Missions on the server

Kill your comrades. Wholesale
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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer »

fkco_adv68_internecine_IIME (Merkel Edition)
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in present-day Takistan for control of Sultansafe. Over 95% of players are armed with no more than an MP5 and hand grenades. This is the same mission as Interecine, with the action transposed to a different location. MP5s courtesy of the Angela Merkel.

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Mojo
Posts: 42
Joined: Thu May 02, 2013 11:40 pm
Location: Spain

Re: Missions on the server

Post by Mojo »

faco_co57_Grishinokessel_v2
Map: Chernarus
JIP: No
Scripts: F2 2-7-3
Description: A mixed convoy of infantry and armor have been ordered to encircle the american forces that broke through the frontlines. The standart F2 platoon has been changed slightly to allow for a Vodnik ambulance and a mobile PLTHQ. The blue/red lines are frontlines, keep that in mind when planning.
*ENG truck fixed, V1 removed, messed up V2 fixed, small changes in briefing/map, advancing forces decreased*
Last edited by Mojo on Mon Jul 22, 2013 11:49 pm, edited 5 times in total.
Operation Red Hammer - A dynamic, storydriven, COOP campaign
viewtopic.php?f=31&t=919

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the server

Post by kalelovil »

faco_co81_saving_lives
Map: Chernarus
JIP: No
Scripts: F2 2-7-2 (with slight modifications), Head's wave script, Arigato's Defence Script, Shuko's SHK_pos, Kronsky's UPS, custom scripts.
Description: UN forces fight through to the Berezino church against ChDKZ forces, to bring their ambulances with medical supplies to some injured civilians.
Meanwhile a smaller allied CDF force fights to defend the church.

faco_co66_cleanup_operation
Map: Takistan
JIP: No
Scripts: F2 2-7-2 (with slight modifications), Shuko's SHK_pos, custom scripts.
Description: A port of my previous Chernarussian cleanup_operation to Takistan.
Last edited by kalelovil on Mon Jul 08, 2013 1:56 pm, edited 1 time in total.

Wilson
Posts: 77
Joined: Sat Sep 29, 2012 10:25 am

Re: Missions on the server

Post by Wilson »

faco_adv100_elsafi_defence
Map: Takistan
JIP: No
Scripts: F2 2-7-3, Black Mamba's Mortar Script, F2 Group Teleport
Description: Takistani Locals (INDFOR), supported by a HMG team, defend the hillside town of Elsafi in North West Takistan from a Takistani Militia (OPFOR) Assault, who are supported by HMG, MMG and Mortar teams.

Changes made in v2:
  • Removed the time of day and weather parameters and added fog to cover the ridgelines.
  • Removed the MMG Team and Sniper Team from INDFOR.
  • INDFOR must maintain a presence in the town of Elsafi itself or the mission will end.
  • Added Unit tags (T) and fixed the spectator bug.
Last edited by Wilson on Tue Jul 16, 2013 10:09 pm, edited 2 times in total.

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the server

Post by kalelovil »

faco_adv44_CHernOLO_SE
Map: Chernarus
JIP: No
Scripts: F2 2-7-3
Description: An updated Cholo using F2 2-7-3 set in Vybor.

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Mojo
Posts: 42
Joined: Thu May 02, 2013 11:40 pm
Location: Spain

Re: Missions on the server

Post by Mojo »

faco_co61_Borderhoppers
Map: Chernarus
JIP: No
Scripts: F2 2-7-3
Description: OP Red Hammer, Mission 1 - A russian infantry platoon has crossed the border and is ordered to clear Grozovoy pass until a halting point at the very end. They are supported by a BMP-3 and a ENG team.
Last edited by Mojo on Mon Jul 22, 2013 7:18 pm, edited 4 times in total.
Operation Red Hammer - A dynamic, storydriven, COOP campaign
viewtopic.php?f=31&t=919

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Ferrard Carson
Posts: 565
Joined: Sun Aug 12, 2012 6:08 am

Re: Missions on the server

Post by Ferrard Carson »

faco_adv48_CHazarLO
Map: Hazar (Desert_E)
JIP: No
Scripts: F2, version 2.7.3
Description: Yet another variant on Cholo - rockers and cops square off at the Hazar police station. Debut mission in the town of Hazar on the Desert map.
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: Missions on the server

Post by Black Mamba »

faco_co55_bunnyhops_v2
Map:Takistan
JIP: No
Scripts: F2, version 2.7.3, Shuko's random position finder, Wolfenswan's functions, BM's functions, TPWCAS
Description: A heliborne US platoon performs Air Assault Operations on three locations in Takistan. First attempt to bring the AI Suppression system into the FA experience. Should probably be timed to a max of one hour/90 minutes.
Last edited by Black Mamba on Sun Jul 21, 2013 3:48 pm, edited 1 time in total.

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Ferrard Carson
Posts: 565
Joined: Sun Aug 12, 2012 6:08 am

Re: Missions on the server

Post by Ferrard Carson »

Now would probably be a good time to mention this: I've been guilty of this in the past as well, but if you update a mission, unless there are changes major enough to warrant it receiving an "SE" or "XE" moniker, just edit the previous post to reflect the changes, don't make a new one. Any single mission should only be mentioned once in this thread, barring the "SE / XE" exception. This helps keep the thread nice and clutter-free so as to make it easier for hosts to determine what missions are good to run or not.

:clint: ~ Ferrard
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer »

faco_adv100_inter_III
Map: Zargabad
JIP: No
Scripts: F2 v2-7-3
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in present-day for control of Yarum. Over 95% of players are armed with no more than an MP5 and hand grenades. This is the same mission as Interecine, with the action transposed to a different location.

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