, maybe to 1 or 2 mags on the D-shka, as the side that gets air-superiority has a very big advantage in my opinion.


Shilkas of Nur
Alpha 1 FTL


At start everything was fine, we were getting organised. My SL was Ferrard, we were waiting around the starting position for Charlie to get ready. As soon as Charlie was mounted up and ready, we moved north and crested the hill. As soon as we crested
[Sun] 17 Feb 2013 (Carson, get down!)
happened. The first casualty, and not the last, welp I took command of Alpha and tried to follow the plan as best I could.

We were the furthest away from the other squads, and we moved into position to kill the first Shilka. As soon as we spotted it, it went active and fired up on my squad, almost completely killing A3. We fired all our AT at the Shilka, and the last rocket killed it. We were holding there, and killing some enemy dudes, then CO ordered Alpha to pull back the way we came and RV with Bravo. I opened the map and to my horror saw that we were so far up, nearest squad atleast 800 meters out. As soon as I was about to order a pull-back, a BRDM drove right at us. Me and my FTL fired our grenade launchers at it to no success, then someone pulled a rocket out of somewhere and killed the BRDM, thank you!

We were still taking fire, and some guys were wounded. I ordered a retreat, and I was shot as well. Fer picked me up and carried me all the way back where it was safe and patched me up. As soon as we were all ready, we RV'ed with Bravo and made an assault towards the last shilka. Then we spotted a t-55 in Nur. We could not advance without the tank firing on us, so we had to take it out. Alpha failed to destroy the tank, but Bravo destroyed it later. By this time the glorious charge was called, and I got shot by AI during my charge.


Cholo Episode 2
Hostage leader


We were standing in a claustrophobic room this mission, under Danny's watchful eyes and his scary shotgun. Atleast I had a nice view out of the window. When the UN arrived I swear to god they were trying their best to kill me as I was standing at the window, MG bullets flew a centimeter from my head, my character was pissing himself (greyed out vision, shaky cam and fast breath). After many agonizing minutes of UN spraying lead all around me, they finally arrived at the compound, and I saw as an UN casually walked into the room we were in right into Danny's shotgun, but Danny didn't live long and was killed by the next guy in line.

Generals
Blufor
Alpha 1 AR


Pretty fun mission, the highlight was near the end when nearing the train station. We knew OPFOR was in the trainstation, so Ferrard maneuvered the fireteam for an assault on it. I spotted some guys near the station, I was looking at them - saw a '50ies soviet helmet... RPK... IT'S AN ENEMY! Eat my SAW! One of them grazed me though, and I was down, but my FTL patched me up and we were on our way to assault the station. As I approached the entrance I spotted a guy sitting there looking at me, but for once my reactions were faster than him and I shot him, and the enemy general was killed soon enough too by another person.
Last edited by Halop on Mon Feb 18, 2013 3:40 pm, edited 2 times in total.

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Crocuta
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Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Crocuta »

Workshop: Took an FTL role, but I am seriously mic-shy, and glazed over while we were doing the AT exercise.

Crash Site: BLUFOR - A2 AAR. I was asked to stay in the Alpha helicopter as SuperU’s gunner. We circled the crash site for a while, and opened fire on EI directly around it in an open field. In the middle of a dogfight I saw trees obscuring the target ...... “what?”

Shilkas of Nur: B2 AT. I have barely used the M136 but we still managed to get two hits on the Eastern Shilka. Things were looking up, until there were reports of flanking vehicles (BTRs?) and before I knew it, I was dead. I also did surprisingly well with the restrictive mk16 sights.

Cholo 2: INDFOR - A2 AT. I don’t think our FTL was in teamspeak, so we had a bunch of communication issues. We ended up pinned down by accurate fire by the wall of the airfield. Eventually, we made a run for it with covering fire, and reached the objective. I was shot by someone inside the building, and as I was escaping, took a friendly grenade. :v: (No worries, though.)

The Generals: BLUFOR - A2 AT. After this game I realised that my mic had been switched off. As we were making our way into the town, all of Alpha 2 ended up dead or wounded. I made my way up to heal IceRaiser, and soon after the mission ended.

