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Clientside addons compatible with FA

Posted: Sat Oct 13, 2012 4:20 pm
by wolfenswan
A collection of clientside addons used by FA players.

If you're looking for a convenient way to launch ARMA with ADDONS check out Head's A3 and A2 Launcher.

Essential Useful Goodies
  • - JSRS Soundmod + Patch- everything sounds better
    - mk4_nvAdjust - rarely necessary but good to have sometimes
    - mk4_ATSightsGuide - not using it that much but it's a great ressource if you're not that experienced with AT
    - WarFX: Blastcore - this makes ArmA prettier but also alters the way *you* see the smoke of smoke grenades etc. This means that you'll perceive smoke as covering an area where other people might not.
Content/Overhauls Non-arma

Re: Client-side mods I'm using

Posted: Sun Oct 14, 2012 2:47 pm
by mike
Here are some other ones I can add to that list:

mk4_ui_chat
Gives the chat channels proper colors. For example: group = green, direct = pink

mk4_orbat
Adds a custom page to the briefing screen where you can see the organization of your side

Whisper_plugin
Makes CC chat bearable in ts3 by putting it only on your right ear, and if you have enabled your sound-pack volume in ts3 settings you'll hear beeps too!

mk4_mapInfo
Shows the grid ref and height above sea level of your mouse cursor on the map screen.

Re: Client-side mods I'm using

Posted: Thu Nov 01, 2012 10:02 pm
by Ferrard Carson
Hey mike, do you know if your TS whisper plugin will work with 3.0.9.2? Since the update, I haven't been able to get that to work, so I've fallen back on my ACRE install of TS (de-ACRE'd, of course) that's still on 3.0.8.1

~ Ferrard

Re: Client-side mods I'm using

Posted: Tue Dec 11, 2012 10:52 pm
by mike
A new version for my whisper plugin. New bug fixes included:

Click

Re: Client-side mods I'm using

Posted: Thu Dec 13, 2012 1:06 am
by harakka
Thanks Mike, greatly appreciated.

Re: clientside addons

Posted: Wed Jan 02, 2013 8:17 pm
by m0ntag
I think that everyone needs to have SThud and STmovement because those two are darn near essential. They can be a lifesaver in some cases, in my experience. Digital Compass is good too and very handy. I do so love the modding community of ARMA. Little things like this that make a world of difference.

Re: Clientside addons compatible with FA

Posted: Mon Feb 04, 2013 1:10 pm
by Anvilfolk
Hi,

My addons (in particular STHud, STMovement and JSRS) don't appear to be working. I can confirm that they are loaded since I see them listed under "extensions" (after disconnecting from an FA session), but I don't get the hud with my squad-mates. The sounds are also rather bland, though I haven't had time to properly test JSRS offline.

I am using Play withSIX as a launcher, and have all mods downloaded through there. I've got STHud, STMovement and JSRS as ArmA 2 mods, not as part of another modpack (such as ACE, I44, etc). When I join the FA server, it will ask me to load extra addons (CBA, ASR_AI, MK4, etc), and I'll accept. Then, it will give me an error like "MK4_fix_hud requires sthud_somethingorother". I can get the exact message later. After that it launches fine, but again, movement is still clunky, no squad tactical awareness and crappy sounds.

Has anyone else had this issue? Right now I am leaning towards a problem with the order of loading mods (if it makes a difference), or to Play withSIX having older versions of the mods. I'd like to avoid having to figure it all out by launching the game a million different ways :)

Any ideas? Thanks in advance!

Re: Clientside addons compatible with FA

Posted: Mon Feb 04, 2013 5:37 pm
by wolfenswan
Just to make sure: You're using CBA and it's set to load before everything else (this shouldn't be necessary but better safe than sorry etc.)

Re: Clientside addons compatible with FA

Posted: Mon Feb 04, 2013 8:22 pm
by Stoner
Anvilfolk,

Are you using the Steam version or retail?

Re: Clientside addons compatible with FA

Posted: Tue Feb 05, 2013 9:36 am
by Anvilfolk
Hi both,

I am using retail, and all the CBA addons do appear to be loaded. What order should they appear in when I click "Expansions" in-game? Any idea how I force them to load before others?

I think it's probably time to try some other launcher for ArmA 2...