fa3_c34_weekend_warriors

Help make Party-approved missions harder
Post Reply
User avatar
on_certainty
Posts: 26
Joined: Sun Oct 12, 2014 11:08 pm

fa3_c34_weekend_warriors

Post by on_certainty »

Image

Link: https://dl.dropboxusercontent.com/u/128 ... .Altis.pbo

Type: Cooperative, up to 34 (minimum recommended: 12)

Description: A platoon of AAF reservists stationed at the foot of a recently-decommissioned transmitter wait for their rotation to end.

Known Issues: None yet

Updated: 11 January 2015

Version 2
Added addaction for equipping gear

User avatar
wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: fa3_c34_weekend_warriors

Post by wolfenswan »

Very enjoyable carnage, a few points:
  • Server FPS was suffering a bit, probably because all those AI were attacking at once etc. Staggering them more might help with that and give defenders some room to breath. Alternatively, use a ZEUS with only pre-placed groups to control the attack?
  • The role of the RATs wasn't quite clear as the technicals are rather fragile anyway. With HE rockets they might be more useful as would be replacing them with Grenadiers. Or just give the FIA some hijacked APCs :twisted:
  • The complex could be expanded with fortifications etc to give AAF some room to move.
  • Giving the commander mortar-support (a single unit should be sufficient) might be fun, if only for broken arrow. Alternative: player-controlled CAS buzzard.

Post Reply