zz_co17_stillborn_eagle
Map: Shapur
JIP: Yes
Scripts: Norrin's Revive, various
Description: Air assault on a compound. This is a mission made by Monty from RPS; it features revive.
zz_co20_stillborn_eagle
Map: Shapur
JIP: Yes
Scripts: Norrin's Revive, various
Description: Identical to the orginal 17-slot version by Monty, but with the addition of 3 playable riflemen in the main squad, and a CH-47 in place of the UH-60.
Missions on the server
Re: Missions on the server
fkco_co28_valley
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: After an insertion by hueys, a Takistani army platoon must sweep a long and winding valley with high sides and plenty of cover, heading for a small blocking force of friendly troops.
fkco_co28_valley_RE
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk, Norrin's Revive
Description: After an insertion by hueys, a Takistani army platoon must sweep a long and winding valley with high sides and plenty of cover, heading for a small blocking force of friendly troops. This version features Norrin's revive.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: After an insertion by hueys, a Takistani army platoon must sweep a long and winding valley with high sides and plenty of cover, heading for a small blocking force of friendly troops.
fkco_co28_valley_RE
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk, Norrin's Revive
Description: After an insertion by hueys, a Takistani army platoon must sweep a long and winding valley with high sides and plenty of cover, heading for a small blocking force of friendly troops. This version features Norrin's revive.
Re: Missions on the server
fkco_co34_flask
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: After an insertion by hueys and linking-up with up to two player-controlled Shilkas, a Takistani army platoon must enter a small valley with high sides and clear the town. However, the valley is infested with enemy troops and other assets, and there is only one road into the valley.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: After an insertion by hueys and linking-up with up to two player-controlled Shilkas, a Takistani army platoon must enter a small valley with high sides and clear the town. However, the valley is infested with enemy troops and other assets, and there is only one road into the valley.
Re: Missions on the server
fkco_adv68_internecine_DC
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk + custom music
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in 1980s Zargabad for control of Shabaz. Over 95% of players are armed with no more than an AK-47 and hand grenades. The DC indicates that this is the director's cut version of the mission, which means: music!
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk + custom music
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in 1980s Zargabad for control of Shabaz. Over 95% of players are armed with no more than an AK-47 and hand grenades. The DC indicates that this is the director's cut version of the mission, which means: music!
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co31_thefirstday v1.4 (I'm still tweaking odds and ends so the mission on the server isn't the current one. I'll upload a final before sunday)
Map: Takistan
JIP: Yes (good luck)
Scripts: F2 OA Folk
Description: In pitch black night Takistani Army invades Garmsar to retrieve Intel from a downed chopper.Only command is given night vision and get's inserted at a OP overlooking town while the mechanized infantry have to make their way from the west, carefully examining the road for mines. Precious flares and ambient vehicles will help creating additional sources of illumination.
Map: Takistan
JIP: Yes (good luck)
Scripts: F2 OA Folk
Description: In pitch black night Takistani Army invades Garmsar to retrieve Intel from a downed chopper.Only command is given night vision and get's inserted at a OP overlooking town while the mechanized infantry have to make their way from the west, carefully examining the road for mines. Precious flares and ambient vehicles will help creating additional sources of illumination.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_co42_skyline
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Seeking to locate and eliminate six static AAA assets, the Third International Fighting Brigade in the name of Che Guevara assault a high ridgeline held by Takistani Army alpine troops. The guerrillas are supported by up to two player-controlled mortars.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Seeking to locate and eliminate six static AAA assets, the Third International Fighting Brigade in the name of Che Guevara assault a high ridgeline held by Takistani Army alpine troops. The guerrillas are supported by up to two player-controlled mortars.
Re: Missions on the server
fkco_co22_finale_SE
Map: Zargabad
JIP: No
Scripts: F2 OA Folk
Description: Special (expanded) edition of fkco_co10_finale. A small detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks. Actually, there are more tanks than in the original. And better.
Map: Zargabad
JIP: No
Scripts: F2 OA Folk
Description: Special (expanded) edition of fkco_co10_finale. A small detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks. Actually, there are more tanks than in the original. And better.
