[Tue] 02 Apr 2013 (Kevin Costner)

How we died
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fer
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Location: Emotional wreck

[Tue] 02 Apr 2013 (Kevin Costner)

Post by fer »

Missions:
  • FoxHound
  • Utes Clearance
  • Unreachable
  • The Generals
  • Karavan
  • Cholo (afterparty)
For a weekday night, 46 comrades is great - well done to all who came along to fight for our socialist agrarian revolution. The reward for most of those brave 46 comrades was to see Black Mamba drive a fuel truck into a Hind and exploderise it in a fireball of righteous self-sacrifice. I don't know if we can top that (but we'll try).

We were actually rather good tonight, and sometimes better than good! Foxhound saw a methodical, well-executed sweep of a green zone that resulted in 100% KIAs for the bomb-toting human foxes, and zero losses for the platoon of hounds. Hounds in helicopters. With guns. Then, in Utes Clearance, a supremely ambitious air-assault involving hot LZs and attacks on the very centre of the enemy mass didn't result in fireballs, but actually ended in success! A return to Chernarus in Unreachable saw a great deal of death, but it wasn't all in vain, thanks to comrade Black Mamba's heroism (he is now comrade hero Black Mamba). More death followed in rapid urban adversarial, The Generals, although nobody knows who won; but the real massacre of the evening was reserved for Karavan, during which the puppeteers killed every last man in the stranded army platoon before the helos arrived. It was brutal. Finally, there was a Cholo-related after-party involving PCP, Kevin Costner and Whitney Houston.

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

:v:

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Dogface
Posts: 163
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Re: [Tue] 02 Apr 2013 (Kevin Costner)

Post by Dogface »

Flippin' brilliant this was!

Utes Clearance - Bravo chopper crewman

I decided to put my life in Tryteyker's hands and doorgun for him as we inserted troops north of an airfield. Awkwardly, the landing zone turned out to be right between an enemy encampment on the left and a patrol on the right. I blasted away at everything I could see as we checked everyone was gone, then took off and started circling the island. Travelling low and fast, Try took us in for an attack run, but MG fire emerged from the fog and shot me dead.

Try, obviously grieving for his lost comrade, flew back to the aircraft carrier and pulled me out of the gunseat, cradling me in his arms and sobbing and doing the whole "Don't you dare die on me soldier" thing. When it was clear I'd been thoroughly perforated, he started dragging me below decks for a burial at sea in the IFV dock. This was a touching gesture, apart from the bit where he fumbled me coming down some stairs and apparently sent me tumbling unceremoniously over the guard rail and into the ocean. But he did salute, so my spirit will rest easy.

From here I watched Ebass as the rest of the team cleared the airfield, satchelled a cache, piled in a UAZ and did the SOP 'explosion while driving away' maneuver. After a textbook extraction, VICTORY was declared!


Unreachable - Alpha FTL

Another airfield assault, and this one was even more awesome. :D Ebass took command and divided us into two 3-FT teams: Fishfood and Superman. Our considerable number of attachments, including mortars, snipers and HMG, went first, taking up a position on a hill northeast of the airfield, with the task of mortarizing the shilkas before they could murderize us. Fishfood moved behind a ridge to the northeast, while Superman occupied a wood to the west.

Once the attachments had crested and started taking out targets, technicals started cresting over the rise towards Fishfood (A, B and C fireteams), but we swiftly took them out. Slowly losing men, we pushed our way up to a ridge to prepare for an assault, starting to thin out the crowds of enemies pouring out of the hangars, while Fer destroyed at least one shilka with an RPG. By this point comrade Ebass had bought the farm been allotted an opportunity in the great agrarian project in the sky, so I took over spent a while directing Fishfood's fire, encouraging Superman to start drawing the enemy's fire in the guise of a flank attack, and what remained of the hard-beaten attachments to support us, since there were still so many enemies around the hangars.

Eventually, with our numbers dwindling, it became clear that forthright action was required. I ordered a quick dash across the tarmac to the near hangar, but as soon as I ran out a horizontal waterfall of green tracers started pouring out of the left one. Turned out a Hind gunner had decided to cause some trouble, so I got everyone to throw themselves around the flank of it. With just a handful of men remaining, we snuck up between the hangars to neutralize the rambunctious Hind. There were two soldiers in side, but in the process of taking them out I got wounded, just having time to empty my looted RPK into the Hind before catching a fatal bullet.

