[xx][CORE] Kegetys Spectator Script

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harakka
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[xx][CORE] Kegetys Spectator Script

Post by harakka » Wed Mar 06, 2013 2:48 pm

Initial assessment: change, needs more research. There seems to be a built in blackscreen after death -> seagull process now which messes with entering spectator mode.
Documentation: no change, if can be made to work at all
Me and him, we're from different ancient tribes. Now we're both almost extinct. Sometimes you gotta stick with the ancient ways, the old school ways. I know you understand me.

Black Mamba
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Re: [CORE] Kegetys Spectator Script

Post by Black Mamba » Fri Mar 08, 2013 11:18 pm

I don't have the link right here, but some dude on the bi forums made an A3 version of the Kegetys Spectator script from F2.
So it can be done!

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StrangLove
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Re: [CORE] Kegetys Spectator Script

Post by StrangLove » Fri Mar 08, 2013 11:56 pm

http://forums.bistudio.com/showthread.p ... for-Arma-3

Just a quick FTR, not done any actual testing on this.

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Cam
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Re: [CORE] Kegetys Spectator Script

Post by Cam » Sat Mar 09, 2013 2:00 am

For posterity, as mentioned on Skype earlier, the updated script that Strang posted functions perfectly, from the session conducted by PA last night. No glaring issues were noted, although it does appear that the map markers were removed, as well as the mini-map and unit-tags (There is, however, a lovely looking filter for spec mod Night Vision, that may or may not be new/a coincidence).

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fer
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Re: [xx][CORE] Kegetys Spectator Script

Post by fer » Sun Mar 10, 2013 1:26 am

In the end, we've gone with head's version.

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harakka
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Re: [xx][CORE] Kegetys Spectator Script

Post by harakka » Sun Mar 10, 2013 9:17 am

We have permission to use these modifications too if needed.
Me and him, we're from different ancient tribes. Now we're both almost extinct. Sometimes you gotta stick with the ancient ways, the old school ways. I know you understand me.

tryteyker
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Re: [xx][CORE] Kegetys Spectator Script

Post by tryteyker » Sat Mar 30, 2013 7:45 pm

Figured this would be the best place to put it. So the spectactor script seems to be a bit bugged, in regards to alt-tabbing. Once I alt-tab and alt-tab back in, the screen is a mixture of white-blueish (during a night mission). Using nightvision just makes the whole thing go white, and disabling it doesn't help either. Going back into lobby, switching slots and coming back in did not fix things either.

http://i.imgur.com/QoVSnwe.jpg

Sorry no direct image, it's 1920 x 1080, don't want to kill the forums.

Better screenshot:

http://i.imgur.com/yfhpM3L.jpg

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head
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Re: [xx][CORE] Kegetys Spectator Script

Post by head » Sun Mar 31, 2013 1:59 am

tryteyker wrote:Figured this would be the best place to put it. So the spectactor script seems to be a bit bugged, in regards to alt-tabbing. Once I alt-tab and alt-tab back in, the screen is a mixture of white-blueish (during a night mission). Using nightvision just makes the whole thing go white, and disabling it doesn't help either. Going back into lobby, switching slots and coming back in did not fix things either.

http://i.imgur.com/QoVSnwe.jpg

Sorry no direct image, it's 1920 x 1080, don't want to kill the forums.

Better screenshot:

http://i.imgur.com/yfhpM3L.jpg
Wrong place.
https://github.com/ferstaberinde/F3/issues?state=open

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