F3 Releases

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fer
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Re: F3 Releases

Post by fer » Wed Feb 12, 2014 11:21 pm

F3 v3-0-9A Released

Soooooo, comrade Wolfenswan made a little tweak, and the public release version will be v3-0-9A. Like v3-0-9, but a tiny bit different. :science101:

Download from: http://www.ferstaberinde.com/f3/en/ (English version)

Special thanks to all contributing comrade scripting heroes (especially comrades Head, Wolfenswan, CaseMonster and Black Mamba)!

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fer
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Re: F3 Releases

Post by fer » Tue Jun 17, 2014 11:25 am

F3 v3-1-0 Released

The F3 team is pleased to announce the release of v3-1-0 of its mission development framework, our most significant release yet.

We've added and improved many features; highlights include:
  • Reworked folder structure: now F3 is more modular than ever.
  • Radio Systems Support: use ACRE or TFR via mission parameter.
  • F3 Simple Wounding System: ArmA 2-like medical system and dragging.
  • AI Caching: reduces server load by automatically caching distant enemies.
  • F3 Spectator Script: now with player tags, maps and a smoother camera.
  • Premount: fast and flexible way to premount troops in multiple vehicles.
  • MapClick Teleport: highly configurable, now supports HALO insertions.
  • Mission Conditions: Improved to take full advantage of improvements made in Arma 3.
  • AssignGear: Streamlined to ease modification of uniforms, backpacks and attachments.
  • Fixed issues with JIP and respawn, and implemented an improved JIP component.
To make it even easier to start using F3, we've updated our fully illustrated online tutorials for making adversarial and coop missions.

The core development team for v3-1-0 has been: Wolfenswan, Head, Cam, cptnnick. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company

Download F3 from:
- http://www.ferstaberinde.com/f3/en/ (English version) (PLEASE DO NOT MIRROR)

Discuss F3 at:
- BI Forums
- Folk ARPS Forums

From the README.md file:
3-1-0 | 17 JUN 2014

Please change history for internal releases v3-1-0 RC1 through v3-1-0 RC6.

3-1-0 RC6 | 16 JUN 2014

Added Admin Briefing component:
- Lists endings and allows admin to invoke them by clicking a link.
Updated E&E Check component:
- Allows passing of side instead of array.
- Groups/units are now passed as an array of strings to prevent script-errors.
- Optional boolean (last parameter): toggle if to check playable units only (default: true).
Updated the F3 Simple Wounding System component:
- Made the release action created on yourself so its always around.
- Tweaked SetDowned.
- Added longer delay before system starts to allow for desync'd players..
Updated F3 Spectator Script component:
- Modified the freecam to use correct height in follow-mode.
Fixed typo in AI Skill Selector component.
Fixed error in Radio Systems Support component.

3-1-0 RC5 | 11 JUN 2014

Added Radio Systems Support component (replaces ACRE support component):
- Supports ACRE and TFR systems via single mission parameter.
- All radios cleared to avoid duplication of radio items.
- Optional: radio frequencies split based on unit's side.
- Spectator chat correctly handled for all players.
- Radios assigned based on assignGear calls (from unit init).
- ACRE only: vehicles filled with radios, depending on size.
- New component works separately from the F3 Folk ARPS Assign Gear Script component for locality purposes.
Updated Fireteam Member Markers component:
- Team colours are now assigned in arrays at top of script (easier to modify, same functionality).
Updated Join Group Action component: new notifications.
Updated ORBAT Notes component:
- ORBAT lists vehicles, crew and any loaded elements.
- ORBAT lists individual medics (under their element leader).
Fixed F3 Spectator Script component:
- Fixed issues for players joining into spectator mode during a no-respawn mission.
- Fixed various tags and camera issues.
Fixed several components for use with JIP/respawn:
- Fireteam Member Markers component.
- F3 Folk ARPS Group Markers component (specifically for specialist markers).
- Join Group Action component.

3-1-0 RC4 | 03 JUN 2014

Fixed AI Skill Selector component: removed references to precursor component.
Fixed F3 Folk ARPS Platoons component: incorrect group names for some FIA groups.
Fixed F3 Folk ARPS Assign Gear Clothing component: incorrect uniforms for FIA drivers.
Fixed F3 Simple Wounding System component: typo with variable name.
Fixed F3 Spectator Script component: tags and camera issues.

3-1-0 RC3 | 29 MAY 2014

Updated F3 Folk ARPS Platoons component:
- Added CO/DC driver (repair) slots (all factions).
- Added UAV Operator slots to FIA.
Updated MapClick Teleport component: added HALO option.
Updated Mission Conditions Selector component:
- Night option now features full moon.
- Other options adjusted (better dawn/dusk etc.).
Fixed ReadMe File Template component: removed ArmA 2 references.
Fixed F3 Folk ARPS Assign Gear Script component: incomplete lists of classes in headers.
Fixed F3 Spectator Script component: minor issues.
Fixed F3 Simple Wounding System component: minor issues.

