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Re: #tigersharkthings

Posted: Tue Aug 11, 2015 12:45 pm
by Sparks
Tigershark wrote:I am really dissapointed in the state of the tools for Arma given the years it has existed and the power it unleashes for mission and mod makers. A proper IDE would go a long way...with such things as a class name reference built in. And what I would give for a out of the box 3d editor.
Allegedly coming next year...
But I'd be happy even to get a proper syntax checker that doesn't require you to fire up the entire Arma stack. I'm used to the idea that you don't have to be physically sitting a specific chunk of hardware to write code, what with us having invented networking back in the 1960s...
And proper code completion....I know they have something...but it is not the elegant kind that for example Xcode has (and I presume Visual Studio has).
A nice function library.....ability to store your own code snippets....nurse...I'll take that morphine now.
Well, vim lets you rig all that stuff up right now (YouCompleteMe is the name of the vim plugin you want), but without ARMA-lint, it's still something you have to be doing at a machine with Arma installed.
Which sounds terribly easy until you remember that all my machines other than my gaming rig are linux based (or the work laptop which is one of these deplorably shiny mac things that aren't that fantastic to actually work on... :P )

All of which means the process eats time. Which is one of those things we have short supply of :(

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 12:48 pm
by boberro
Xcode, my new nemesis...
:D

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 12:53 pm
by Tigershark
Why...it's lovely!

Why is it a nemesis?

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 12:54 pm
by Sparks
Ugh. xcode.
/spits

Things like that are why I can't stop thinking IDEs are just laziness.
I'll take vim, a decent debugger (yes, that includes gdb, hush now because you don't know all it can do until you've stepped through code running on a PIC chip attached by a serial cable to a computer in the lab while you're sitting at home with a headcold and hot chocolate wrapped in a duvet), kdiff3 and a terminal, thankyouverymuch.

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 1:16 pm
by Tigershark
I think y'all don't know what the fuck you are talking about.

Whilst programming for iOS or OSX might be finicky, I think the IDE itself is quite good.

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 1:38 pm
by Sparks
Tigershark wrote:I think y'all don't know what the fuck you are talking about.
Ha! I wish...
Whilst programming for iOS or OSX might be finicky, I think the IDE itself is quite good.
You know what the problem with a good IDE is?
It's still an IDE... it's like when Comrade Fer washs out the gimp suit at the Dacha. Sure, it's clean now, but it's still not much fun...

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 3:22 pm
by Aqarius
Sparks wrote:you don't know all it can do until you've stepped through code running on a PIC chip attached by a serial cable to a computer in the lab while you're sitting at home with a headcold and hot chocolate wrapped in a duvet
Hah, you're not really working until you infect your entire office :D

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 4:36 pm
by Sparks
Aqarius wrote:Hah, you're not really working until you infect your entire office :D
Yeah, but you can do that and then go home to your duvet. #BestOfBothWorlds :P

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 8:17 pm
by fer
There is no gimp suit at the Dacha.


Sent from my iPhone using Tapatalk

Re: #tigersharkthings

Posted: Tue Aug 11, 2015 9:25 pm
by Sparks
fer wrote:There is no gimp suit at the Dacha.
But... then... what was... oh dear.