Re: Missions on the server
fkco_adv68_internecine
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in 1980s Zargabad for control of Shabaz. Over 95% of players are armed with no more than an AK-47 and hand grenades. This is the non-DC version of the mission, so no music :/
fkco_adv68_internecine_II
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in 1980s Takistan for control of Sultansafe. Over 95% of players are armed with no more than an AK-47 and hand grenades. This is the same mission as Interecine, with the action transposed to a different location.
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in 1980s Zargabad for control of Shabaz. Over 95% of players are armed with no more than an AK-47 and hand grenades. This is the non-DC version of the mission, so no music :/
fkco_adv68_internecine_II
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in 1980s Takistan for control of Sultansafe. Over 95% of players are armed with no more than an AK-47 and hand grenades. This is the same mission as Interecine, with the action transposed to a different location.
Re: Missions on the server
fkco_co42_technicality
Map: Shapur
JIP: Yes
Scripts: F2 OA Folk
Description: The Third International Fighting Brigade in the name of Che Guevara, newly outfitted with technicals for every element, speeds across the desert to the complex at Shapur in search of a missle launch vehicle. Army units and loyalist tribesmen provide added death in this nod to the Libyan conflict. Comrade Tigershark plays Saif Gaddafi.
Map: Shapur
JIP: Yes
Scripts: F2 OA Folk
Description: The Third International Fighting Brigade in the name of Che Guevara, newly outfitted with technicals for every element, speeds across the desert to the complex at Shapur in search of a missle launch vehicle. Army units and loyalist tribesmen provide added death in this nod to the Libyan conflict. Comrade Tigershark plays Saif Gaddafi.
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_adv68_fuelraid
Map: Proving Grounds
JIP: Nope
Scripts: F2 OA Folk
Description: A twist on the all time favorite interncine this adversarial plays in a post-apocalyptic europe with lot of added artificial cover in form of wrecks. Could use some music i just realize.
fkoa_co49_nightblind
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: The next version of "This first day" this favors the players a bit more by giving them more flares and reducing the number of enemy RPGs. At pitch black night a TK army platoon assaults an Garmsar without any NVGs. The only thing illuminating the light are the headlights of their light vehicles and the flares of their superiors. But maybe the T-34 can help shift the odds a bit.
fkco_co31_highwaytojahannam
Map: Chernarus
JIP: No, but there are reinforcements that can be picked up later in the mission.
Scripts: F2 OA Folk
Description: My first try on a "big" mission this one puts the players in the roles of a guerilla convoy that's trying to get Aziz out of Chernarus (he's been visiting). Lots of enemy insurgents are between them and their goal while enemy armored platoons are on the chase. They can resupply after the first two thirds of the mission in Gurka where they can pick up fresh vehicles (technicals of all sorts) and reinforcements in the form of playable squads Kappa and Zulu (either JIP or dead players).
Map: Proving Grounds
JIP: Nope
Scripts: F2 OA Folk
Description: A twist on the all time favorite interncine this adversarial plays in a post-apocalyptic europe with lot of added artificial cover in form of wrecks. Could use some music i just realize.
fkoa_co49_nightblind
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: The next version of "This first day" this favors the players a bit more by giving them more flares and reducing the number of enemy RPGs. At pitch black night a TK army platoon assaults an Garmsar without any NVGs. The only thing illuminating the light are the headlights of their light vehicles and the flares of their superiors. But maybe the T-34 can help shift the odds a bit.
fkco_co31_highwaytojahannam
Map: Chernarus
JIP: No, but there are reinforcements that can be picked up later in the mission.
Scripts: F2 OA Folk
Description: My first try on a "big" mission this one puts the players in the roles of a guerilla convoy that's trying to get Aziz out of Chernarus (he's been visiting). Lots of enemy insurgents are between them and their goal while enemy armored platoons are on the chase. They can resupply after the first two thirds of the mission in Gurka where they can pick up fresh vehicles (technicals of all sorts) and reinforcements in the form of playable squads Kappa and Zulu (either JIP or dead players).
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".