CSAT scavenge-y escape-y mission. Kinda spread out objectives, depending on CO's approach.
Currently v3 -
Still 'excessive' downtime, despite fancy gear grabbing thing.
Other than that it all works great.
fa3_c34_belfort_or_bust
fa3_c34_belfort_or_bust
Last edited by Ciaran on Tue Jan 03, 2017 11:24 pm, edited 1 time in total.
Re: fa3_c34_belfort_or_bust
1: disincentivize people from wearing full AAF kit. Either give the AAF light chest rigs and such or start us with equal armor
2: disincentivize the armored convoy. I would say just have less vehicles unlocked in general. 4 seat striders add to confusion logistics wise since fireteams have to split up. This mission already has a looting section, which creates a lot of downtime because you have to heard your cattle after they scatter looking for precious scraps. Less time to reorganize and head to final objective is needed.
3: To add to the "lets reduce downtime" thing: You might consider emptying the crates in the blue warehouse and adding a "Grab your gear" add action similar to weekend warriors and welcome to tanoa. This would prevent the 5 minutes of a dozen people huddling around the crates trying to get their LMG + RPG + handgun + 8 frags + etc. loadout setup just right.
2: disincentivize the armored convoy. I would say just have less vehicles unlocked in general. 4 seat striders add to confusion logistics wise since fireteams have to split up. This mission already has a looting section, which creates a lot of downtime because you have to heard your cattle after they scatter looking for precious scraps. Less time to reorganize and head to final objective is needed.
3: To add to the "lets reduce downtime" thing: You might consider emptying the crates in the blue warehouse and adding a "Grab your gear" add action similar to weekend warriors and welcome to tanoa. This would prevent the 5 minutes of a dozen people huddling around the crates trying to get their LMG + RPG + handgun + 8 frags + etc. loadout setup just right.
Re: fa3_c34_belfort_or_bust
The above is fixed and still needs moving to main has been moved to main.
Previous version was played again anyway and worked well with Light enemy loadouts.
Previous version was played again anyway and worked well with Light enemy loadouts.