wolfenswan wrote:From what I gather the systems are similar but more catered to public, more forgiving gameplay. Revive is a respawn mechanic which allows you to "wait dead" at one place until a player comes along to pick you up. It's not a medical system in the sense of SWS or ARMA2 had it.
Ah I see, thanks for the explanation!
The dynamic groups might or might not be of limited use depending on how they'll be implemented.
Yeah I mean for missions like that one in which everyone parachutes around this huge CSAT controlled circle, and must find an ATV and extract - dynamic groups could be useful there.
And shared objectives could be better than using channel-specific markers on the map.
End game might be fun for impromptu sessions though.
Skype...
Though I must say, performance seems much better with 1.42. They also seem to have balanced the showcases, so the Infantry showcase isn't me walking into a deathtrap anymore. AI seems less likely to score instakills as well. Should be good for our coop sessions.