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Dogface
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Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Dogface »

Another brilliant sesh! As well as the great turnout, it feels like everyone's getting more used to tactical movement and sensible comms, for which I think we can thank comrade Carson and his workshops, which I'm finding really helpful. Tharson! Slotting also seems to be getting quicker which is nice for us and for the hosts.

Crash Site - OPFOR(?) A2 Fireteam Leader

AR - Kefirz
AAR - Something Pickle? :P
AT(?) - Tired Hippo


Here our job was to swoop into the site of a crashed C-130 with our helos, and secure the area against the other team while we downloaded some data. Choosing an LZ to the south, Alpha and Bravo then split off and headed separately while the choppers scouted and provided support fire.

Ferrard Carson kept Alpha squad in tight order, moving up to a treeline with a good view over the crashsite. We took out several sniper-peasants and, possibly, some sneaky enemies who were swarming around the plane, then covered Bravo as they moved into the site having hooked around to the west -- including an unfortunate spattering of friendly fire from my fireteam. Sorry! Luckily there didn't seem to be any casualties. We then moved in to join everyone else at the plane, where we resisted a spirited counterattack from the enemy until the win.

Shilkas of Nur - Commander

Eager to improve on my last performance as CO, I took over as we attempted to clear 3 well-defended Shilka AA vehicles from a large, rolling, wooded AO, with the village of Nur in the middle sporting an ancient T-55 tank and many bad people. Starting just to the southeast of the AO, We had three full squads, three M2-toting humvees, and a 5-man Delta Force squad.

Charlie became the support squad, taking the three HMMVs to act as a mobile base-of-fire as Alpha and Bravo moved together, west along the south of the AO, to a prominent hill at the west of it. Delta, inserted nearby, kept watch for us from a nearby hill, quickly spotting the first Shilka at the west hill along with bunkers, troops and all sorts of other nastiness, and using using map-markers and radio reports to give us the intel we needed to approach.

We were able to get our weapons warmed up when a particularly brave enemy jeep flung itself A-team style over the ridge we started behind, quickly blowing up in a hail of bullets. All fired up, we assembled with Charlie taking the lead, and Alpha and Bravo moving into the start of the woods that lined the south of the AO. The platoon immediately came into heavy contact, with Charlie's M2s thundering away and clearing out a relatively safe staging area, at the cost of one HMMV and 2 troops. Once we'd collected ourselves, Alpha and Bravo separated to either side of a large clearing, working around in a pincer movement towards the western hill with Charlie providing support to both.

Things started to get hairy at this stage: Charlie was taking fire from the hill and from technicals and troops who sortied from it. Alpha took some of this as well as more resistance to their west, and Bravo was attacked from the north while trying to move along the treeline. Slowly bleeding men, Bravo were eventually forced to fall back to their initial position, while Alpha were able to use limited defilade to maneuver themselves south of the target hill. After a few AT shots it went up in flames, but this only riled the enemy further as a BRDM, technicals, and even a tank started heading down towards them, doing more damage to Alpha but not managing to break their defense. Bravo meanwhile had spotted the second Shilka on an open hillside on the east of the AO.

With Charlie being heavily engaged, they were forced to mostly stay in place at one end of the clearing, covering Alpha as they slowly pulled back to the road to support Bravo in a push to the north, into the buildings east of Nur. Bravo were able to destroy their Shilka, leaving the heavily fortified Nur between us and the last one. With the last of our dwindling rockets we managed to take out the tracks on the T-55 clearing out most of Nur but sadly without quite enough time or equipment to complete the assault on the last shilka -- though a couple of near-miss RPGs give us the moral victory, I feel.

Cholo 2 - The Encholoing - Bravo 1 FTL

Aim: defend the infamous police station from a mass UN counter-assault. We were tasked to start raving in the construction site just to the north. This being Chernarus, our rave mostly consisted of weapons and tense vigilance. Hearing a chopper to the northeast, I and several others fired off RPGs, but mised. We then found an excellent opportunity to use RPGs when an M113 and possibly a HMMV, loaded with troops, pulled up in a nice tight group at a crossroads a few hundred meters off, but with our rockets gone, we had to make do with good old bullets.

