fa3_a97_fight_or_flight

Help make Party-approved missions harder
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darkChozo
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Posts: 207
Joined: Fri Aug 14, 2015 12:48 pm

fa3_a97_fight_or_flight

Post by darkChozo »

AAF attempt to assassinate a FIA officer on a penninsula/cape/whatever. Everyone has MK-1s because MK-1s are awesome (buy more DLC).

I have no idea what happened that run but it seemed reasonable, aside from a random naked dude that I'm pretty sure wasn't my fault. Feedback?

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Version History

v1
Initial release.

AmishStrikeForce
Posts: 56
Joined: Sat Oct 31, 2015 4:30 pm

Re: fa3_a97_fight_or_flight

Post by AmishStrikeForce »

I enjoyed this and think that it's solid as is. While it already seems fairly well-balanced, the attackers might be a little OP. They lost tonight, but I think it was just because they didn't exploit all their options (and didn't communicate as well as they could, leading to friendly fire). The next play through will probably result in a faster-moving attacking force that utilizes all its advantages. Then again, the defenders will be more experienced with the mission as well, so who knows? Good job!
Also known as Spanks Masterson

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