With all the other elements around the airfield still engaged by the copious defence forces, Black Mamba gathered his wits and started searching for explosives. A nearby supply truck yielded some PGV7L tandem RPG warheads, and Mamba dodged enemy ninjas while blowing up one Hind and hitting the other without quite destroying it. With more and more tracers starting to fly around it, he clambered into an abandoned fuel truck and drove it in a truly glorious fashion into the helicopter's stupid face.

VICTORY!


The Generals - BLUFOR General

Simple mission: the generals of two teams race to take and hold a trainstation. Simple plan: sprint there, rush in first, defend it. The movement was very fast, but my feet turned out to be bigger than my mouth as I ran ahead of Bravo squad (aka Bodyguard squad AKA Buman shield squad) to try and claim the prize. I was met with a party-approved welcome squad of armed and extremely surly civilians, who wounded me and trapped me in a compound. A loyal comrade was soon drawn to the sound of my screams, and had just healed me up in preparation for another attempt at the train station before word emerged that we had managed to eliminate my enemy counterpart.

VICTORY!


Karavan - Puppeteer

Oh dear, another bloodbath of a puppeteer mission. :P With 100 men in the Nickelback and Puppetry Enthusiasts Association, we were ordered to clear out the defenders from an ambushed convoy, before their attack and transport helicopters came to rescue them. We surrounded them and moved in at the same time, slowly whittling down the enemy until their Hind arrived and started strafing us, including a very close call with a barrage of rockets on a hilltop to the west. However, we managed to massacre every last man-jack before the transport helos could make it to the party.

SAD VICTORY!


Cholo (afterparty) - Enlightened Cop

Pooling our cumulative decades of experience on the force (coincidentally, every single one of us were due to retire in just two days to spend more time with our families), we decided the best tactic was to emulate the successes of the British redcoats, and line up in battle rank, with the front line prone, mid row crouched and back row standing, in a tiny utility closet on the top floor.

It turned out not to be, as some blighter managed to take us all out from afar through the window. Great was Ebass's cackling, as he had wisely chosen to leave the station for the Great Outdoors of which the prophets once told us. He would have to carry on the Police tribe's bloodline without us.

UNVICTORY!

Nimrod
Posts: 11
Joined: Sun Mar 10, 2013 7:38 pm

Re: [Tue] 02 Apr 2013 (Kevin Costner)

Post by Nimrod »

Unreachable - Bravo Assistant Automatic Rifleman

Some ridgeline combat. Heroic Comrade Black Mamba's glorious death charge captured at 7:23.



GG, everyone!

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IceRaiser
Posts: 247
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Location: IKEA

Re: [Tue] 02 Apr 2013 (Kevin Costner)

Post by IceRaiser »

FoxHound
Alpha SL: Lwlooz
Alpha Medic: IceRaiser

The Plan
Alpha was to lay up and cover from the East while Alpha and Charlie tried to make a sammich out of the rebel scum hiding in our rectangle.

Commander Waffly stayed by our side and it was pretty funny watching Waffly and lwlooz with binos trying to look at the same objects.
They reminded me a bit of birdwatchers :laugh:

Alpha did a great job of overwatching, keeping our CO safe and even clearing a compound! (Alpha 2 was it?).
lwlooz looking at the CAS
Alpha 1(?) had a nice line going on(the RPG dude crawled forward after the pic)