At this point I was shot, then blown up, but the match continued for a good long while with the emplaced weapons at the police station blasting away at the Feds, who were eventually able to surround the place and storm the roof and front entrance. Despite there being only 3 survivors on the gang side, it was a tough battle, with grenades at the front entrance dropping several, and a well-hidden gunman at the hostage room taking a few down with him before being taken out.

The Generals - OPFOR General

A classic adverserial, with both teams racing to a train station in the center of Chernogorsk and attempting to install their generals there. The plan was a simple rush along the road, approaching the train yard from the north east, with Alpha 1 and 2 covering us as Bravo 1 and myself (along with a lone Kalelovil in Alpha 3) rushed into the station building. It seemed ours were the fleeter feet, as we were able to spray down the tracks with bullets and quickly get ourselves nice and cosy.

Unfortunately at this point my PC decided to make my screen black, so I shut down Arma 2 to reconnect... which failed once and ended up taking a few minutes. Miraculously the AI had managed to keep me alive for the whole time despite having run out into the open and started spamming launcher-grenades -- however this had also cancelled the timer, meaning when I got back in, we had to start from scratch. This was just in time to hear the approaching sound of Ferrard on VON, methodically searching the building for me and my single remaining bodyguard -- when they found us, we got terminated and the win went to them.

Great fun all around, and it's a joy to behold such strong numbers and enthusiastic players. Thanks again to the brilliant hosts and missionmakers as well, you're doing us proud!

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Crocuta
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Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Crocuta »

Dogface wrote:Unfortunately at this point my PC decided to make my screen black, so I shut down Arma 2 to reconnect...
If that's the dreaded graphics driver crash then next time try pressing L-Shift + NUMPAD-MINUS, then type "flush".

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Dogface
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Joined: Wed Jan 23, 2013 1:13 am

Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Dogface »

Crocuta wrote:If that's the dreaded graphics driver crash then next time try pressing L-Shift + NUMPAD-MINUS, then type "flush".
!! How handy. I'll keep that in mind!

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Ferrard Carson
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Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Ferrard Carson »

Look ma, I'm in the tag line! :dance:

Workshop
We started the evening with a wonderfully attended workshop - Reaction-to-Armor was our warmup for the day, followed by a simulated extraction mission. Attendees piled into two choppers and practiced the outs and ins of a straightforward air assault against a compound defended by yours truly with the able and conniving assistance of Comrade Headspace. A great many lessons were learned and applied, chief among them, plotting intelligent approaches to LZs and performing both map and visual recon of an LZ prior to landing in it. Thank you to the many, many comrades who came along for the ride.

Crash Site
Deployed as OpFor Alpha Squad Leader
Almost immediately, our newfound helichopperwhirly skills got put to the test. Alpha touched down at our alternate LZ so as not to crowd Bravo out of an already difficult primary. Our chopper was then drawn in by the malevolent gravity of Chernarussian Forests, but our pilot was on the ball, and when he detected that we had passed the Arboreal Horizon, he shut down the engine and grounded his bird, that we might avoid having the blasted thing explode in our midst.

Our other two choppers jousted with our foes in the skies above us as we advanced on the crash site, climbing up a mountain and back down the other side to see the smoldering C-130 laying before us. We were lagging behind Bravo due to my physiological addiction to bounding movement, but it turned fortuitous, as Alpha was safely ensconced on a commanding ridge from which we poured buckets of fire into suspected enemy positions. "We ain't being paid to bring it back!" was my motto. We may even have made it a bit hairy for Bravo at one point, but that's what you get from coordinating a covering element on a razor-thin margin :jihad:

Unfortunately, Bravo basically evaporated as enemies materialized to their Northeast. Bravo ended up between us and their enemies, so we couldn't provide any support, and they vanished to a one. So Alpha stepped up. My 8 dudes plus chopper-less chopper-pilot swarmed the crash site, with one element and myself pushing forward into the treeline where we royally brutalized a number of CDF cretins with grenades and masses of bullets. Finally, victory was ours!



Shilkas of Nur
Deployed as Mauve Shirt #1
You know that guy in every war movie? The smart, charismatic, charming, mature, sensible, good-adjective, other-good-adjective, yet-another-impressively-good-adjective one? The one who pulls out his family photo and says, "This is what we're fighting for?" The one who rouses his men to glorious patriotic fervor as he leads them over the crest of the hill?

