[ARCHIVE] Missions on the ArmA 3 server

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the ArmA 3 server

Post by wolfenswan »

fa3_a95_aFriendInNeed
Map: Altis
JIP: No
Scripts: F3 3-0-8 + some 3-0-9 fixes, ws_fnc
Download: GitHub
Description: Updated to the latest F3. FIA defends their convoy against CSAT. NATO is deployed to support FIA and destroy the crates if need be.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the ArmA 3 server

Post by wolfenswan »

fa3_a106_Manhunt
Map: Altis
JIP: No.
Scripts: F3 3-0-8 + some 3-0-9 fixes, ws_fnc
Download: GitHub
Description: An AAF platoon wants to prevent a meeting between two FIA officers. Includes some light randomization, experiments with the new fog parameters (only fog in the valleys) and the choice between a Darter or an Abibala UAV for the AAF. Loosely based on Housemaster's "Warlords" for Arma2:OA.

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IceRaiser
Posts: 247
Joined: Sat Jun 18, 2011 11:38 pm
Location: IKEA

Re: Missions on the ArmA 3 server

Post by IceRaiser »

f3_c64_combined_assault
Map: Altis
JIP: No.
Scripts: F3 3-0-8 and BIS fnc_taskPatrol
Description: NATO Infantry supported by AAF Heavy Support(up to 1x Engineers 1x Hellcat, 1x Kuma, 2x Mora) push through Zaros and then SW to clear an AA nest, secure the Solar Powerplant and the Outpost further south.
7x unarmed Hunters and 4x HEMTT covered standing by for transport. CO's got a JTAC in his FT with laserdesignator and colored 40mm smokes.

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Missions on the ArmA 3 server

Post by Satire »

fa3_c60_training_day_v1
Map: Altis
JIP: Nope
Scripts: F3
Description: FIA raid on AAF training facility.

Nice and simple simple, get in, blow stuff up, steal boats then GTFO.
Mr-Link wrote: 7) SATIRE OP plz NERF.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the ArmA 3 server

Post by wolfenswan »

Updated to 3-0-9:

fa3_a106_Manhunt
Map: Altis
JIP: No.
Scripts: F3 3-0-9 fixes, ws_fnc
Download: GitHub
Description: An AAF platoon wants to prevent a meeting between two FIA officers. Includes some light randomization, experiments with the new fog parameters (only fog in the valleys) and the choice between a Darter or an Abibala UAV for the AAF. Loosely based on Housemaster's "Warlords" for Arma2:OA.

fa3_a95_aFriendInNeed
Map: Altis
JIP: No
Scripts: F3 3-0-9 fixes, ws_fnc
Download: GitHub
Description: The A2 mission adapted to A3. FIA defends their convoy against CSAT. NATO is deployed to support FIA and destroy the crates if need be.

fa3_a94_SelfService
Map: Altis
JIP: No
Scripts: F3 3-0-8
Description: CSAT attempt to seize a storage facility held by the AAF. Simple internecine style adversarial.
Download

fa3_c60_lowTide
Map: Altis
JIP: No
Scripts: F3, ws_fnc
Description: NATO attack AAF held town & airfield in south-east Altis.
Download

fa3_c76_AfternoonDelight
Map: Altis
JIP: Yes (need to be flown in)
Scripts: F3 3-0-9, ws_fnc
Download: GitHub
Description: CSAT attacks NATO supported AAF, in order to take out Cheetah AA and eliminate two AAF officers. This now features about 280 AI, to see if there's a ceiling (even with caching).

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Missions on the ArmA 3 server

Post by Satire »

fa3_a86_rapid_reaction_v4
Map: Altis
JIP: No
Scripts: F3 3-0-9
Description: PMC's rush to rescue an ambushed client from FIA assassins. Adversarial HVT extract/assassination. Slot HVT, split INDFOR between Alpha and Bravo/Charlie and slot 1 TH per Bravo/Charlie team

A rework of an older mission to new framework and new objectives.
Mr-Link wrote: 7) SATIRE OP plz NERF.

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the ArmA 3 server

Post by kalelovil »

fa3_c34_airfield_raid_v2
Map: Altis
JIP: No
Scripts: F3
Description: FIA attack CSAT controlled Molos airfield in order to destroy two Mi-48s, then extract.

An update with a couple more slots, the latest version of F3 (3-0-9), AI Skill Component enabled, slightly changed enemy numbers and placement, and an optional expanded objective (extract once the Mi-48s are destroyed).

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Missions on the ArmA 3 server

Post by Satire »

fa3_c60_thorn
Map: Altis
JIP: No
Scripts: F3 & ws_fnc
Description: AAF forces remove a thorn in their side. Infantry attack on Kore, followed by hunting for mortars in the hills.

Should make for a nice mix of CQB and open space fighting.
Mr-Link wrote: 7) SATIRE OP plz NERF.

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Dogface
Posts: 163
Joined: Wed Jan 23, 2013 1:13 am

Re: Missions on the ArmA 3 server

Post by Dogface »

fa3_a63_smugglers
Map: Stratis
JIP: Yes (3 FIA boat slots can be left JIP)
Scripts: No, but triggers are slightly more complex now
Description: Night mission. FIA smugglers with low-tech equipment bring a UGV to meet a gunboat, then escape. A small CSAT Navy strike team tries to kill them first.

Based on feedback from the last playthrough, the following changes were made:

* Setup simplified: Smugglers now start next to the UGVs, briefings/map-markings have been changed to hopefully be clearer, and added a 'suggestions' section - would love some feedback on this.
* Smugglers now have a means to escape the island; mission win conditions have been changed to reflect this. No hard end trigger, currently - I couldn't get casualty caps to work right...
* Smugglers now have a backup UGV (still only need to load one). If the hacker dies or isn't slotted, they'll move to a beach on their own.
* Unoccupied FIA vehicles no longer spawn, but there are some spare quadbikes.
* Some minor equipment changes - no more CSAT GLs. Also various other tweaks.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the ArmA 3 server

Post by wolfenswan »

fa3_a108_AirEola
Map: Stratis
JIP: No
Scripts: F3, ws_fnc
Download: Archive.
Description: Based on the eola-stub. Airborn AAF vs. FIA.

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