fa3_c25_burning_sunshine

Help make Party-approved missions harder
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NikkoJT
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fa3_c25_burning_sunshine

Post by NikkoJT »

NATO troops rush to install a war-changing device on Altis. (Truck driver recommended)

Airport Solar Plant, Altis - NATO vs AAF
Ghostbusters loadouts, inc. optional thermal scopes. A squad in Prowlers escorts a truck to three towers, then to the control centre.

v1: ?
v2: played live.
- AAF reinforcements need some work apparently.
- Stronger phrasing needed for "don't shoot into the airport" part.
v3:
- Tried some things to fix the reinforcements.
- Made it more obvious to not shoot into the airport.
v4: ready.
- Activation timer length reduced to 4 minutes from 5.
- Added a few more civilians to the airport. Don't fuckin shoot it.
- Added use of setUnloadInCombat to improve behaviour of AAF reinforcements.

v5: T A N K S
- Updated F3 to 3.5.1
- Replaced all AT launchers with various MAAWS tubes
- Added 3.5.1 spectators
- Player cap increased, probably

v7:
- Updated to F3 3.5.4
- Replaced the tower activation mechanic with a more interactive system of holdActions
- rebuilt most of the mission for better balance
- now includes a damage multiplier against preplaced AAF

v8:
- damage multiplier script now turned on
- Minor fixes
FA missions & session host. Tank appreciater.

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