And gets shot the moment he crests that hill?

That man was me! :hist101:



Cholo Episode 2
Deployed as OpFor DShKM Dude
Mike poked his head over the hill, and I filled that head with 12.7mm lead! Whoever was on the SPG wanted the glory, but that kill shot was mine, ALL MINE!

Then someone shot me from the construction site, where Bravo didn't hold the line. And then those dastardly smurfs must have thought I was still alive, because they proceeded to reduce my body to the consistency of a fine pulp by shooting my slack-jawed corpse over and over and over again for a number of minutes.

I'm already dead, leave me alone! :psyduck:

The Generals
Deployed as BluFor Alpha 1 Fire Team Lead
Under the careful direction of our glorious esteemed leader, Brigadier General Azoz Black Mamba, we in Alpha filtered through the trees while Bravo went on a crazy coastal flanking maneuver. I think Bodge just wanted to go skinny-dipping :dance:

It became evident shortly thereafter that OpFor had established themselves on a hillside overlooking the vital train station. Fortunately, they were occupied with mowing down civilian after civilian, a horrific war-crime the likes of which we noble and glorious Americans would never commit!

Bodge's flanking force inserted itself (hehheh) in the midst of OpFor's urban fighters, and general chaos reigned on that flank as Alpha 2 dove into the fray (and came out two men short). Alpha 1, meanwhile, swung around Alpha 2's death throes and caught an enemy fire-team in the side, though my AR suffered a nasty wound in return. When I had slapped some sense past the fellow's throbbing agony, I rallied my fire team to go Azim hunting. I think. Or maybe it was Aziz. Or his brother Azoz. I can never keep that family tree straight!

Whatever his name, we intended to kill him while his loyal subjects were tied up picking IceRaiser and Bodge out of their midst. We moved in on the train station, my guys splitting off to either side of the building. We turned the corner, Guus's rifle blared 6 times, and I got to hoist Az**'s head up on a pike to cow the local populace into-- wait a moment, are we sure we're the good guys here? :psyduck:



Afterparty: Outpost Bean
Deployed as Alpha 3 Auto-Shotgunner
The square was horrifically laid out for defense, and we retreated into the local Bean and Bacon Bistro Bed & Breakfast, where we desperately burned through just about all of our ammo in a valiant, but doomed attempt to stay alive. Or so it seemed. Soon, the radio call came in from Company Command: "FORGET US, YOU'VE GOT WIVES AND KIDS (actually you're sleeping with my wife and your kids are adopted, but that's beside the point, you're a good dude) TO GO HOME TO! WE'LL HOLD THEM OFF!" Owing in no small part to our frenetic ammo expenditure, we managed to make it to the waiting boats, and as we cast off from the dock, we witnessed the ravenous hordes of PMC dudes as they tore Outpost Bean to shreds in search of the magical fruit. But we were alive. And free to go comfort the widows.

Afterparty-Squared: Hamlet Hunt
Deployed as Assistant Automatic-Capitalism-Launcher to Lazer's MMG
Overcome by jingoistic fervor, the five of us remaining after Outpost Bean's evacuation decided to perform some unilateral ops in Takistan to teach the locals a thing or two about the joys of CAPITALISM! UNLIMITED CAPITALISM!

Unfortunately, the locals had been trained by none other than the 3rd International Fighting Brigade of Takistan in the Name of Che Guevara, and their boundless patriotism and love of Party (and many, many, many warm bodies) ground the five of us into small bite-sized pieces that they then fed to their all-knowing tractor.

All in all, a most enjoyable session. Again, thank you to those who attended the pre-session workshop! If you are interested in learning the fine art of Fail Avoidance, please hit the server an hour ahead of the main session every Sunday, and you'll find your comrades hard at work, figuring out more efficient ways to man-shoot men as a team!

:clint: ~ Ferrard
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

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Tigershark
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Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Tigershark »

All I can say is...

Mix one part Tigershark with 1 part IceRaiser and you get a whole lot of awesome!

