Creating ArmA 3 missions for Folk ARPS (inc. FA Template)

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Lexer
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Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template

Post by Lexer »

FA3.5.0 released. Available here: https://github.com/Raptoer/F3/releases/tag/v3.5.0

Major changes:
  • The JIP, Cache and Radio modules have been removed
  • Briefing ORBAT now lists FAC and JTAC roles
  • A new Disable Thermals component has been added
  • SWS has been replaced with a modified version of the BIS (End Game) Revive System
  • F3 spectator has been replaced with the BIS (End Game) Spectator System
  • F3 nametags have received an overhaul
  • Wolfenswan's ws_fnc has been updated and our own bug fixes and optimizations applied
  • Varies components have been updated to properly support the new IDAP faction.
  • Many small changes, bug fixes, and optimizations
Ask and you shall receive

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Lexer
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Posts: 137
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Location: Scotland

Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)

Post by Lexer »

FA3.5.0a released. Available here: https://github.com/Raptoer/F3/releases/tag/v3.5.0a

Major changes:
  • Potential fix for weird hang on mission ending
  • Fixes for nametag related script errors
  • Removal of the "Wait to be revived" hold-action
Ask and you shall receive

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Lexer
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Posts: 137
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Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)

Post by Lexer »

FA3.5.1 released. Available here: https://github.com/Raptoer/F3/releases/tag/v3.5.1

Major changes:
  • Re-Added cache component
  • Re-Added preMount component
  • Added spectator slots
  • Removed disableTIEquipment from vehicle init fields
  • Headless-client support has been added to setAISkill
  • dynamicViewDistance has been rewritten using Event-Handlers
  • createGarrison (ws_fnc) has been expanded to work with factions
  • Many assignGear fixes
  • Many small changes, bug fixes, and optimizations
Ask and you shall receive

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NikkoJT
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Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)

Post by NikkoJT »

Good news, everyone! The latest version of FA's F3 template is now available - 3.5.5!
Note: versions 3.5.2 through 3.5.4 did exist but weren't posted in this thread. Don't worry about that - use 3.5.5.

Click here to download the template and see the changelog on the FA F3 GitHub

Major changes:
  • Rebalanced difficulty settings
  • New Mission Conditions briefing tab
  • New Combat Life Saver assignGear class
  • Fixes and improvements across many features

    Please use this template version for future missions until the next release.
FA missions & session host. Tank appreciater.

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NikkoJT
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Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)

Post by NikkoJT »

A new FA F3 version, 3.5.6, has been released!
This version contains a couple of small changes and one big fix for a critical bug with Zeus. Existing missions need to be retrofitted with the fix for the Zeus bug, otherwise Zeus slots won't work properly. A patch for that is attached to this release.

Click here to download the 3.5.6 template and see full change notes.

Note: missions from 3.5.1 and earlier MUST have their Zeus/Game Master modules replaced with new 3.5.6 modules when applying the Zeus fix. Pre-3.5.2 modules have different init setups that do not work with the new files.
FA missions & session host. Tank appreciater.

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NikkoJT
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Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)

Post by NikkoJT »

A new version has been released. This update includes shiny new features and some fixes.

New features:
- Improved vehicle FCS
- Snowy weather settings
- Long range radio channels
- Yaaaay!

See the full FA3.5.7 changelog and download the new template here.
FA missions & session host. Tank appreciater.

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