GeneralCarver's Scripts Threat

Party-approved programming
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generalcarver
Posts: 21
Joined: Thu Nov 25, 2010 8:45 pm

GeneralCarver's Scripts Threat

Post by generalcarver »

GeneralCarver's Vehicle Flip Script:
Description: Play can turn over a flipped vehicle such as car, ATV, bike, or motorcycle.
http://forums.bistudio.com/showthread.php?t=111701

Second Primary Weapon:
Description: Player can have two primary weapons. Use action menu to switch between the two.
http://forums.bistudio.com/showthread.php?t=111062

Backpack Script
Description: Player gets a client side backpack deployed via their action menu. (Script Intent: Intended for ArmA 2 units, which cannot pickup Arrowhead backpacks)
http://forums.bistudio.com/showthread.php?t=111087

Spare Vest Pouch:
Description: Player gets two client side vest pouch backpacks deployed via their action menu. (Script Intent: Intended for ArmA 2 units, which cannot pickup Arrowhead backpacks)
http://forums.bistudio.com/showthread.php?t=111113

Pack Cow Script:
Description: A pack cow which has a cart and an ammo crate which can be deployed or loaded back up for transport. The cow can be ordered to move around via action menu and map clicking.
http://forums.bistudio.com/showthread.php?t=110488

Display Heading Script:
Description: Displays the heading of a player in degrees adjacent to the compass. Turn on and off via pressing "k" once. (same as compass). Script Intent: Intended to help players see exact heading for calling out contacts or other sightings.
http://forums.bistudio.com/showthread.php?t=110284

generalcarver
Posts: 21
Joined: Thu Nov 25, 2010 8:45 pm

GeneralCarver Crew Parajump Manager Script

Post by generalcarver »

Image

Description:
This script causes the AI or players in the back of an aircraft to eject one at a time in order with a slight delay. The pilot is ignored.

Compatibility: ArmA, ArmA 2 series, any version.
NOT RECOMMENDED FOR USE WITH ACE2 MOD!

How to use...
Launch the script with the following line of code. The code needs to be executed server side and at the moment you want to units to eject out of plane.
The plane could be piloted by a human player or A.I. The pilot in the script is ignored.

gc_crew_parajump_manager_script = [vehiclename, jump delay] execVM "gc_crew_parajump_manager.sqf";

array elements description...
vehiclename - name of vehicle which units will be ejecting out of.
jump delay - pause between crew jumping out. (recommend 0.75 on dedicated server)


Use:
100% Open source. Use and modify as you like! Go make great missions!


Download Link:
http://www.4shared.com/file/5zD_f9Uk/gc ... nager.html
(always use this link for most up to date version)

generalcarver
Posts: 21
Joined: Thu Nov 25, 2010 8:45 pm

GeneralCarver Adjustable AI Skill Script

Post by generalcarver »

GeneralCarver Adjustable AI Skill Script

Compatibility: ArmA 2 v1.07 and beyond.

Description:
Yet another abomination for ArmA 2! This script allows players to have a parameter in their mission which can be set during the role selection and adjust the A.I. skill level for friend and enemy A.I. in the mission.

Use:
100% Open source. Use and modify as desired, but either way.. go make good missions!

Installation:
Instructions included in download in Read Me.

Download Link:
http://www.4shared.com/file/5SAe7gaO/gc ... script.htm
(always use this link for most up to date version)

generalcarver
Posts: 21
Joined: Thu Nov 25, 2010 8:45 pm

GeneralCarver Deploy-able Medic Tent

Post by generalcarver »

Description:
This script adds the ability for medics to deploy a medical field tent at their location. This is done via the action menu. The medic can then un-deploy the tent and re-deploy where needed.

Compatibility: ArmA 2, ArmA 2: OA, ArmA 2: Combined Ops (includes the BAF, and PMC expansion content)

100% Multiplayer compatible.
Respawn Compatible


Use:
100% Open source. Use or edit as desired.


Installation:
1. Copy over the "Scripts" directory to your mission.
2. Copy the contents of the mission's init.sqf over to your mission's init.sqf. (use the format provided to ensure Join in progress compatability if your mission needs it)

Download Link:
http://www.4shared.com/file/U0tiOerd/GC_Med_Tent.html
(always use this link for most recent release of script)

generalcarver
Posts: 21
Joined: Thu Nov 25, 2010 8:45 pm

GeneralCarver Revive Script

Post by generalcarver »

Revive Script

Compatibility:
-ArmA 2, ArmA 2: OA, ArmA 2: CO
-Compatible with all mission mode types.
-Multiplayer compatible.
-Maintains inventory load out, backpack, and backpack contents of player upon revive.

Installation:
Instructions included in Read Me in download.

Use:
100% Open Source. Use, modify or edit as you like.

Download Link:
http://www.4shared.com/file/xQHYKJYY/gc ... cript.html
(always use this link for most up to date version)

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