[Collection] F3 Custom Gear Setups

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

[Collection] F3 Custom Gear Setups

Post by wolfenswan »

Share your customizations for the F3 Assign Gear Script!

To apply simply replace the relevant sections in your gear files with the pasted snippets.

CSAT airborne/spec-ops
A dark-grey outfit with covered faces and black beanie hats.

Code: Select all

_baseUniform = ["U_O_CombatUniform_oucamo"];
_baseHelmet = ["H_Watchcap_blk"];
_baseGlasses = ["G_Balaclava_blk"];

_mediumRig =["V_TacVest_blk"];

// Backpacks
_bagsmall = "B_AssaultPack_blk"; //"B_FieldPack_oucamo"; // carries 120, weighs 20
_bagmedium = "B_AssaultPack_blk";//"B_FieldPack_oucamo"; // carries 200, weighs 30
Cop outfits
Goes well with police-offroads!

Code: Select all

// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_Rangemaster","U_C_Poor_1","U_C_Poor_2"];
_baseHelmet = ["H_Cap_blk"];
_baseGlasses = [];

// Armored vests
_lightRig = ["V_TacVest_blk_POLICE"];
_mediumRig = ["V_TacVest_blk_POLICE"]; // default for all infantry classes
_heavyRig = ["V_TacVest_blk_POLICE"];

// Pilot
_pilotUniform = _baseUniform;
_pilotHelmet = ["H_Cap_headphones"];
_pilotRig = _mediumRig;
_pilotGlasses = [];
Outfit for the Altis Mob
Non-camouflaged clothing and no kevlar vests, but many many hats.

Code: Select all

// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1"];
_baseHelmet = ["H_Booniehat_khk","H_Booniehat_dirty","H_Booniehat_grn","H_Bandanna_khk","H_Bandanna_sgg","  	H_Bandanna_cbr","H_Hat_tan","H_Hat_checker","H_Hat_brown","H_Hat_blue","H_StrawHat_dark"];
_baseGlasses = [];
// Armored vests
_lightRig = ["V_Rangemaster_belt"];
_mediumRig = ["V_Rangemaster_belt"]; // default for all infantry classes
_heavyRig = ["V_Rangemaster_belt"];

Aqarius
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Posts: 413
Joined: Tue Jul 31, 2012 9:28 am
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Re: [Collection] F3 Custom Gear Setups

Post by Aqarius »

Guerfor clothes, as seen in "miscommunication":

blu: camo, scarfs, no headgear:

Code: Select all

_baseUniform = ["U_BG_leader","U_BG_Guerilla1_1"];
_baseHelmet = [];
_baseGlasses = ["G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli"];
where:
U_BG_leader, camo jacket
U_BG_Guerilla1_1 camo shirt

red:jackets, hats, caps

Code: Select all

_baseUniform = ["U_BG_Guerilla3_1","U_BG_Guerilla3_2","U_BG_Guerrilla_6_1"];
_baseHelmet = ["H_Booniehat_khk","H_Cap_oli","H_Watchcap_blk"];
_baseGlasses = ["G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli"];
U_BG_Guerilla3_1 brown jacket
U_BG_Guerilla3_2 yellow jacket
U_BG_Guerilla6_1 black sweater

ind:shirts, shemags, bandanas

Code: Select all

_baseUniform = ["U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3"];
_baseHelmet = ["H_Shemag_olive","H_ShemagOpen_tan","H_Bandanna_khk"];
_baseGlasses = [];
U_BG_Guerilla2_1 black shirt
U_BG_Guerilla2_2 plaid shirt
U_BG_Guerilla2_3 black tshirt
[/allegedly]

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Ferrard Carson
Posts: 565
Joined: Sun Aug 12, 2012 6:08 am

Re: [Collection] F3 Custom Gear Setups

Post by Ferrard Carson »

Generic garb for CTRG troopers. Used for the CTRG advisers in my FIA platoons.

Code: Select all

_baseUniform = ["U_B_CTRG_1"];
_baseHelmet = ["H_Watchcap_blk","H_HelmetB_light_snakeskin"];
_baseGlasses = [];
_lightRig = ["V_TacVest_blk","V_TacVest_brn","V_TacVest_camo","V_TacVest_oli"];
_mediumRig = ["V_PlateCarrierL_CTRG"]; 	// default for all infantry classes
_heavyRig = ["V_PlateCarrierL_CTRG"];
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

User avatar
wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: [Collection] F3 Custom Gear Setups

Post by wolfenswan »

NATO airborne/specops outfit
Replaces helmets with caps and adds balaclavas and bandannas while keeping in line with the tan/olive NATO scheme

Code: Select all

// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_SpecopsUniform_sgg"];
_baseHelmet = ["H_MilCap_mcamo","H_Booniehat_mcamo","H_Cap_tan_specops_US"];
_baseGlasses = ["G_Balaclava_oli","G_bandanna_oli","G_bandanna_tan"];
Goes well with the black MX variants:

Code: Select all

_rifle = "arifle_MX_black_pointer_F";
_carbine = "arifle_MXC_black_F";
_glrifle = "arifle_MX_GL_black_F";
_AR = "arifle_MX_SW_black_F";

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