[ARCHIVE] Missions on the ArmA 3 server

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Aqarius
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Posts: 356
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

Re: Missions on the ArmA 3 server

Post by Aqarius » Tue Jun 24, 2014 7:16 pm

fa3_c50_waging_war
Map: Altis
JIP: No
Scripts: norrin's convoy script
Description: FIA take an AAF checkpoint and stop an AAF convoy (taking AT strongly recommended).
[/allegedly]

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the ArmA 3 server

Post by fer » Wed Jul 02, 2014 12:23 am

fa3_c50_idiots_se
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: A new, and slightly more evil update of Idiots. The Third International Fighting Brigade of Takistan in the name of Che Guevara returns as a hastily retrained CSAT infiltrator unit, parachuted onto Altis in the hours before the invasion to destroy a NATO AA unit in the North-Western foothills. Features HALO jumps, suppressed Katiba carbines and stealth. Be stealth.
Download: Download v5 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c46_bedtime_II
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: More from the modern Third International Fighting Brigade of Takistan in the name of Che Guevara: the brigade has gotten itself stuck inside an AAF curfew sweep. Badly under-gunned, the comrades must ambush enemies and liberate equipment, then punch out of the cordon and escape to a randomised point.
Download: Download v8 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_a100_inter_IV
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: First port of my Internecine missions to ArmA 3. Ironsighted Katibas replace AKs, but UAVs are introduced as an option (no NVGs, but element leaders have NV on their rangefinders). The host now determines which side will attack, and both sides deploy using group teleport. The location to be fought over is now randomly selected from a number of small villages and settlements.
Download: Download v5 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c78_pancho_se
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: NATO mechanised platoon (Marshalls) lands at Panochori Bay and must clear the valley up to (and including) Panochori itself. Replaces the original Pancho.
Download: Download v5 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c78_edna_se
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: Sequel to Pancho. NATO mechanised platoon (Marshalls) must capture the bridge at Edessa. Replaces the original Edna.
Download: Download v3 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c76_kav_se
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: Sequel to Pancho and Edna. NATO mechanised platoon (Marshalls) must capture the hillside village of Kavirida and nearby pass to Zaros. Replaces the original Kav.
Download: Download v3 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c78_zak_se
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: Sequel to Pancho, Edna and Kav. NATO mechanised platoon (Marshalls) finally assaults the town of Zaros. Replaces the original Zak.
Download: Download v2 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c72_citadel
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: CSAT mechanised platoon (Kamyshes) supported by one tank must capture the hillside village of Abdera in north-west Altis. Alpha squad has the option to use a single-use teleport action in order to act as recon infantry.
Download: Download v5 of this mission as a compressed mission folder (for use with the MP Editor).

fa3_c79_castell
Map: Altis
JIP: No
Scripts: F3 3-1-0 (Updated: no SWS), Wolfenswan's Function Library
Description: CSAT mechanised platoon (Kamyshes) supported by one tank and optional CAS must capture the hilltop village of Oreokastro and nearby castle in north-west Altis. Alpha squad has the option to use a single-use teleport action in order to act as recon infantry.
Download: Download v3 of this mission as a compressed mission folder (for use with the MP Editor).

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wolfenswan
Posts: 1208
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the ArmA 3 server

Post by wolfenswan » Sat Jul 05, 2014 3:20 pm

Missions updated with SWS as parameter (default:off):

fa3_c51_310toKavala
Map: Altis
Scripts: F3 3-1-0 & ws_fnc
Description: A CTRG-lead FIA group plans to ambush a nightly CSAT convoy. But to set up the killzone, they first need to clear the nearby town of it's AAF garrison. Mission begins in the evening but changes to night later on (when waiting for the convoy).
Download as an archive (can be put in the MPMissions folder)

fa3_a89_Manhunt
Map: Altis
Scripts: F3 3-1-0 & ws_fnc
Description: A AAF platoon is tasked to intercept and kill two FIA officers meeting at a nearby town. Lightly armed FIA forces need to lure AAF into CQC and make sure the officers survive and extract successfully.
Download as an archive (can be put in the MPMissions folder)

fa3_a96_cratesistance
Map: Altis
Scripts: F3 3-1-0 & ws_fnc
Description: The classic cache-hunt adversarial at a fully randomized location. Number of caches can be set via parameter and AAF have the choice between a HALO insertion and a vehicle based one.
Download as an archive (can be put in the MPMissions folder)

fa3_a90_SelfService
Map: Altis
Scripts: F3 3-1-0 & ws_fnc
Description: A straightforward take & hold adversarial, where CSAT have to attack a AAF held storage compound. The surrounding terrain is diverse and allows for a number of approaches and defensive positions.
Download as an archive (can be put in the MPMissions folder)

