Vanilla+: Missions on the server

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
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Re: Vanilla+: Missions on the server

Post by dancemoox » Sun Dec 15, 2013 10:06 am

fam_co25_No_Pardon_SE_V1
Map: Utes
JIP: No
Ideal player-count: 20+
Scripts: F2 2-7-3, UPSMON
Description: Tougher version of No Pardon, USMC Cobra providing CAS. More murder more fun :)
ramming speed!

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Sun Dec 22, 2013 5:39 pm

fam_co46_takistan_MSR
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description: Two squads BAF mechanized infantry (Warriors) clear the highway from Khushab to Rasman. Uses adapted ORBAT for Warrior cargo spaces.

This mission has been remade as fam_co30_Feruz_Highway. Run the new one, it's explosive fun :lol:
ramming speed!

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dancemoox
Posts: 269
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Re: Vanilla+: Missions on the server

Post by dancemoox » Tue Dec 24, 2013 12:02 am

fam_co29_Jackal_Jaunt
Map: Zargabad
JIP: No
Scripts: F2, Arigato Defence
Description: Destroy insurgent weapon stockpiles around Zargabad. Eliminate local warlord and his lieutenants. Secure the military base for future use as a FOB. Jackal mounted infantry squad supported by Warrior and Apache. Most murderous mission made..

Updated to V2: AI ratio altered as well as one objective removed. Thermals removed on Apache and Warrior and vehicles should no longer crap radios all over the place.
ramming speed!

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Vanilla+: Missions on the server

Post by Satire » Thu Dec 26, 2013 7:52 pm

fam_co20_crash_landing_v2
Map: Takistan
Ideal player-count: 10+
Scripts: F2
Description: A Russian Mi-8 containing a sqaud plus attachments is shot down over the village of Kharbad in Takistan. The survivors must hold out until rescue can arrive in the form of a column of BTR-90's

Testing indicates a good 7 out of 10 on the meatgrinder scale.
Mr-Link wrote: 7) SATIRE OP plz NERF.

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Tue Dec 31, 2013 11:28 am

fam_co30_Feruz_Highway
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description: Road clearance from Rasman to Feruz Abad. Secure Feruz Abad and the nearby mine. Part of my ongoing obsession with BAF missions :science101:
ramming speed!

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dancemoox
Posts: 269
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Re: Vanilla+: Missions on the server

Post by dancemoox » Wed Jan 01, 2014 5:01 pm

fam_co33_Generalissimos_Mum
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description:Being Generalissimo isn't all fun and executions, sometime you need to visit your mum. Generalissimo accompanies a medical convoy from Loy Manara as it fights to reach Garmsar where his mummy is.
ramming speed!

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Vanilla+: Missions on the server

Post by kalelovil » Fri Jan 03, 2014 12:27 pm

fam_co32_mind_the_gap
Map: Podagorsk
JIP: No
Scripts: F2, Arigato Defence
Description: Spetsnaz attack hill-top installations and ambush a CDF colonel.
Last edited by kalelovil on Fri Jan 31, 2014 8:25 pm, edited 1 time in total.

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dancemoox
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Re: Vanilla+: Missions on the server

Post by dancemoox » Fri Jan 10, 2014 2:31 pm

fam_co43_Bolshevik_Raid
Map: Podagorsk
JIP: No
Scripts: F2, Wolfenswans FNC Defend
Description: British raid on a Russian airfield to blow things up. Chinook required. Slot either FOO and Bombardier or JTAC and Wildcat probably not both.

Updated to V2, removed Arigato and increased view distance for air assets.

fam_co43_Bolshevik_Raid_SE
Map: Podagorsk
JIP: No
Scripts: F2, Wolfenswans FNC Defend
Description: British raid on a Russian airfield to blow things up. Chinook required. Slot either FOO and Bombardier or JTAC and Apache probably not both.

Apache CAS version.
ramming speed!

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Vanilla+: Missions on the server

Post by Satire » Fri Jan 17, 2014 12:18 am

fam_a69_snipe_hunt_v1.Fallujah
Map: Fallujah
Ideal player-count: 16+
Scripts: UPS & F2
Description: Asymmetric adversarial mission. US army forces hunt for Takistani Snipers and support elements in downtown Fallujah. US forces need helicopter transport to reach the AO. Plan in game to give the snipers a chance to nestle in.

In terms of balance, the numbers should be against Opfor on this one, but they have up to 4 sniper/spotter teams, an MMG, RPG team and saboteurs. Blufor has 3 squads in MH-60S and an AH-6. A tentative suggestion would be 3:1 BLUFOR/OPFOR. Shooting at choopers is allowed in the RoE for black hawk down moments :)

Also, I've made an update to Crash Landing, probably enough changes to warrant another post

fam_co36_crash_landing_v3
Map: Takistan
Ideal player-count: 14+
Scripts: F2
Description: Passengers of a Russian Army Mi-8 downed in Takistan must hold out until rescue arrives.

Updated with more players, more death and a slight change to the ending, in that you must mop up after the reinforcements arrive to claim victory rather than call it when you load into the BTR's. Reinforcement column now includes a T-90 to help with this task :)
Mr-Link wrote: 7) SATIRE OP plz NERF.

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dancemoox
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Re: Vanilla+: Missions on the server

Post by dancemoox » Fri Jan 17, 2014 12:08 pm

fam_co72_Defend_Celle
Map: Celle 2
JIP: No
Scripts: F2, Norin AI Respawn, Fake Alex's lovely Defensive Structure Script
Description: USMC secure Celle setting up impromptu defences in the town. Massive attack from Russian forces inbound. Balance attachments based on infantry taken. Each Marine can place a foxhole using a one time addaction. Leadership roles can place other structures.

Updated to V5. Yet more setup time, but dem Russians are still out for blood :hist101:
ramming speed!

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