The littlest ambush that could? Or couldn't?
edit : seems like it could. It seemed like Bravo shot them from really far. That will cause them to dismount and there's not much i know of arma-scripting that can force them otherwise. Other than that it was an interesting playthrough.
fa3_c38_littlest_ambush
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- Posts: 46
- Joined: Tue Jul 22, 2014 9:14 pm
Re: fa3_c38_littlest_ambush
Slight problem with terrain: the AI drivers more often than not will cross the bridge at about 3 km/h and some of them will even get stuck and refuse to cross the bridge. Unfortunatly I don't think there is a fix for that other than changing terrain.
Re: fa3_c38_littlest_ambush
yeah. i knew about that problem. Which is why the mission briefing really really really tries to get the CO to take Edessa first. Both times we've played it they have decided against it though.
- wolfenswan
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Re: fa3_c38_littlest_ambush
Why not trigger the convoy only once Edessa is clear/attacked.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
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Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: fa3_c38_littlest_ambush
Or, move FIA to Edessa and the outpost off towards the western buildings, so that the convoy joins the Edessa troops as soon as it rounds the bend.
[/allegedly]
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Re: fa3_c38_littlest_ambush
Perhaps a bit more time for them to do so? Because you have to take into accaunt not only time for them to take Edessa,which to be fair with its static MGs isn't the easiest objective to take and time to set up.audiox wrote:yeah. i knew about that problem. Which is why the mission briefing really really really tries to get the CO to take Edessa first. Both times we've played it they have decided against it though.