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the ArmA 3 server

Post by fer » Tue Jul 08, 2014 11:13 am

fa3_a98_swept_II
Map: Altis
JIP: No
Scripts: F3 3-1-0 (No SWS), Wolfenswan's Function Library
Description: A modern re-imagining of my original Swept mission for ArmA 3. A force of FIA infiltrators are caught by a CSAT/AAF block and sweep operation in a remote valley on the southern peninsular. Custom lighting and fog conditions mean the CSAT sweeping force has to push down the wooded valley with limited visibility. Meanwhile, FIA must decide whether to stand and fight, or push on towards the beach (and blocking force) whilst leaving behind a few brave souls to delay the sweepers. Suggest this is slotted 3:2 in favour of FIA, and that FIA's MAT team is taken.
Download: Download v3 of this mission as a compressed mission folder (for use with the MP Editor).

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the ArmA 3 server

Post by fer » Wed Jul 16, 2014 11:51 pm

fa3_a64_raidolo
Map: Altis
JIP: No
Scripts: F3 3-1-0 (No SWS), Wolfenswan's Function Library
Description: The inevitable remake of Cholo, only this time (and not unlike the remake of the film) the psychopaths on the outside are cops. A squad of FIA terrorists are cornered in a Kavala office building, and a large number of paramilitary cops are sent in to wipe them out. No witnesses. No survivors.
Download: Available on request (via PM).

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the ArmA 3 server

Post by fer » Fri Jul 18, 2014 9:42 pm

fa3_c46_night_force
Map: Altis
JIP: No
Scripts: F3 3-1-0 (No SWS), Wolfenswan's Function Library
Description: More 'no witnesses, no survivors' action from the Party's new favourite balaclava-wearing Altis police death squad. The squad has a name now: Night Force. In this mission, Night Force is out to kill every last man in a Junta-owned beachside resort at Neri Beach, whilst the Junta-friendly AAF has other ideas.
Download: Available on request (via PM).

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audiox
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Posts: 580
Joined: Sun Sep 02, 2012 10:58 am
Location: Norway

Re: Missions on the ArmA 3 server

Post by audiox » Sat Jul 19, 2014 5:49 pm

fa3_a71_halfway2a3way
Map: Altis
JIP: No
Scripts: F3 3-1-1 (No SWS), Wolfenswan's Function Library
Description: NATO and CSAT scour the town of Galati for an AAF asset, when found they try to extract him.
AAF has their watchful eye on the situation, but won't bother anybody unless somebody happens to friendly fire them. (As if -that- will ever happen! :dance: )
Download: Available on request (via PM).

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the ArmA 3 server

Post by kalelovil » Tue Jul 22, 2014 6:25 pm

fa3_c64_airport_salient
Map: Altis
JIP: No
Scripts: F3 3-1-0
Description: CSAT infantry reinforces the AAF-held Stratis Airport against an FIA insurgent attack. 25+ Players recommended.
Download: Available on request (via PM).

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wolfenswan
Posts: 1208
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the ArmA 3 server

Post by wolfenswan » Wed Jul 23, 2014 5:11 pm

fa3_z72_AFriendInNeed
Map: Altis
JIP: No
Scripts: F3 3-1-0
Description: A stranded FIA convoy has become the target of CSAT and NATO forces. While the former aim to seize the cargo as evidence for shady NATO deals, the latter want to prevent just that and aim to rig the cargo to explode. FIA forces can be controlled by up to two ZEUS players to provide a greater challenge for CSAT. As more runs are needed to properly balance the mission, several parameters are available to change e.g. time to seize the cargos (for each side).

This is a rework of the older version and should have a less panic inducing CSAT teleport, as well as more incentive for NATO to go on the ground.
Download: .Zip via Github.

zitron
Posts: 151
Joined: Sun May 27, 2012 10:18 pm

Re: Missions on the ArmA 3 server

Post by zitron » Fri Jul 25, 2014 8:25 pm

fa3_a74_all_in
Map: Altis
JIP: No
Scripts: F3 3-1-0 (No SWS), Sector control module
Description: In the year 2043, disputes between NATO and CSAT over who should pay for the cost of Justin Bieber's retirement fund scam has lead to a full scale war. But in the FUTURE, war has changed. There is no more nasty business of killing physically in a field, computer simulations are used instead. MLG Pros and Eugen Systems are now in control over the fate of nations. Capture sectors to win. Host should decide whether sectors A and B are in play.
Download: https://sites.google.com/site/zitronfil ... .Altis.pbo

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