Some fantastic OPR8R action.
Nice quick mission.
The AI may have kicked off a little early, I will take a look at it.
Suggestions for more missions in this style, gimme ideas for objectives/enemies/locations.
fa3_c34_HSLD
Re: fa3_c34_HSLD
I liked it. Well done and thought of, and action packed.
''I am not going against tanks'' - Tryteyker, MAT gunner.
''Downboated so much, it's an u-boat now.'' - Boberro.
''Sorry, I meant hon hon hon baguette baguette Eiffel Tower'' - Mabbott
''Downboated so much, it's an u-boat now.'' - Boberro.
''Sorry, I meant hon hon hon baguette baguette Eiffel Tower'' - Mabbott
Re: fa3_c34_HSLD
Hands-down, no-shit, the best flying mission for Folk ARPS yet.
Seriously ticked off that my head-tracking kit went to poop the moment we loaded up. Steps shall be taken.
I'd like to run that one two or three more times before changing it utterly. Slightly larger buildings, especially any that we can clear from the top floor down, would be fun LZs, even if we have to add them to the town (hell, that town looks big enough for an office block or a hospital anyway )
I didn't think the AI started off particularly early - four HBs with armed troops making an obvious airborne assault should get some response even before we get skids on the ground.
I will say, I think this one could be cinematic as... well, a cinematic thing (I don't do comparisons well). Even with my avatar trying to snap his own neck at the C7 vertebrae for half the mission, I got some interesting moments on this run. Could be a lovely advert for Folk...
And I don't even want to think of how cool the night mission version will be, four HB's full of troops coming in low with 2xAR and 2xR firing full-auto off the skids with lasers on...
But Carson, I'm capping you myself if you say Irene next time you jinxer
Seriously ticked off that my head-tracking kit went to poop the moment we loaded up. Steps shall be taken.
I'd like to run that one two or three more times before changing it utterly. Slightly larger buildings, especially any that we can clear from the top floor down, would be fun LZs, even if we have to add them to the town (hell, that town looks big enough for an office block or a hospital anyway )
I didn't think the AI started off particularly early - four HBs with armed troops making an obvious airborne assault should get some response even before we get skids on the ground.
I will say, I think this one could be cinematic as... well, a cinematic thing (I don't do comparisons well). Even with my avatar trying to snap his own neck at the C7 vertebrae for half the mission, I got some interesting moments on this run. Could be a lovely advert for Folk...
And I don't even want to think of how cool the night mission version will be, four HB's full of troops coming in low with 2xAR and 2xR firing full-auto off the skids with lasers on...
But Carson, I'm capping you myself if you say Irene next time you jinxer
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Re: fa3_c34_HSLD
I was the one who called "Irene" over CC Sparks.
I can't not.
Probably what I will do is not change this mission, but maybe make a second mission that has some office blocks.
Now that you say it. Custom building a little town with office blocks might be the way to go with this one, so as to save some of the framerates and avoid Kavala/Pyrgos
I can't not.
Probably what I will do is not change this mission, but maybe make a second mission that has some office blocks.
Now that you say it. Custom building a little town with office blocks might be the way to go with this one, so as to save some of the framerates and avoid Kavala/Pyrgos
Re: fa3_c34_HSLD
Ah, I saw Carson's tag come up but he must have been laughing at you.Eagle_Eye wrote:I was the one who called "Irene" over CC Sparks.
Dammit Eagle_Eye!
Yeah, and the thing with Kavala is that it's hard to find LZs further into the town that are practical. I mean, you can do some seriously tight landings in Kavala with practice:Probably what I will do is not change this mission, but maybe make a second mission that has some office blocks.
Now that you say it. Custom building a little town with office blocks might be the way to go with this one, so as to save some of the framerates and avoid Kavala/Pyrgos
But that's something you only get if all you fly in is KoTH sessions in Kavala The LZs we had on the first run of HSLD were pretty spot-on perfect for a mix of our skill level and our desired degree of awesomeness.
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Re: fa3_c34_HSLD
Those lzs were exactly why we were in lakka it had a nice mix of open areas and buildings to raid.
Re: fa3_c34_HSLD
Nice choice sirEagle_Eye wrote:Those lzs were exactly why we were in lakka it had a nice mix of open areas and buildings to raid.
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: fa3_c34_HSLD
I was CO in this yesterday.
- The briefing talks about "plenty of 5.56" when in fact we had no incoming fire whatsoever from the compounds. Judging by the briefing I was expecting them to be full of EI.
- 5.56 isn't exactly a non-threatening caliber to a LB, maybe up number of EI but give them 9mm weapons/SMGs?
- Not much to do for the CO besides drawing out the plan and let SL do their job on the ground. I can get myself up on the tower south of Lakka or just hover in a LB right above it but the first doesn't provide much better intel and the second is a bit explotey. I'd suggest adding an unarmed, circling predator drone to which the CO has access. This provides good intel on the compounds, the CO can make some adjustements on the fly and it allows the mission difficulty to be slightly upped (reinforcements etc.)
- The reinforcements are plainly visible and mounted up which is a bit immersion breaking. You can use caching to hide/restore them when needed, I've done this in Morning Sortie if you want an example.
- Not getting fired on from the scary big red circles is a let down. Why not garrison those towns?
Folk ARPS Mission Making Template & FAQ
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Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: fa3_c34_HSLD
+1 for the increase-the-pucker-factor sentiment.
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Re: fa3_c34_HSLD
All fair points Wolf. Nice to see you back playing to point out all the flaws
The overarcing problem with this mission in my view, is that we play it too much. Its really only meant to be run with maybe two birds, 3 max, and not meant to be run with full numbers as it has been.
I deliberately took the view that less pressure on the players would make for a more enjoyable, albeit easier experience. Its supposed to be quick, and only punish players when they make mistakes, not just getting show down out of nowhere by enemies.
Im not sure why you saw the enemies in the towns, or went near them at all and got dissapointed at the lack of enemies. In this case there is no enemies because youre not supposed to be there, and there shouldnt be a need to hide the enemies. That probably just comes down to your own style of playing that conflicts with my style of mission making. Nothing wrong there, the fact this mission has been so successful however and has so many plays, leads me to think that the next mission should be catered more toward an all out larger scale engagement with a bit more danger (or this one could be remade/updated).
I don't know if I have the skill to do that though, Ive been away from the editor for a while now, so Ill have to get back to it with some new missions soon.
The overarcing problem with this mission in my view, is that we play it too much. Its really only meant to be run with maybe two birds, 3 max, and not meant to be run with full numbers as it has been.
I deliberately took the view that less pressure on the players would make for a more enjoyable, albeit easier experience. Its supposed to be quick, and only punish players when they make mistakes, not just getting show down out of nowhere by enemies.
Im not sure why you saw the enemies in the towns, or went near them at all and got dissapointed at the lack of enemies. In this case there is no enemies because youre not supposed to be there, and there shouldnt be a need to hide the enemies. That probably just comes down to your own style of playing that conflicts with my style of mission making. Nothing wrong there, the fact this mission has been so successful however and has so many plays, leads me to think that the next mission should be catered more toward an all out larger scale engagement with a bit more danger (or this one could be remade/updated).
I don't know if I have the skill to do that though, Ive been away from the editor for a while now, so Ill have to get back to it with some new missions soon.