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Re: Vanilla+: Missions on the server

Posted: Sat Apr 05, 2014 12:11 pm
by dancemoox
fam_co27_Tundra_Tussle
Map: Caribou
JIP: No
Scripts: F2 V+ & WS FNC
Description: An isolated US Army outpost reacts to a Russian attack.

Updated to V2. Fixed silent weapon bug, removed M60A3 thermals and hopefully stopped the artillery spam. Also removed OAC Core dependency.

Updated to V3. Hopefully woken up the Russian arty after stopping it completely last time. Reduced the number of RPG-18 dudes around the first few objectives.

Re: Vanilla+: Missions on the server

Posted: Sat Apr 05, 2014 2:44 pm
by Satire
fam_c40_cache_and_carry
Map: Clafghan
Ideal player-count: Our usual
Scripts: F2 V+
Description: USMC (Desert MARPAT Woooo!) hunt for insurgent caches in the township of Mini al Malak.

Re: Vanilla+: Missions on the server

Posted: Sat Apr 05, 2014 3:22 pm
by Alex
FAM_co34_truancy_caribou
Map: caribou
Scripts: F2V
Description: Guards track down escapees from a prisoner facility on Caribou island. Night reccomended, no nvgs but spotlights aplenty.

Re: Vanilla+: Missions on the server

Posted: Sat Apr 05, 2014 4:55 pm
by Dogface
fam_co32_swampthing_v1
Map: MBG_Nam
Ideal player-count: 20-32
Scripts: No
Description: Wade into the swamps, secure a swamp village.

Re: Vanilla+: Missions on the server

Posted: Sat Apr 05, 2014 5:02 pm
by Satire
fam_co38_regicide
Map: Chernaus
Ideal player-count: Squad + IFV
Scripts: F2 V+
Description: Russian peacekeepers 'pacify' Vyshnoye and Zub by eliminating NAPA rebels.

Re: Vanilla+: Missions on the server

Posted: Thu Apr 10, 2014 10:49 am
by dancemoox
fam_co33_Junction_City
Map: LGBT Nam
Scripts: F2 V+ WS_FNC
Description: Search and Destroy in Nam Baby! :clint:

Re: Vanilla+: Missions on the server

Posted: Sat Apr 12, 2014 5:53 pm
by Dogface
fam_co40_angels
Map: MBG_Nam
Ideal player-count: ~25, but AI number is scaled to match playercount.
Scripts: ws_fnc, f2v+, upsmon, spawn script
Description: A US platoon is stranded in the jungle. A rescue force must try to locate and extract them by helo.

Stranded forces only have 343s. No global markers.

Leave IND Angel 2 slots as JIP in case Angel 1 crashes.

Be wary of the 'Evening' setting, for it is pitch black almost.

Re: Vanilla+: Missions on the server

Posted: Fri Apr 18, 2014 2:46 pm
by Dogface
fam_adv40_baker_retaker
Map: CLAfghan
Ideal player-count: 20+
Scripts: f2v+
Description: A BAF motorized detachment must climb a winding uphill road and retake Baker Outpost from TK militia.


fam_adv40_baker_escaper
Map: CLAfghan
Ideal player-count: 20+
Scripts: f2v+
Description: A BAF motorized detachment must descend a winding downhill road from Baker Outpost and escape, while TK militia try and stop them.

Re: Vanilla+: Missions on the server

Posted: Fri Apr 18, 2014 5:22 pm
by Denel
fam_co36_iron_resolve
Map: Celle 2
Ideal player-count: 26+
Scripts: f2v+
Description: A reinforced Soviet-Russian Tank Platoon leads a Battalion advance against US forces in West-Germany in 1989.

Re: Vanilla+: Missions on the server

Posted: Sat Apr 19, 2014 4:27 pm
by Dogface
fam_adv40_hearts_and_minds
Map: MCN Aliabad
Ideal player-count: 10-20+
Scripts: f2v+, upsmon, spawn script
Description: 90s USMC hunt down Aziz and the TK Militia. IND locals have intel on both sides and may decide to help, hinder or trick one side or the other.

Slot the two IND informants, then equally on OPFOR and BLUFOR. Leave all slots on IND open as JIP.

If the numbers are low, you can run it as a coop by slotting only BLUFOR, 1 informant, and leaving OPFOR as AI. (Or use AI puppeteers on OPFOR).