3-1-0 RC2 | 28 MAY 2014

Updated F3 Folk ARPS Platoons component:
- Ground vehicle drivers and selected helicopter crew members are now able to repair vehicles.
- Ground vehicle commanders have rangefinders.
- Fixed AAF DC group assignment.
Updated Safe Start component:
- Changed frequency and duration of notifications.
- Changed name of parameter variable.
Fixed ACRE Support component: script path(s).
Fixed Debug Mode component: string paths (several were still referring to f\common)
Fixed F3 Folk ARPS Assign Gear Script component:
- Removed blank between assignGear and ; in unit INIT lines.
- Removed nul = for unit INIT assignGear call.
Fixed F3 Folk ARPS JIP Reinforcement Options component: paths (were still referring to f\common).
Fixed F3 Folk ARPS Group Markers component: markers work for JIP players.
Fixed Mission Conditions Selector component: issue with overcast implementation.
Fixed PreMount component:
- Fixed incorrect function calls in modules for CSAT.
- Made more robust.
Fixed E&E and Casualties Cap components: ensured code spawned happens globally.
Fixed SP Editor issues (various).

3-1-0 RC1 | 24 MAY 2014

Restructured folders and files:
- Nearly all components now rest within their own sub-folder.
Added AI Skill Selector component:
- Replaces the old AI Skill Selector (A&D and Coop) component.
- Allows the skill levels of all three combatant sides to be set individually via mission parameters.
Added F3 Folk ARPS Assign Gear Attachments component:
- Works with F3 Folk ARPS Assign Gear Script component.
Added F3 Folk ARPS Assign Gear Clothes component:
- Works with F3 Folk ARPS Assign Gear Script component.
Added F3 Simple Wounding System.
Added F3 Premount component:
- Mission makers can quickly and easily mount multiple groups in multiple vehicles.
- Mission makers can control use of crew seats and group cohesion across vehicles.
- Pre-placed modules support easy mounting of squads from pre-placed platoons.
Added Respawn Templates component:
- Replaces Respawn INIT component.
Added MapClick Teleport component:
- Replaces the Mission Maker Teleport component.
- Can also be used by players in-game.
- Mission makers can restrict usage by number of uses and/or time.
- Mission makers can restrict usage to group leaders.
Added support for OPFOR and Independent FIA platoons to following components:
- Briefing Template component.
- F3 Folk ARPS Assign Gear Script component.
- F3 Folk ARPS Group IDs component.
- F3 Folk ARPS Group Markers component.
Updated Authorised Crew Check component:
- Now incorporates Authorised Crew Type Check component.
- Mission maker can now control access to passenger seats as well.
Updated Buddy Team colours component:
- Fixed bug with teams that begin in vehicles.
Updated Casualties Cap component:
- Now incorporates Casualties Cap (Advanced) components.
Updated Dynamic View Distance component:
- Mission makers can now control view distances for vehicle passengers.
Updated F3 Folk ARPS Assign Gear Script component:
- Backpacks parameter renamed to Loadouts.
- Added UAV operator loadout to all factions.
- Changed default AT for AAF faction to RPG32.
- Replaced all binoculars with rangefinders.
- Fixed issues with respawn and JIP.
- F3 Folk ARPS Assign Gear component is now called using f_fnc_assignGear (omitting the folk).
- Uniform types (e.g. light, crew, diver etc.) for each unit type can now assigned in the faction's assignGear file.
- Added new uniform types: ghillie suits and special forces (AAF don't have a dedicated AAF loadout, FIA use CTRG).
- Backpack loadouts have been moved into their own file.
- Attachments are now assigned as local variables, can be assigned as a per-type basis.
- Added options for handgun attachments.
- Tweaks to improve perfomance when loading vehicles with assignGear.
Updated F3 Folk ARPS Group IDs component:
- Reworked to tidy up code and bring up to standard.
Updated F3 Folk ARPS JIP Reinforcement Options component:
- Fixed component for respawn and JIP.
- Uses RespawnTemplate instead of a EventHandler.
- Added optional removal of old player corpses.
- Added optional enforcement of old gear.
- Added JIP menu allows joining no group or staying in old group if it still has members.
Updated F3 Folk ARPS Platoons component:
- Added UAV operator to each CO/DC team for NATO, AAF and CSAT.
Updated F3 Spectator Script component:
- Full sized map.
- FOV Zoom.
- Tag names for players.
- Completely overhauled camera- now much smoother.
- Revamped tags.
Updated Mission Conditions Selector component:
- All relevant files moved to f/missionConditions.
- Split f_setMissionConditions.sqf into three files: fn_setFog, fn_setDate, fn_setWeather.
- Updated component to take advantage of BIS improvements in weather system and sychronisation.
- Updated component to allow usage of new setFog array.
- Updated component to allow smooth time transitions when changing the date.
Update Multiplayer Ending Controller component:
- Component is now called using ["ending"] call f_fnc_mpEnd and needs only to be called on the server.
- Updated to take advantage of Arma 3 improvements.
- Component now accepts optional second parameter: true (default) displays "mission completed" type of ending, false "mission failed".
Updated Safe Start component.

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: F3 Releases

Post by fer » Sat Jul 26, 2014 1:46 pm

F3 v3-1-1 Released
:science101:

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