Utes Clearance
TH1 Pilot - IceRaiser
TH1 Gunner - WafflynumberzZz

The Plan
TH1, with Alpha loaded up, was to fly a bit north of TH2/Bravo and make a combat-landing(HOT LZ!) on Alpha LZ.
Our Dear Leader Cam decided that the enemy would never expect us to land in the middle of their defences... :dance:
So we flew in at about 20m above sealevel, the fog making everything further out than 200m a grey wall.
After managing to dodge an island, several trees and a cliff-face whom all decided to leap out right in front of us, TH1 set down at Alpha LZ, rolled a bit and yelled at Alpha to run for their lives!
We took some small arms fire from a nearby vehicle(wish I had a screenshot of the radar. It was red all over the place!) and decided to bug out, even though Alpha had one guy left in the heli who refused to answer on comms.
After getting a safe distance away, Waffly woke our passenger and it turned out it was Alpha's Medic.
He got a quick battlefield promotion to Short Bus Doorgunner.
Due to our near miss with death and the Grey wall of Obscurity we decided to rename our bird.. and the other two, just 'cuz we can.
The info went out over the net...
TH1 was now to be known as Super 6-1, while TH2(TryT) became 6-2 and TH3(Mamba) became 6-3.
After receiving word that the FT's on the ground were taking a lot of fire, Super 6-1 moved in to support Alpha's advance to their cache while 6-2 and 6-3 flew over Bravo and Charlie to scout for them.
Zoomed in map just before the rush to the caches

Super 6-1 circled Alpha cache, taking lots of small arms fire but doing what we could with the tiny m240's on our side so that Alpha 1 could make it to the cache.
The fire become a tad bit much, the guns needed to reload and we pushed out north, when Waffly caught a bullet in his left (ass)cheek.
Before we could land and have our SBDG take a look at him, we commited suicide, to try and hide the fact that the bullet was lodged next to... yea, let's leave it at that.
Waffly being ashamed, and dead.

Super 6-1, now enraged over the death of Waffly, flew back to Alpha Cache and hovered above while laying waste to any and all EI that dared to walk out of the "light fog" :hist101:
Dan(who really took great pride in the "Do know harm" bit of his vow) Shirley made up for the lack of Wafflz.

After command failed to reach Alpha for the 23435th time, we landed next to them and I ran out to shout at the closest FTL, being Lord Penney.
Seems he could hear CC and not talk on it(sorry Penney).
After the little Comm-mess sorted out, Alpha loaded up in Super 6-1 and we flew away, tossing flares in our wake and flew towards the carrier while Bravo exterminated the caches.
The mission was called when we were 400m from the carrier, so no foggie landning :(

Unreachable
Fox FTL: Head
AAR? Ice.

So we got put in Team Superman, under SuperÜ.
The plan was kinda simple, attack the airfield from the SE.
However, as we would soon discover, the enemy's bullets were made out of kryptonite.
We died. Horribly.

Team Fishnuggets (or w/e) managed to sneak up on the airfield, when a crafty AI jumped in the gunner seat of a Hind and started shooting at a wreck :o Picture proof!
Luckily someone put an RPG in it's face so the gunner bailed.
After destroying the northern hind, and a bunch of assaulters dying to lead poisoning, Black Mamba decided to finish the mission - FolkARPS style.

The Generals
AAR in Mike's FT (Bravo 1?)
Our task was to run straight for the trainstation and clear it/the area around it.
Met up with some local resistance on the way, who managed to shoot General Face of Dog in the leg.
After some mopping up and healing GFoD, someone's stray bullet hit OpFor's General right in the face.
BluFor victory! (and shortest Generals yet?)

Karavan
Attack Helo Pilot: IceRaiser
Attack Helo Gunner: Guus

After waiting 10 minutes for the ground crew to return from their break we set off into the "light fog" that, once again, proved to be a grey wall after 200m...
We finally got to the site to provide some support but couldn't see shit.. After a quick rocket pass on a rock(which killed Head, lol) I tried talking to Guus but didn't get any response.
Guus was dead :( I was gonna land and turn the gun forward when I saw a rabbit!.
Two rokkits dealt with it, for the moment... I tried to fly away as the mission was called.

10 puppeteers vs 20 players might not have been that good :P

Cholo
CO for Gang, with Fer as my bodyguard.
Plan was to have each fireteam assault and breach through seperate doors, with Bravo providing overwatch from the closest building.
Then this happened: (low sound so turn up the volume :oops: )

<3 Fer

tryteyker
Posts: 104
Joined: Wed Feb 20, 2013 9:17 pm
Location: Sweden / Germany (depends really)

Re: [Tue] 02 Apr 2013 (Kevin Costner)

Post by tryteyker »