We kicked ass in the helo together in the first mission and then went on to kick major ass in Shilka's of Nur. I am commissioning a statue in our honour paid with with funds Fer has collected over the years dancing in that bar George Michael likes to go to.

I exclusively play in IceRaiser's FTs from now on :jihad:
Image
Sticking feathers up your ass does not make you a chicken.

Doofling
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Joined: Sun Oct 28, 2012 2:06 pm

Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Doofling »

Crash Site
I was deployed as Bravo 2's Automatic Rifleman and dutifully trotted along my FTL, first waiting in a village for the C-130 to be spotted, then walking there. We made contact pretty quick after arriving at the name giving crash site and I sprayed my bullets in the enemies general direction for surpressing fire like any true AR would. After a short while, my FT was critically wounded and as I looked around to see how he was doing I was killed. (I guess I now know why, Ferrard :p)

Shilkas of Nur
Well, I can definitely say that I love playing Medic. If only VON wasn't as buggy.
I was in Charlie Squad and bravely followed my Squad with the occasional screaming and running away in panic once bullets started to fly.
I patched up some people and the mission was pretty challenging for me in general as this was the first time in a FA session that I couldn't just trot along my FTL, especially after Black Mamba (The SL) died on the third try. Communicating with my Squad mates proved to be fairly efficient and I think (hope) that I did a fairly decent job. One of the main advantages of being a medic is that you're important to your squad so when I got shot just before we entered the village, the whole squad halted until I was patched up (the whole squad!). Thanks guys, you brought a tear to my eye there.I finally died in the great charge that the party ordered to ensure our safety and well being.
I didn't fire a single shot until just before the charge this mission and it was great. I was busy enough with reviving people (I think I helped Tiger up like 3 times :D ) and running to different FTLs and Squads.

Cholo Episode 2
I think the Fire Team I was in was called Bravo 2 under UN command. I was the Rocket-Rifleman.
Our FTL Mike got shot pretty quick after looking at the compound and under the direction of Lazer we moved in until we were in cover and just a few hundred metres from the compound and had a chill party for a few minutes.
Once we got up on the construction site I took revenge for what happened in the Crash Site as Ferrard proved to be my first kill in any FA Arma2 session ever. :dance:
It was a pretty good position and we rained fire upon the enemy and the hostages.

It's been a while since my last Sunday Session and it felt great to be back.Thanks for the great time guys!

Black Mamba
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Re: [Sun] 17 Feb 2013 (Carson, get down!)

Post by Black Mamba »

Whoo. What a great session! As much as I'm getting more and more tired of playing on Chernaarus and Takistan, I don't think I'll ever get tired of playing with you lot.

Crash Site
OPFOR Bravo Medic

That was quite the confusing mission for me. At first I was afraid that we might run out of time immediately, seeing that the plan was to land and drop off quite far away from the area, and before recon could pinpoint the crash site location. Turned out the enemy had done about the same, so it wasn't really a problem.
Brao was tasked with occupying that little town south of the AO, and I stopped there for a moment (complaining about the price we were paying those lazy bastards in recon while we still didn't have a single clue regarding the objective's location), then I watched the ballet of the choppers over our heads. When I came back to reality, my squad was already far away, so I had to run through the frightening Chernarussian Woods double speed to get back to them. I guess the sight of one single dude running behind Bravo spooked the dudes in Alpha in some way, because they did try to shoot me. And I was even more confused.
My simple mind just couldn't grasp the idea friendlies were shooting me, and I was wondering where the hell the enemy could be. At some point, it came to me (the light!), and I ran across a road, hoping they would finally stop shooting at me. Which they did, but I'll never know if that was just because they thought they had killed me beforehand.
Anyway, after much creeping in the woods (and shooting sniper armed dudes, by the way, kale, maybe you don't want to let those sniper rifles on an adversarial battlefield. Though I didn't see anyone taking advantage of this, so who cares, right?), I made it back to bravo at the C130 crash site.
At that point we started taking a lot of fire from the north, and a few bullets went a little too close to me. I suspect Alpha was back at shooting me again. So I dropped into cover on the right flank, and I could see enemy muzzleflashes about 75 meters in front of me.
I sneaked right in the middle of them, only to find an obliterated fireteam. And some noises in that tree immediately next to mine. Turned around, found myself in front of daf, the enemy medic. Shot him in the face, he shot me in the face, I died, he didn't. Damn.

