Allegedly coming next year...Tigershark wrote:I am really dissapointed in the state of the tools for Arma given the years it has existed and the power it unleashes for mission and mod makers. A proper IDE would go a long way...with such things as a class name reference built in. And what I would give for a out of the box 3d editor.
But I'd be happy even to get a proper syntax checker that doesn't require you to fire up the entire Arma stack. I'm used to the idea that you don't have to be physically sitting a specific chunk of hardware to write code, what with us having invented networking back in the 1960s...
Well, vim lets you rig all that stuff up right now (YouCompleteMe is the name of the vim plugin you want), but without ARMA-lint, it's still something you have to be doing at a machine with Arma installed.And proper code completion....I know they have something...but it is not the elegant kind that for example Xcode has (and I presume Visual Studio has).
A nice function library.....ability to store your own code snippets....nurse...I'll take that morphine now.
Which sounds terribly easy until you remember that all my machines other than my gaming rig are linux based (or the work laptop which is one of these deplorably shiny mac things that aren't that fantastic to actually work on... )
All of which means the process eats time. Which is one of those things we have short supply of