fa3_c36_pathfinders
Posted: Sun Jun 25, 2017 10:38 pm
So i know shit went wrong on the first run, but stuff i noticed:
1. the music will be made such that it only plays after the freefall starts
2. will check if the parachute script causes issues/suffers from bugs
3. might disable NVGs for the boat
4. will remove the 40mm stuff on the marids
5. will check whether the time acceleration module is MP safe. May consider using setTimeMultiplier, not sure what it does though.
6. Mission balance - will set a lower bound on the randomness of AI spawing in view of empty bases.
7. Mission balance - I know we're used to playing with PCMLs or RPG42s, and that RPG7s are weaker than usual. However, given that there are 2 marids and the number of rockets per fire team, i think it's still quite doable even without the sniper. It's a question of developing or getting used to new tactics imo.
But anyway, please leave more feedback below.
1. the music will be made such that it only plays after the freefall starts
2. will check if the parachute script causes issues/suffers from bugs
3. might disable NVGs for the boat
4. will remove the 40mm stuff on the marids
5. will check whether the time acceleration module is MP safe. May consider using setTimeMultiplier, not sure what it does though.
6. Mission balance - will set a lower bound on the randomness of AI spawing in view of empty bases.
7. Mission balance - I know we're used to playing with PCMLs or RPG42s, and that RPG7s are weaker than usual. However, given that there are 2 marids and the number of rockets per fire team, i think it's still quite doable even without the sniper. It's a question of developing or getting used to new tactics imo.
But anyway, please leave more feedback below.