[CLOSED] Call for help: F3 v3-1-0 RC5

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fer
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[CLOSED] Call for help: F3 v3-1-0 RC5

Post by fer »

:science101:

What's happening comrade?
Comrades Wolfenswan and Head, with support from friends in a number of other communities, have been working hard to prepare F3 v3-1-0. This represents the biggest overhaul since the framework was first ported to ArmA 3. Today, release candidate #3 release candidate #4 release candidate #5 is being made available to loyal Party members! More information on the new/updated features is provided at the end of this post.

Sounds very interesting, what can I do to help?
Simple: make a mission with the current release candidate. It helps us flush out bugs or problems with documentation and generates new content for our core sessions. Remember to read the threads: Writing ArmA 3 missions for Folk ARPS and Writing ArmA 3 briefings for Folk ARPS.

Is this the version I should be using from now on?
Yes.

How can I download a copy of the current release candidate?
Download the current release candidate from the Dev Branch page of the F3 wiki. Scroll down to post #2 in this thread.

Is there updated documentation?
A new set of manual pages, updated to reflect the current release candidate, can be accessed from the Dev Branch page of the F3 wiki. Pages for the current release candidate have titles beginning with: Dev

Have the tutorials been updated yet?
Not yet, but Party engineers will updating the adversarial and cooperative mission tutorials. Current estimates are that the old tutorials remain 90% relevant to v3-1-0, so don't be afraid to use them if you need some guidance.

What if I find a bug?
Visit the F3 GitHub pages and post a new issue. Don't worry if you can't assign tags - Party engineers will do the triage.

What if I want to make a comment? ... Wait ... I don't want to be arrested. I'm a loyal Party member!
Please post comments (that are not bugs) in this thread. Any comrade requesting sniper teams will be detained.

I understand. I'm ready to do my duty, comrade! Also, just curious, who are those other communities?
Excellent, comrade hero mission maker or aspiring comrade hero mission maker! As for the other communities, Party engineers have been joined by scientific delegations from Black [sh33p], Bourbon Warfare, Phantactical, Project MilSim, Team One Tactical and The Company.

