fa3_c41_road_trip

Help make Party-approved missions harder
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NikkoJT
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fa3_c41_road_trip

Post by NikkoJT »

A NATO task force pushes to establish a forward air defense position.

Agios Kosmas, Altis - NATO vs CSAT.
Mission critical Cheetah SPAAGs.

v1_1: first played. Feedback: Reduce AI AT and long-range capabilities.
v1_2 v2: on test, awaiting transfer.
- Removed an AI fireteam from Sfaka.
- All CSAT Marksmen and Recon Marksmen have had their suppressors, long-range optics, and bulletproof vests removed.
- Removed the CSAT Recon Pathfinder with the suppressed 12.7mm.
- Replaced a Titan static with an HMG static.
- NATO officers and automatic riflemans now have RCO optics.
- Changed map cover effect to standard CoverMap module
v3: ready for transfer
- Reduced CSAT infantry presence, particularly in the initial phase.
- Added marker links in the briefing.
- All NATOmans now have the RCO optic, except for the sniper.
- Added an Orca and Neophron with unguided weapons which trigger midway through the mission.
- Corrected missing callsigns.
- Cheetahs are now referred to as SIERRA elements instead of SPAAG.
v4: ready.
- Some fixes, including removal of CSAT body armour.

v5 (testing): total overhaul
- Update to F3 3.5.1
- Reduced player count to 41 by removing unnecessary slots
- No more JTAC (might come back)
- Mission was rebuilt so enemy balance is slightly different
- Teams of two RPG men scattered throughout the AO
- Mission now gently caresses your ears on start
FA missions & session host. Tank appreciater.

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