Foxhound

Glorious Leader of a pack of suicide bombers

So this mission couldn't be planned and we instead spent 5-10 mins in briefing discussing different approaches, all while I kept reminding them of Guerilla tactics :P
Well off in the game we fortified the compound we started in, hiding in buildings and trying to spot the helos that were circling above us. It was really a pain to figure out where OPFOR would land so we just pushed into the town,placing a C4 on the side of the road. This would be a perfect IED, right? Well no, because nobody ever came to us. This is where I started remembering that we were pretty much pushed to the offensive by the time limit :(

As we move on we get pinned down by a group of OPFOR at a lone house, and we place a Satchel down to cover our retreat. In addition comrade Crocuta and Kaze decide to offer their lives to save us, and as both die we let the satchel do its work. Apparently it was a bit too early as it could've hit somebody if it was a few moments later. After this, we hunker down in yet another compound, staying away from windows (because HELICOPTERS) and all that. Adam, our MG, managed to get a shot at SuperU's helo (according to SuperU) and wound their gunner. I didn't know about that though, but still decided to rig the compound with moar explosives, and then gloriously charge north between an infantry squad and 2 helos. We went down pretty quickly and as I went down I ordered Pico (our glorious suicide bomber) to blow up the compound.
The End.

Utes Clearance

Transport Helo 2 Pilot (Supah-sicks two)

Yet another flying mission. Our team kinda consisted of IceRaiser (TH1), Me (TH2) and Black Mamba (TH3), and I personally started the mission off with a grand failure. Because everybody was loaded in I immediately took off, just to hear Fer say "Pilots, hold, red chain". Well screw it, I'm in the air, let's go!
Since I'm as slow as a turtle the other helos pass me as we make a glorious approach for the stupid landing zones in the middle of enemy territory. Hot LZs are fun though, so I just kinda went with it and got Bravo down relatively safely in the middle of an encampment with a cache and an enemy patrol. What ensued were hectic movements from my side as Dogface blew up everything he could see and I constantly as if anybody's still in. No answer. Spend atleast a minute or two asking if everybody's out as Dogface finally tells me yes (slight suggestion : Squad leaders, get a headcount and once everybody's out, relay it over CC if the TH Pilot isn't in your channel), so we take off. What follows is just rotating, when I decide to turn sharply and do a run over the airfield, and try to brief Dogface on the go. Seemingly that failed as he got shot in the head right as we start our little run. As my helicopter took quite the damage, I returned to the carrier (officially named CSS Cthulhu, yeah) and switched my helos, but not before burying Dogface in a more or less successful attempt.

I flew a couple rotations before we were told to move to extract, and I just move somewhere in the middle of the airfield, originally planning to extract Alpha. I get shot in the face on my landing but since I'm such a glorious pilot, even when wounded, I could control my helo and land it safely. Charlie patched me up and then we got outta there.
VICTORY!

Unrecheable

Echo Auto Rifleman

We start off by losing Kefirz, who couldn't find us, so we just moved off to staging. During that we kinda discuss nighvision and heritage of our FTL, Lord Penney. Well. We find Kefirz after some time and sadly I forgot my camera (not that i ever had one in my loadout, this is war) so no family reunition pics. No money for me either when Penney dies apparently :(
As we got to our marker I see tons of AI coming at us. I shoot. And die. Welp.

lwlooz
Posts: 12
Joined: Sat Jun 30, 2012 5:33 pm

Re: [Tue] 02 Apr 2013 (Kevin Costner)

Post by lwlooz »

FoxHound
REDFOR ASL

The plan called for Alpha to sit on the SE side of the valley providing overwatch as Bravo cleared the valley coming in from our left and Charlie coming in from our right.
I set up my fireteams on the ridgeline overwatching Charlie's assault (A1) and Bravo's assault (A2).
My job probably would have included reporting enemy contacts up the chain of command, but since our CO was with us and my medic IceRaiser did an excellent job of making him aware of enemy movements as well, I had my best squad-leading session yet. :)
After some time watching INDFOR running about the bushes, they decided to take potshots at us. Worried for our CO's safety and annoyed at them ruining my quiet and pleasant day in the sun, I decided it was time to flush them out of the only compound where they could disturb us from. I pulled A1 to my position and told them to suppress the building, while A2 did a magnificent assault on the compound, that was blown up by an IED right infront of their eyes.
No casualties, excellent victory.