Right, so what were the changes?
Here they are:
3-1-0 RC5 | 11 JUN 2014
  • Added Radio Systems Support component (replaces ACRE support component):
    • Supports ACRE and TFR systems via single mission parameter.
    • All radios cleared to avoid duplication of radio items.
    • Optional: radio frequencies split based on unit's side.
    • Spectator chat correctly handled for all players.
    • Radios assigned based on assignGear calls (from unit init).
    • ACRE only: vehicles filled with radios, depending on size.
    • New component works separately from the F3 Folk ARPS Assign Gear Script component for locality purposes.
  • Updated Fireteam Member Markers component:
    • Team colours are now assigned in arrays at top of script (easier to modify, same functionality).
  • Updated Join Group Action component: new notifications.
  • Updated ORBAT Notes component:
    • ORBAT lists vehicles, crew and any loaded elements.
    • ORBAT lists individual medics (under their element leader).
  • Fixed F3 Spectator Script component:
    • Fixed issues for players joining into spectator mode during a no-respawn mission.
    • Fixed various tags and camera issues.
  • Fixed several components for use with JIP/respawn:
    • Fireteam Member Markers component.
    • F3 Folk ARPS Group Markers component (specifically for specialist markers).
    • Join Group Action component.
3-1-0 RC4 | 03 JUN 2014
  • Fixed AI Skill Selector component: removed references to precursor component.
  • Fixed F3 Folk ARPS Platoons component: incorrect group names for some FIA groups.
  • Fixed F3 Folk ARPS Assign Gear Clothing component: incorrect uniforms for FIA drivers.
  • Fixed F3 Simple Wounding System component: typo with variable name.
  • Fixed F3 Spectator Script component: tags and camera issues.
3-1-0 RC3 | 29 MAY 2014
  • Updated F3 Folk ARPS Platoons component:
    • Added CO/DC driver (repair) slots (all factions).
    • Added UAV Operator slots to FIA.
  • Updated MapClick Teleport component: added HALO option.
  • Updated Mission Conditions Selector component:
    • Night option now features full moon.
    • Other options adjusted (better dawn/dusk etc.).
  • Fixed ReadMe File Template component: removed ArmA 2 references.
  • Fixed F3 Folk ARPS Assign Gear Script component: incomplete lists of classes in headers.
  • Fixed F3 Spectator Script component: minor issues.
  • Fixed F3 Simple Wounding System component: minor issues.
3-1-0 RC2 | 28 MAY 2014
  • Updated F3 Folk ARPS Platoons component:
    • Ground vehicle drivers and selected helicopter crew members are now able to repair vehicles.
    • Ground vehicle commanders have rangefinders.
    • Fixed AAF DC group assignment.
  • Updated Safe Start component:
    • Changed frequency and duration of notifications.
    • Changed name of parameter variable.
  • Fixed ACRE Support component: script path(s).
  • Fixed Debug Mode component: string paths (several were still referring to f\common)
  • Fixed F3 Folk ARPS Assign Gear Script component:
    • Removed blank between assignGear and ; in unit INIT lines.
    • Removed nul = for unit INIT assignGear call.
  • Fixed F3 Folk ARPS JIP Reinforcement Options component: paths (were still referring to f\common).
  • Fixed F3 Folk ARPS Group Markers component: markers work for JIP players.
  • Fixed Mission Conditions Selector component: issue with overcast implementation.
  • Fixed PreMount component:
    • Fixed incorrect function calls in modules for CSAT.
    • Made more robust.
  • Fixed E&E and Casualties Cap components: ensured code spawned happens globally.
  • Fixed SP Editor issues (various).
3-1-0 RC1 | 24 MAY 2014
  • Restructured folders and files:
    • Nearly all components now rest within their own sub-folder.
  • Added AI Skill Selector component:
    • Replaces the old AI Skill Selector (A&D and Coop) component.
    • Allows the skill levels of all three combatant sides to be set individually via mission parameters.
  • Added F3 Folk ARPS Assign Gear Attachments component:
    • Works with F3 Folk ARPS Assign Gear Script component.
  • Added F3 Folk ARPS Assign Gear Clothes component:
    • Works with F3 Folk ARPS Assign Gear Script component.
  • Added F3 Simple Wounding System.
  • Added F3 Premount component:
    • Mission makers can quickly and easily mount multiple groups in multiple vehicles.
    • Mission makers can control use of crew seats and group cohesion across vehicles.
    • Pre-placed modules support easy mounting of squads from pre-placed platoons.
  • Added Respawn Templates component:
    • Replaces Respawn INIT component.
  • Added MapClick Teleport component:
    • Replaces the Mission Maker Teleport component.
    • Can also be used by players in-game.
    • Mission makers can restrict usage by number of uses and/or time.
    • Mission makers can restrict usage to group leaders.
  • Added support for OPFOR and Independent FIA platoons to following components:
    • Briefing Template component.
    • F3 Folk ARPS Assign Gear Script component.
    • F3 Folk ARPS Group IDs component.
    • F3 Folk ARPS Group Markers component.
    • Updated Authorised Crew Check component:
    • Now incorporates Authorised Crew Type Check component.
    • Mission maker can now control access to passenger seats as well.
  • Updated Buddy Team colours component:
    • Fixed bug with teams that begin in vehicles.
  • Updated Casualties Cap component:
    • Now incorporates Casualties Cap (Advanced) components.
  • Updated Dynamic View Distance component:
    • Mission makers can now control view distances for vehicle passengers.
  • Updated F3 Folk ARPS Assign Gear Script component:
    • Backpacks parameter renamed to Loadouts.
    • Added UAV operator loadout to all factions.
    • Changed default AT for AAF faction to RPG32.
    • Replaced all binoculars with rangefinders.
    • Fixed issues with respawn and JIP.
    • F3 Folk ARPS Assign Gear component is now called using f_fnc_assignGear (omitting the folk).
    • Uniform types (e.g. light, crew, diver etc.) for each unit type can now assigned in the faction's assignGear file.
    • Added new uniform types: ghillie suits and special forces (AAF don't have a dedicated AAF loadout, FIA use CTRG).
    • Backpack loadouts have been moved into their own file.
    • Attachments are now assigned as local variables, can be assigned as a per-type basis.
    • Added options for handgun attachments.
    • Tweaks to improve perfomance when loading vehicles with assignGear.
  • Updated F3 Folk ARPS Group IDs component:
    • Reworked to tidy up code and bring up to standard.
  • Updated F3 Folk ARPS JIP Reinforcement Options component:
    • Fixed component for respawn and JIP.
    • Uses RespawnTemplate instead of a EventHandler.
    • Added optional removal of old player corpses.
    • Added optional enforcement of old gear.
    • Added JIP menu allows joining no group or staying in old group if it still has members.
  • Updated F3 Folk ARPS Platoons component:
    • Added UAV operator to each CO/DC team for NATO, AAF and CSAT.
  • Updated F3 Spectator Script component:
    • Full sized map.
    • FOV Zoom.
    • Tag names for players.
    • Completely overhauled camera * now much smoother.
    • Revamped tags.
  • Updated Mission Conditions Selector component:
    • All relevant files moved to f/missionConditions.
    • Split f_setMissionConditions.sqf into three files: fn_setFog, fn_setDate, fn_setWeather.
    • Updated component to take advantage of BIS improvements in weather system and sychronisation.
    • Updated component to allow usage of new setFog array.
    • Updated component to allow smooth time transitions when changing the date.
  • Update Multiplayer Ending Controller component:
    • Component is now called using ["ending"] call f_fnc_mpEnd and needs only to be called on the server.
    • Updated to take advantage of Arma 3 improvements.
    • Component now accepts optional second parameter: true (default) displays "mission completed" type of ending, false "mission failed".
  • Updated Safe Start component.

