Vanilla+: Missions on the server

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Mon Jan 27, 2014 6:39 am

fam_co59_UNknown
Map: Cinder City
JIP: No
Scripts: F2, Norrin AI
Description: UN training is cut short by Russians attacking, hold out for as long as possible.

Updated to V2 with some changes: larger enemy force attacking, no need for fog anymore I've given you all some of Uncle Tigers meths so you can't see very far. Also I've been looking at the books and it seems we're over budget on radios, I've cut you all back to a CO, DC and SL RTO 117F and given each squad a runner 8-)
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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Tue Jan 28, 2014 9:40 am

fam_co72_Beanz_A_Cinder
Map: Cinder City
JIP: No
Scripts: F2
Description: BAF training is cut short when an approaching bean eating hoard is detected. A loving homage to Ferrard Carsons Outpost Bean.

Run at night, with a little fog 8-)


:psyboom:

It broke yo..
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dancemoox
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Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Thu Jan 30, 2014 6:47 pm

fam_co48_Stryker_Safari
Map: Zargabad
JIP: No
Scripts: F2, WS FNC
Description: A US Stryker troop is sent in to eliminate a corrupt Takistani Brigadier, his arms dealing operation as well as his henchmen. Whilst in the neighborhood the US might as well secure the oil fields too, right?

Each squad is loaded into a Stryker for transport and support, attachments are also Stryker mobile.

Updated to V3. Strykers have had the radio pooping problem seen to and shall never do it again.
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Pr3sario
Posts: 143
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Location: Edinburgh, UK

Re: Vanilla+: Missions on the server

Post by Pr3sario » Thu Jan 30, 2014 9:46 pm

fam_adv_56_HOSTages_Zargadbad_Edition
Map: Zargabad
Ideal player-count: 10+
Scripts: F2
Description: A caricature of the original HOSTages mission. Should be fun but recommend running in after party territory or towards the end of the session. Ratio increased from 3:1 to 3:2 BLUFOR.

fam_co52_In_The_SCUD
Map: Takistan
Ideal player-count: 15+
Scripts: F2, Norrin's Covoy, UPSMON and Binesi's Patrol
Description: Destroy the enemies SCUD capabilities by ambushing the convoy and attacking the military base in Feruz Abad. The CO will have five minutes once on the ground before the convoy approaches the AO so I suggest planning on map.
Last edited by Pr3sario on Wed Feb 12, 2014 10:44 am, edited 1 time in total.
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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Vanilla+: Missions on the server

Post by Satire » Fri Jan 31, 2014 3:58 am

fam_co64_stiff_upper_lip_v1
Map: Celle
Ideal player-count: 20 ish
Scripts: F2 & UPSMON
Description: British forces launch a counter-attack against Russians invading Celle. Infantry Platoon + attachments with IFV support (2x Warriors)
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kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Vanilla+: Missions on the server

Post by kalelovil » Fri Feb 07, 2014 1:43 pm

I've had some of my recent regular A2 mission uploaded to the V+ server. They are built with the latest version of F2 and thus will support ACRE as long as it is turned on in parameters, and are designed for low player counts (16+) as well as high ones (the co-ops scale the amount of enemies in relation to player count).

faco_co66_eagles_nest
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description:UN forces attack two Takistani milita camps and then attack Aziz's fortified villa. Scales with player count.

faco_adv96_zargadam
Map: Zargabad
JIP: No
Scripts: F2
Description:TK Militia forces try to take control of the Zargabad dam to retrieve valuable material from an ambushed British convoy. US forces try to prevent the TK Militia from doing so, and attempt to inflict 70% casualties upon them. 3-2 slotting ratio.

faco_co50_taking_flight
Map: Chernarus
JIP: No
Scripts: F2, skk_randstartpos, UPS, Arigato Defence
Description: CDF motorised platoon secures, repairs and refuels a crash-landed C130. Partially randomised. Scales with player count.

faco_adv60_up_in_flames
Map: Proving Grounds
JIP: No
Scripts: F2
Description:TK Local attack a fuel station guarded by a TK Army and a BRDM-2. 2.5:1 slotting ratio. Partially based on Wolfenswan's Fuel Raid.

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Tue Feb 11, 2014 3:43 pm

fam_co69_Jackal_Jaunt_XL
Map: Zargabad
JIP: No
Scripts: F2, WS FNC
Description: Enlarged (and improved) version of Jackal Jaunt. Sutherland Company (3 squads) mounted in Landrovers and HMG Jackals clear weapon caches and eliminate insurgents across Zargabad. Attachments include AH1 Apache and Warrior plus the other usual toys.

Set whatever conditions you like but for the love of all things new mooxia don't forget the backpacks!

Updated to V2. Fixes for the ACRE assign debug popup also replaced the vehicle service point with three MTVR's.
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dancemoox
Posts: 269
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Re: Vanilla+: Missions on the server

Post by dancemoox » Mon Mar 31, 2014 5:36 pm

fam_co44_Capraia_Raid
Map: Capraia
JIP: No
Scripts: F2 V+ & WS FNC
Description: British forced attack Capraia which is being annexed by Russian Naval Infantry.

One of the new maps and new toys from the new pack :clint:

Updated to V3, added AV8B LGB Harrier and updated a few bits, tweaked a few others..
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Draakon
Posts: 109
Joined: Sun Aug 14, 2011 5:52 am

Re: Vanilla+: Missions on the server

Post by Draakon » Tue Apr 01, 2014 9:20 pm

fam_co41_box_of_chocolates_v1
Map: Aliabad Region
Ideal player-count: 20ish
JIP: No
Scripts: F2 V+
Description: Based roughly on Stryker Safari mission, an US Army Mechanised platoon of M113's must clear two towns in south Aliabad.

Both squads (2 fireteams each with an dedicated vehicle crew) have an access to a single M113 which they start mounted in. Also included is M60A3, 2 M163 Vulcans, one M163 Mechbet with AA Stinger missiles and the other with TOW Missiles loaded. MAT and SAM team crewing them respectively.

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox » Thu Apr 03, 2014 12:15 am

fam_co35_South_of_the_River
Map: Celle2
JIP: No
Scripts: F2 V+ & WS FNC
Description: Its 1986, the Russians have crossed from East Germany. The Americans are fighting at Celle and a small mechanized British Platoon is about to probe the Russians western flank...

Mission has an altered one squad ORBAT plus attachments and FV432 transport. Weapons are limited to the time period where possible. Toys include GPMG, MAT Mortar FV432 and a Warrior..

Updated to version 3 to remove OAC Core dependence.
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