Utes Clearance
C SL

Who dares wins, right? On paper our mission as Charlie sounded like some SF almost-suicide mission. We were to land about 200m away from our objective, and assault it headon down a road with no cover and having access to the our objective only through a tiny gap in a fence that could have been covered by the enemy from mulitple directions.
This was a proper air assault. Luckily for us it was still fog-month at FolkARPS and visibility was low.
This enabled us to land at our LZ without any enemy resistance. We did unfortunately lose 1-2(?) man on the landing as the helicopter did begin to slide back from its landing positions and the some men that were left in the helicopter at that point disembarked from mid-air :( .
We killed 3 vehicles with ease getting to our objective, which when we got there it already was occupied by Bravo.
Robbed of our Iwo-Jima moment, we decided it was best to just wait for the helicopter to get us back to the aircraft carrier.

Unreachable
Team Superman - D FTL

Maybe the enemy didn't get the message, maybe they did not care, but upon us reaching our staging area they decided to turn Team Superman into a massgrave. Most of us died in that forrest. I told my team to heal up people they could find after the initial volley of fire, but got injured in the progress as well. As my injury seemed to be a hindrance to my fireteam getting out of that killzone, I asked one of my fireteam members to put a bullet in my head. From the grave I could observe 2 of them making it to the airfield before getting killed there. Sigh.

The Generals
BLUFOR - B SL

My job was to provide overwatch and cover the train station from the SW. We won the mission technically, but as usual in this mission I think the farmers won. Not only did they injure our General, I believe they might have had a hand in killing the enemy general as well.

Karavan
REDFOR - CO

Our convoy was ambushed, large amounts of hostiles incoming, Heliborne Evac at least 15 mins away, what to do?
I had about 16 infantry mans at my disposal. Organized into Alpha and Bravo squad. The convoy was ambushed into a town that was limited at one side by a rather steep slope.
I decided to use that hill as my anchor point and spread my men into buildings that were build on that slope or in its neighborhood. I told them to switch positions frequently, let the enemy get close and marked a circle on the map, outside of which our supporting CAS helicopter was free to kill anything it saw moving.
What I envisioned was a Hollywood-Standoff, with people shooting forces ten times their size while complaining about the fact that noone at home will understand. Giant Explosions everytime the attack helicopter made a strafing run. The one or two heroic death, but a glorious escape in the end with the entire town erupting in artillery fire as we fly away.
...

What actually happened is that we got Zerg-Rushed. The buildings we occupied might have not provided as many fire-positions and as much interlocking fire as I had hoped they would.

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: [Tue] 02 Apr 2013 (Kevin Costner)

Post by Black Mamba »

FoxHound
Charlie Squad Leader, Opfor

So, I'm in Charge of Charlie Squad, with Tiger as C1 FTL and Fer as C2 FTL. We're to sweep from the North-East corner towards the center, where we are to rejoin with Alpha and Bravo.
Two guidelines: Mutual cover, and watch out for the deadly IEDs. Worked out quite well, even though as Charlie, we witnessed most of the fight as a distant background audio FX.
I got reprimanded by the CO for being too slow, but hey, we did our job fine, suffered no casualties, and even engaged the enemy at the end.
Reason for that sluggishness was that I expected a flanking maneuver from the north west, or at least a sniper or two, but they never came. Turns out the enemy was concentrated on a single dot on the map, making them easy targets.

Utes Clearance
Super Six Three pilot

Crocuta was my crew chief. So after being given a choice between two possible LZs, I decide to go for the first one, which seems more concealed to a possible enemy presence.
Problem: goddamn Stevie Wonder fog. Coming for my final approach, the ground suddenly emerges in front of me, as well as a whole metric butt-ton of trees. I quickly bleed what remains of my speed and try to put the chopper down 75 meters before the LZ. Turns out the ground, which from what I could see was just fine, was actually a steep slope, and I started drifting back quite fast. After two attempts to stop people from getting out on Vehicle VON (which apprently were unheard), I decide to take off again and set her back on some more even ground. I'll learn later we lost two good soldiers to that stunt. Sorry 'bout that.
Then, it's a succession on low passes on the enemy encampments, but if we can see the encampment part of it, we never really see the enemy. At some point they saw us, though, and I lost my beloved Crocuta and my tailrotor at the same time.
Still all three super six managed a textbook column landing on the airfield and extracted the victorious troops. I'm actually happy the mission was called then, because a no tail rotor landing on the carrier would have been a whole another matter. But the party doesn't know that, so, success.