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fer
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Re: Call for help: F3 v3-1-0 RC3

Post by fer »

Comrade, I heard there is an FA-specific stub created with F3 v3-1-0 RC3 F3 v3-1-0 RC4 F3 v3-1-0 RC5. Is that true?
Yes it is, and you can download it right here:
f3_v3-1-0_rc5_fa_ws_140531.Altis.7z
(102.49 KiB) Downloaded 477 times
What components are enabled, and is anything else included?
To speed things up for comrade mission makers, the stub has these changes and additions (from vanilla F3 v3-1-0 RC3 F3 v3-1-0 RC4 F3 v3-1-0 RC5):
:science101:

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fer
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Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Call for help: F3 v3-1-0 RC4

Post by fer »

Comrade, wait, now RC4 is out?
Yes, and the FA-specific stub has been updated too - see the post above.

But I made a mission with the RC3 FA-specific stub! How hard is it to update to RC4?
Super easy! Simply replace the folder f/spect/ with the one from RC4.

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fer
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Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Call for help: F3 v3-1-0 RC5

Post by fer »

Comrade, wait, now RC5 is out?
Yes, and the FA-specific stub has been updated too - see post #2 in this thread.

But I made a mission with the RC4 FA-specific stub! How hard is it to update to RC5?
If you haven't edited the files within the /f/ folder, copy over the folder from RC5. Next, you'll need to do a comparison between your description.ext and init.sqf files and those from RC5. Hopefully you won't have to change too much - a good comparison application like Winmerge can make this much easier.

:science101:

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fer
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Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Call for help: F3 v3-1-0 RC5

Post by fer »

Good news comrades, F3 v3-1-0 has been released!

:science101:

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