Shilkas of Nur
Charlie Squad Leader

Now, this was confusion. A lot of confusion. Right from scratch, when some other squad tried to steal our humvees, then a few minutes later, when, having finally got our shit together, we witnessed an enemy technical waltzing amongst us, right on our assembly point, and almost running me over (Oh, he got treated rightfully, the daring bastard).
Then the first assault, inaccurate casualty reports (we lost our humvee! *goes to check the humvee* Nope, you lost the dude in the humvee.) that were passed along the chain of command, myself getting shot all the time, other squads requesting my medic (die, beggars, it's mine!)... We finally made it to the treeline, though.
And a few minutes later, came under fire from a HMG in the distance (where I get to explain to Tiger the difference between 12.7 and 23, by example. See? If that was a ZU, I'd be dead.). At which point the Shilka opens fire and obliterates Alpha, seemingly just to invalidate my point.
As I was trying to concentrate my squad's fire on those HMGs, 800m away, contacts were made very closely on our right flank (and I got shot, again). Then the confusion took over, I couldn't get any good status report, Bravo and Command were urging me to move up to close the gap between Alpha and Bravo (which, by the way, was just plain open terrain).
My squad somehow refused to follow me, and I died alone in the middle of the field.

Cholo Episode the second
UN Helo Pilot

Pretty much sums up to myself being reprimanded all the time because I was going too fast (and myself still trying to go faster to dodge them rockets and tracers coming from the target building). It was very fun, being up there and coordinating the assault from above. My flying skills with mouse and keyboard are not what they are with a gamepad, though. Hopefully, next sunday I'll finally have bought a trackIR and will do better.

The Generals
BLUFOR General

I had some very competent FTLs with me, so I went for a cunning plan: send Bravo (Bodge) on a long flanking maneuver along the coast to come at the enemy from behind, while I'd keep the two alphas with me to advance on the other side. Thinking the enemy wouldn't just rush, I thought we had some time, so we waited a bit at the starting point, so that both the assault on the station and the arrival of bravo would be synchronized. It almost went to shit, though, as the enemy did rush in and we could see them entering the station as we were still 200 meters out, so I had to bring the assault forward (with a few mishaps in the comms as well). I guess Dogface's deconnection kinda saved us, as when he came back, the trap was closing on his troops. My A2 fireteam took quite the beating, leaving me alone for a minute with enemies in front of me, 50 meters ahead. I even had to defend myself (which wasn't part of the plan) and took out joe. Then A1, led by Comrade Carson, went and swept the Station, killing the Enemy General in the process. Victory! There's no such thing as luck, no sir. It was all premeditated!

Outpost Bean
Some dude with an AA12

Shot some dudes, took shelter in the restaurant with everybody else and took on covering the main entrance. Somebody said while mamba holds that door, we're good, and I got shot in the face almost immediately. Some kind soldier patched me up, and I was back at it, only meanwhile, somebody had forgotten to tell me we had a friendly outside. He bolted inside and I shot him. The ensuing rescue mission was a lot of fun.
Then we went out for the boats and I got sniped, right in the head. I never made it to the boats. Thanks for taking care of the wife, boys.

Rising Scud (testing)
OPFOR Leader
Well, there are no issues with the mission itself, so that's a success. The terrain was most opportune for us, as we had a long descending slope, with almost no concealment or cover, to defend. We built our fortifications on top of it and waited for the enemy to show up in the treeline in front of us.
When they did, I got shot up, but could move back to our positions and get healed.
Then there was a brief firefight, and all of the enemies were killed or wounded. Turns out some of them had gone hiking in a minefield, the fools.

Hamlet Hunt
Some dude with a Mk48

Damn I love that weapon. We were very thorough at the beginning, totally unaware of what comrade Carson had cooked for us. Then we got to the enemy hamlet, to discover an ever-respawning group of commies trying to shoot us. We killed quite a lot of them, and finally went to charge the compound. We all died, but there was some bug with undying Passe-muraille turban-wearing AK-wielding natives in there.
Is that unlimited respawn until we get to the tractor, Carson?

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