First, a huge thanks for the F3 mission making framework and associated wiki - it is fantastic!!
I am trying to make my first half decent and sizable multiplayer mission with the F3 framework (coop, ~50 players), and was wondering what implications (good, bad or otherwise) there are for using the F3 framework, if I have:
Code: Select all
disabledAI = 1;
as part of the the description.ext file? (See https://community.bistudio.com/wiki/Description.ext and search for 'disabledAI')
The practical advantage of adding this code is that, in MP missions, playable slots don't end up spawning AI in them by accidentally leaving "AI Enabled" on in the lobby (i.e. when the mission roster is not totally filled with players). For this reason, some mission makers seem to think adding disabledAI = 1; in the description.ext is good mission-making practice.
The only thing I'm lead to believe is an important implication is that setting "disabledAI = 1" leads to not being able to have JIP (not a deal-breaker to me) - and I even recall reading somewhere that this may not actually be the case and is a mistake on the Biki?...
I'm not wedded to having this code in the description.ext, but couldn't see anything on the F3 wiki that indicated whether this was/wasn't OK to do with the way the framework is set up.
Thanks for any help,
Kind regards,
A Blushing Crow