SuicideKing wrote:My first adversarial!
Congrats!
SuicideKing wrote:Stuff I would like feedback on:
Is the exfil thing a good idea?
It can be. It all depends on how you structure the rest of the mission.
SuicideKing wrote:Is there any way to make it such that ALL or a majority of each side need to exfil?
Yes. Maybe I'm misunderstanding the question though.
SuicideKing wrote:Is simply destroying the device good or would you rather want to "secure it" (via add action) like the original
Urban Assault in America's Army?
The answer to that depends on what kind of mission are you trying to make. It's your vision, ultimately. That said, my opinion is: if you're going to stick with having a goal of the teams trying to destroy something make them different things-to-be-destroyed. I.E., each team has a "base" with itemX and each team is trying to get into the enemy base and destroy itemX before the opposing team. Pretty much exactly what you've already created (with the two buildings to be destroyed), but simply spawn the respective teams at the location of each of the items and remove the exfils.
SuicideKing wrote:Alternatively, I could mix Urban Assault with Border and make it such that some intel needs to be extracted back to exfil, maybe from both objectives. Probably makes more sense, but maybe more complicated to handle two intel items (will have to look at wolf's script again).
This sounds like it'd be more competitive and perhaps more fun.
SuicideKing wrote:Do you want more fortifications on the streets?
Nope. Kavala has plenty of hidey holes already.
SuicideKing wrote:Would you like to see a "special edition" of this mission with AAF AI defending the objectives? Will still be PvP at its core.
That would be an interesting change... It all depends how it plays out in practice.
SuicideKing wrote:A question: What are the crates for then? Why put them in the framework?
I've no clue about any crates, so I can't help you there.
Overall, I thought it was fun. I gunned down Peasant and Netkev in cold blood
(before the mission was declared inconclusive for some reason) so I'm biased though.
I would definitely not have the teams fighting to blow up the same object AND trying to exfil. If you're going to have them trying to blow up X then make it such that whoever does so, wins. That would definitely kick the adversarial into
overdrive.