Dirty scenario ideas

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DirtyHarry
Posts: 31
Joined: Sun Feb 28, 2016 12:42 pm

Dirty scenario ideas

Post by DirtyHarry »

Hi all,
Just as a place for me to jot down thoughts as they come to me and as an open platform for others to steal borrow ideas.
I've not touched the editor in any meaningful way since OFP but the itch is back and I im looking seriously into mission making.
I'm looking at other games and movies as inspiration, most noteably the old rainbow six, ghost recon games and OFP itself. I want to play quite straight forward, realistic scenarios.

Mission idea 1: Coop ~20 players
The skinny:
Blufor: Nato
Opfor: syndicate, csat
Main objective: blow up drug factory, escape alive.
Sub objective: blowing the radio tower prevents CSAT helicopter commando re-inforcements. (5mins ETA on alarm)
Setting: Evenning, low fog.
  • Mission starts with teams already disembarked from boats.
  • Normal load out with suppressors. UAV team.
  • There are unarmed suvs patroling with armed guards passing through checkpoints around the perimeter (red dots)
  • The CSAT team are about 16 strong drop in and try and cut you off.
  • Possibly bunker/ additional outposts. Enemy numbers to be tweaked based on feedback.
Full res: http://img.pixady.com/2016/10/577417_missionidea.jpg
Image
Professional Try-hard.

User avatar
DirtyHarry
Posts: 31
Joined: Sun Feb 28, 2016 12:42 pm

Re: Dirty scenario ideas

Post by DirtyHarry »

Mission idea 1: Adversarial ~20 players
The skinny:
Blufor: Nato
Opfor: syndicate
Main objective: Escort VIP to airfield / Kill VIp
Setting: Dusk, clear.
Island: Tanoa might work best.

So This mission is heavily inspired by Clear and present danger and sicario.

I really like the idea of doing a "close protection" mission that may involve a car chase etc.

Basic idea
  • NATO start in safe zone.
  • Must pass through certain towns on way to airfield (drive by greeting AI audience in each town)
  • Escort consists of armoured cars for VIP and body guards. submachine guns.
  • Little bird provides recon support with sniper aboard.
  • There are civilians are EVERYWHERE including cars on roads.
  • 5+ Civilian casualties from Nato result in mission failure.
  • Opfor are dressed like civilians.
  • They can teleport to which ever town on route to airfield.
  • They are armed with pistols and grenades.
  • Once attacked nato can take any route to airfield.
  • Vip Cannot board little bird due to fear of helicopters. (reasons).
Professional Try-hard.

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