fa3_c59_Nightlight

Help make Party-approved missions harder
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Aqarius
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Location: Hobbiton, The Shire

fa3_c59_Nightlight

Post by Aqarius »

Infantry valley clearing in limited visibility conditions. Ripoffheavily influenced by Wolfenswan's A2 'Nightblind'.

FIA is an actual Freedom and Independence Army, complete with old woodland camo (I need to find better plate carriers) and EMR battle rifles (ironsights only). AAF, meanwhile, have faced budget cuts, and carry AKs and RPG-7s.

The flare script keeps failing around the 10min mark, and I have no idea why. As a temporary fix, it can be reset by simply calling the 'preparty.sqf' from console (as server).
[/allegedly]

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boberro
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Re: fa3_c59_Nightlight

Post by boberro »

Are flares completely local? If not, maybe creating light-sources locally on every client, without syncing would work better?
Delete this marker please. You're scaring the tank.
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Aqarius
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Posts: 413
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

Re: fa3_c59_Nightlight

Post by Aqarius »

They're server-side entirely. What would creating them locally fix?
[/allegedly]

Aqarius
Host
Posts: 413
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

Re: fa3_c59_Nightlight

Post by Aqarius »

Right, moved some things around a bit, the flares are now brighter, there's more of them, and they last longer. EDIT: and they're now set to run for 75h, 1.5h confirmed as working.

Also, no NVGs for the enemy IFVs (sorry Alpha)
[/allegedly]

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