fa3_a28_keep_what_you_steal

Help make Party-approved missions harder
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NikkoJT
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fa3_a28_keep_what_you_steal

Post by NikkoJT »

NATO and AAF have a difference of opinions on a small island off the coast of Malden.

Military Base Island, Malden - NATO vs AAF
Symmetrical infantry-only adversarial with base cap zones.

v1: Tested and played in the Malden Release Session. No balance issues, just a lot of incompetence.
v2: Ready.
- All ARs now use LIM-85 5.56mm instead of Mk200 6.5mm.
- NATO now has red tracer ammunition.
- Base capture notification hints are now properly globalized.
- Attentive players may discover additional mobility options during gameplay.
v3: Ready.
- Some elements present in the AO now spawn inconsistently and in variable locations.
v4:
- THERE ARE VEHICLES. YOU CAN TAKE THEM.
- DID YOU KNOW THERE ARE MORE PLACES IN THE AO THAN THE DIRECT LINE BETWEEN AAF AND NATO FLAGS?
- Made the third rifleman in each fireteam a member of red team.
- Increased cap timer to 10 minutes.
FA missions & session host. Tank appreciater.

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