Unreacheable
Bravo second AT rifleman

As a JIP, the party had directed us to take a simple rifleman loadout. However, my JIP box would only let me choose Rifleman (AT) or AAR. I went for AT dude, knowing that I usually suck bad at shooting rockets. Like, really bad.
Also, this was the first mission I ever played with some of you guys, back in the days of plain old Folk. So, it was kinda like some sort of a birthday, namean?
So, first thing first, the JIP stuff doesn't mess up and I effectively end up in Bravo Fireteam. Which I usually don't manage to do. Does this mission starts well?
Then we quickly engage a few contacts and technicals at a treeline. Although I can see stuff, my marksmanship takes over and I shoot a lot of butterflies and blades of grass. In the meantime, people start dying, and I find the corpse of an esteemed AT colleague. I scavenged a rocket out of his pocket. Thanks for carrying that up until there, dude. I'll make sure your effort wasn't in vain.
Team Fishfood actually makes it to the last ridgeline before the airfield. Between healing a few downed brothers here and there, shooting bullets in the rough direction of an MMG on our right flank, I overhear comrade Dogface talking about some Shilka on the runway.
I'm not ready to die just yet, so I take a quick peek over the ridge, locate the shilka, and move a few paces back. I mean, I know I can't hit anything I see with an RPG, so I'm gonna try something new: a parabolic shot, over the ridgeline, at a Shilka I can't see, using the massive drop on the PGV7L rockets.
Well, as it turns out, two rockets and two hits later, the Shilka goes up in a massive fireball. Say whut?
Sadly, Dabbo goes down about immediately after that. I could see him wandering around, and then, all of a sudden, he was rotting on the ground. Gimme gimme that rocket.
I happen to also be almost out of ammo, and there's an enemy corpse right there. Scavenge an M16, forget to notify anybody 'bout that bit, and then realise I'm the last dude in Bravo, and the rest of team Fishfood has started a rushed charge against them hangars.
Dogface starts whinig about an annoying Shilka shooting him up. I crest, realize it's actually the leftmost Hind, in which some sneaky AI has apprently figured out where the trigger was. Rocket his face, he shuts up.

With that done, I myself proceed to rush to the objective, with much swearing on the comms, taking all kinds of fire on the way, but I'm saved by a smoke daf had dropped there, for no apparent reason. I also (shame on me!) take a few potshots on my left at who happened to be Dogface. I miss him, but he dies almost immediately after. So I'm all alone, in that hangar, next to the rightmost Hind. I, for a moment, consider just getting in the cockpit and crashing it into the hangar. But the voice in my head reminds me that a few months earlier, I was a simple peasant, and I have no idea what all them switches and fancy lightbulbs do. Heck, I don't even know which cockpit is the pilot's.

So after trying to get some comms with the rest of the platoon, I rush out and proceed to search for some kind of explosives. No explosives. Hell. Oh, hey there, three rockets. Gimme!
Seeing that I already put one in the left Hind, I proceed to put two in the one on the right, and the other one in the other. That one was resilient. Wouldn't just explode.
Then I elaborate a complicated plan, involving parking a fuel truck next to it, and exploderizing it with hand grenades, hoping that it'd be enough.
Yet, with the amount of whizzing metal objects flying around, I feel like I might not make it to the grenade part. Comrades, your death won't be in vain! We shall rejoin in the green gardens of Valhalla soon!

The Generals
Useless Alpha Squad Leader, Blufor

The plan? Rush forward, shoot, win. I'm given two fireteams, but everybody does pretty much what they want to. Soon, Dogface, our general, is wounded by some peasants. No problem, for some reason I'm now a sniper and take two of them with two bullets, 350 meters away. Well, that's new.
Then we win. Oh, okay.

Karavan
Pupeteer master

A hundred against 16. That's gonna be a hard one. I devise a plan involving staggered attacks, to give them a slight chance of at least having a bit o'fun, but as I mess up my teleport, my pupeteer subordinates decide it'll be more effective to move in all together. No s@%t.
I felt sorry for the players here.

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